Update project version to 2019.4.5f1

master
neuecc 2020-07-30 07:01:29 +09:00
parