Add cancel immediate flag
parent
6f5d818544
commit
3f042c8886
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@ -4,38 +4,50 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
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{
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return new EveryUpdate(updateTiming);
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return new EveryUpdate(updateTiming, cancelImmediately);
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}
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}
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internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit>
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{
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readonly PlayerLoopTiming updateTiming;
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readonly bool cancelImmediately;
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public EveryUpdate(PlayerLoopTiming updateTiming)
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public EveryUpdate(PlayerLoopTiming updateTiming, bool cancelImmediately)
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{
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this.updateTiming = updateTiming;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _EveryUpdate(updateTiming, cancellationToken);
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return new _EveryUpdate(updateTiming, cancellationToken, cancelImmediately);
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}
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class _EveryUpdate : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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{
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readonly PlayerLoopTiming updateTiming;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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bool disposed;
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public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
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{
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this.updateTiming = updateTiming;
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this.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_EveryUpdate)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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}
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@ -55,6 +67,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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@ -7,7 +7,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null)
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public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null, bool cancelImmediately = false)
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where TTarget : class
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{
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var unityObject = target as UnityEngine.Object;
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@ -15,11 +15,11 @@ namespace Cysharp.Threading.Tasks.Linq
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if (isUnityObject)
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{
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return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
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return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
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}
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else
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{
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return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
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return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
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}
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}
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}
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@ -30,18 +30,20 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly Func<TTarget, TProperty> propertySelector;
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readonly IEqualityComparer<TProperty> equalityComparer;
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readonly PlayerLoopTiming monitorTiming;
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readonly bool cancelImmediately;
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public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
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public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
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{
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this.target = target;
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this.propertySelector = propertySelector;
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this.equalityComparer = equalityComparer;
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this.monitorTiming = monitorTiming;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
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return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
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}
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sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
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@ -50,13 +52,14 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly UnityEngine.Object targetAsUnityObject;
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readonly IEqualityComparer<TProperty> equalityComparer;
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readonly Func<TTarget, TProperty> propertySelector;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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bool first;
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TProperty currentValue;
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bool disposed;
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public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
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public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
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{
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this.target = target;
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this.targetAsUnityObject = target as UnityEngine.Object;
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@ -64,6 +67,16 @@ namespace Cysharp.Threading.Tasks.Linq
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this.equalityComparer = equalityComparer;
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this.cancellationToken = cancellationToken;
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this.first = true;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_EveryValueChanged)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(monitorTiming, this);
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}
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@ -139,18 +152,20 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly Func<TTarget, TProperty> propertySelector;
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readonly IEqualityComparer<TProperty> equalityComparer;
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readonly PlayerLoopTiming monitorTiming;
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readonly bool cancelImmediately;
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public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
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public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
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{
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this.target = new WeakReference<TTarget>(target, false);
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this.propertySelector = propertySelector;
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this.equalityComparer = equalityComparer;
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this.monitorTiming = monitorTiming;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
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return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
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}
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sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
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@ -158,19 +173,30 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly WeakReference<TTarget> target;
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readonly IEqualityComparer<TProperty> equalityComparer;
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readonly Func<TTarget, TProperty> propertySelector;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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bool first;
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TProperty currentValue;
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bool disposed;
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public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
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public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
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{
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this.target = target;
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this.propertySelector = propertySelector;
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this.equalityComparer = equalityComparer;
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this.cancellationToken = cancellationToken;
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this.first = true;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_EveryValueChanged)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(monitorTiming, this);
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}
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@ -200,6 +226,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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@ -6,32 +6,32 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(dueTime, null, updateTiming, ignoreTimeScale);
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return new Timer(dueTime, null, updateTiming, ignoreTimeScale, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(dueTime, period, updateTiming, ignoreTimeScale);
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return new Timer(dueTime, period, updateTiming, ignoreTimeScale, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(period, period, updateTiming, ignoreTimeScale);
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return new Timer(period, period, updateTiming, ignoreTimeScale, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
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{
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if (dueTimeFrameCount < 0)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
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}
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return new TimerFrame(dueTimeFrameCount, null, updateTiming);
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return new TimerFrame(dueTimeFrameCount, null, updateTiming, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
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{
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if (dueTimeFrameCount < 0)
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{
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@ -42,16 +42,16 @@ namespace Cysharp.Threading.Tasks.Linq
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throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
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}
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return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
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return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
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{
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if (intervalFrameCount < 0)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
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}
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return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
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return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming, cancelImmediately);
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}
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}
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@ -61,18 +61,20 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly TimeSpan dueTime;
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readonly TimeSpan? period;
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readonly bool ignoreTimeScale;
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readonly bool cancelImmediately;
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public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale)
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public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, bool cancelImmediately)
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{
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this.updateTiming = updateTiming;
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this.dueTime = dueTime;
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this.period = period;
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this.ignoreTimeScale = ignoreTimeScale;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken);
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return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken, cancelImmediately);
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}
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class _Timer : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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@ -81,7 +83,8 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly float? period;
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readonly PlayerLoopTiming updateTiming;
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readonly bool ignoreTimeScale;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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int initialFrame;
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float elapsed;
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@ -89,7 +92,7 @@ namespace Cysharp.Threading.Tasks.Linq
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bool completed;
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bool disposed;
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public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken)
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public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken, bool cancelImmediately)
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{
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this.dueTime = (float)dueTime.TotalSeconds;
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this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
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@ -105,6 +108,17 @@ namespace Cysharp.Threading.Tasks.Linq
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this.updateTiming = updateTiming;
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this.ignoreTimeScale = ignoreTimeScale;
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this.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_Timer)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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}
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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@ -187,24 +202,27 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly PlayerLoopTiming updateTiming;
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readonly int dueTimeFrameCount;
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readonly int? periodFrameCount;
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readonly bool cancelImmediately;
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public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming)
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public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, bool cancelImmediately)
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{
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this.updateTiming = updateTiming;
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken);
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return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken, cancelImmediately);
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}
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class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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{
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readonly int dueTimeFrameCount;
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readonly int? periodFrameCount;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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int initialFrame;
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int currentFrame;
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@ -212,7 +230,7 @@ namespace Cysharp.Threading.Tasks.Linq
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bool completed;
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bool disposed;
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public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
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{
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if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
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if (periodFrameCount != null)
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@ -225,6 +243,15 @@ namespace Cysharp.Threading.Tasks.Linq
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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this.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_TimerFrame)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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@ -249,6 +276,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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|
@ -33,14 +33,14 @@ namespace Cysharp.Threading.Tasks
|
|||
return new YieldAwaitable(timing);
|
||||
}
|
||||
|
||||
public static UniTask Yield(CancellationToken cancellationToken)
|
||||
public static UniTask Yield(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
|
||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -48,7 +48,7 @@ namespace Cysharp.Threading.Tasks
|
|||
/// </summary>
|
||||
public static UniTask NextFrame()
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, false, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -56,23 +56,23 @@ namespace Cysharp.Threading.Tasks
|
|||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, false, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(CancellationToken cancellationToken)
|
||||
public static UniTask NextFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
|
@ -88,15 +88,21 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken = default)
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, out var token);
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, CancellationToken.None, false, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, cancelImmediately, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
|
@ -113,50 +119,50 @@ namespace Cysharp.Threading.Tasks
|
|||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).
|
||||
/// </summary>
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return Delay(Mathf.RoundToInt(1000 * duration), ignoreTimeScale, delayTiming, cancellationToken);
|
||||
return Delay(Mathf.RoundToInt(1000 * duration), ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return Delay(1000 * duration, ignoreTimeScale, delayTiming, cancellationToken);
|
||||
return Delay(1000 * duration, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (delayFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
|
||||
}
|
||||
|
||||
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (delayTimeSpan < TimeSpan.Zero)
|
||||
{
|
||||
|
@ -175,16 +181,16 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
case DelayType.UnscaledDeltaTime:
|
||||
{
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.Realtime:
|
||||
{
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.DeltaTime:
|
||||
default:
|
||||
{
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -201,13 +207,14 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
YieldPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -219,8 +226,16 @@ namespace Cysharp.Threading.Tasks
|
|||
result = new YieldPromise();
|
||||
}
|
||||
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (YieldPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
|
@ -274,6 +289,7 @@ namespace Cysharp.Threading.Tasks
|
|||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -290,14 +306,15 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
|
||||
int frameCount;
|
||||
CancellationToken cancellationToken;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
NextFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -312,6 +329,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (NextFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
@ -369,6 +395,7 @@ namespace Cysharp.Threading.Tasks
|
|||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -384,14 +411,15 @@ namespace Cysharp.Threading.Tasks
|
|||
TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
WaitForEndOfFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -405,6 +433,15 @@ namespace Cysharp.Threading.Tasks
|
|||
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitForEndOfFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
coroutineRunner.StartCoroutine(result);
|
||||
|
@ -446,6 +483,7 @@ namespace Cysharp.Threading.Tasks
|
|||
core.Reset();
|
||||
Reset(); // Reset Enumerator
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
|
@ -494,6 +532,7 @@ namespace Cysharp.Threading.Tasks
|
|||
int initialFrame;
|
||||
int delayFrameCount;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int currentFrameCount;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
@ -502,7 +541,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -518,6 +557,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
@ -604,6 +652,7 @@ namespace Cysharp.Threading.Tasks
|
|||
currentFrameCount = default;
|
||||
delayFrameCount = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -623,6 +672,7 @@ namespace Cysharp.Threading.Tasks
|
|||
float delayTimeSpan;
|
||||
float elapsed;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
|
@ -630,7 +680,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -647,6 +697,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
@ -715,6 +774,7 @@ namespace Cysharp.Threading.Tasks
|
|||
delayTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -734,6 +794,7 @@ namespace Cysharp.Threading.Tasks
|
|||
float elapsed;
|
||||
int initialFrame;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
|
@ -741,7 +802,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -758,6 +819,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayIgnoreTimeScalePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
@ -826,6 +896,7 @@ namespace Cysharp.Threading.Tasks
|
|||
delayFrameTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -844,6 +915,7 @@ namespace Cysharp.Threading.Tasks
|
|||
long delayTimeSpanTicks;
|
||||
ValueStopwatch stopwatch;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
|
@ -851,7 +923,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -867,6 +939,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayRealtimePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
@ -931,6 +1012,7 @@ namespace Cysharp.Threading.Tasks
|
|||
core.Reset();
|
||||
stopwatch = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,30 +9,30 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, out var token), token);
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, out var token), token);
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update, bool completeImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, out var token), token);
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, completeImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
where T : class
|
||||
{
|
||||
var unityObject = target as UnityEngine.Object;
|
||||
var isUnityObject = target is UnityEngine.Object; // don't use (unityObject == null)
|
||||
|
||||
return new UniTask<U>(isUnityObject
|
||||
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out var token)
|
||||
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out token), token);
|
||||
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out var token)
|
||||
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out token), token);
|
||||
}
|
||||
|
||||
sealed class WaitUntilPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise>
|
||||
|
@ -48,6 +48,7 @@ namespace Cysharp.Threading.Tasks
|
|||
|
||||
Func<bool> predicate;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
|
@ -55,7 +56,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -70,6 +71,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
@ -136,6 +146,7 @@ namespace Cysharp.Threading.Tasks
|
|||
core.Reset();
|
||||
predicate = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -153,6 +164,7 @@ namespace Cysharp.Threading.Tasks
|
|||
|
||||
Func<bool> predicate;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
|
@ -160,7 +172,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -174,6 +186,15 @@ namespace Cysharp.Threading.Tasks
|
|||
|
||||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitWhilePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
|
@ -241,6 +262,7 @@ namespace Cysharp.Threading.Tasks
|
|||
core.Reset();
|
||||
predicate = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -257,6 +279,7 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
|
@ -264,7 +287,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, out short token)
|
||||
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, bool completeImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -278,6 +301,15 @@ namespace Cysharp.Threading.Tasks
|
|||
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (completeImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilCanceledPromise)state;
|
||||
promise.core.TrySetResult(null);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
@ -329,6 +361,7 @@ namespace Cysharp.Threading.Tasks
|
|||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -351,6 +384,7 @@ namespace Cysharp.Threading.Tasks
|
|||
Func<T, U> monitorFunction;
|
||||
IEqualityComparer<U> equalityComparer;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<U> core;
|
||||
|
||||
|
@ -358,7 +392,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -376,6 +410,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.currentValue = monitorFunction(target);
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilValueChangedUnityObjectPromise<T, U>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
|
@ -453,6 +496,7 @@ namespace Cysharp.Threading.Tasks
|
|||
monitorFunction = default;
|
||||
equalityComparer = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -474,6 +518,7 @@ namespace Cysharp.Threading.Tasks
|
|||
Func<T, U> monitorFunction;
|
||||
IEqualityComparer<U> equalityComparer;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<U> core;
|
||||
|
||||
|
@ -481,7 +526,7 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -498,6 +543,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.currentValue = monitorFunction(target);
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilValueChangedStandardObjectPromise<T, U>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
|
@ -575,6 +629,7 @@ namespace Cysharp.Threading.Tasks
|
|||
monitorFunction = default;
|
||||
equalityComparer = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,12 +24,17 @@ namespace Cysharp.Threading.Tasks
|
|||
return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion
|
||||
|
@ -95,15 +100,15 @@ namespace Cysharp.Threading.Tasks
|
|||
AssetBundleRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
||||
|
||||
AssetBundleRequestAllAssetsConfiguredSource()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -118,6 +123,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AssetBundleRequestAllAssetsConfiguredSource)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
|
@ -188,6 +202,7 @@ namespace Cysharp.Threading.Tasks
|
|||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,10 +20,15 @@ namespace Cysharp.Threading.Tasks
|
|||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<AsyncGPUReadbackRequest> WithCancellation(this AsyncGPUReadbackRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource>
|
||||
|
@ -39,15 +44,15 @@ namespace Cysharp.Threading.Tasks
|
|||
|
||||
AsyncGPUReadbackRequest asyncOperation;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core;
|
||||
|
||||
AsyncGPUReadbackRequestAwaiterConfiguredSource()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -61,6 +66,15 @@ namespace Cysharp.Threading.Tasks
|
|||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncGPUReadbackRequestAwaiterConfiguredSource)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
|
@ -131,6 +145,7 @@ namespace Cysharp.Threading.Tasks
|
|||
core.Reset();
|
||||
asyncOperation = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,13 +29,18 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.CompletedTask;
|
||||
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
|
||||
|
@ -92,15 +97,15 @@ namespace Cysharp.Threading.Tasks
|
|||
AsyncOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
AsyncOperationConfiguredSource()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -111,6 +116,16 @@ namespace Cysharp.Threading.Tasks
|
|||
{
|
||||
result = new AsyncOperationConfiguredSource();
|
||||
}
|
||||
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationConfiguredSource)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
|
@ -136,7 +151,6 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
|
@ -181,6 +195,7 @@ namespace Cysharp.Threading.Tasks
|
|||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
@ -739,7 +754,12 @@ namespace Cysharp.Threading.Tasks
|
|||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
|
||||
|
@ -751,7 +771,7 @@ namespace Cysharp.Threading.Tasks
|
|||
}
|
||||
return UniTask.FromResult(asyncOperation.webRequest);
|
||||
}
|
||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
|
||||
|
@ -820,15 +840,15 @@ namespace Cysharp.Threading.Tasks
|
|||
UnityWebRequestAsyncOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityWebRequest> core;
|
||||
|
||||
UnityWebRequestAsyncOperationConfiguredSource()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
|
@ -843,6 +863,15 @@ namespace Cysharp.Threading.Tasks
|
|||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (UnityWebRequestAsyncOperationConfiguredSource)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
|
@ -925,6 +954,7 @@ namespace Cysharp.Threading.Tasks
|
|||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue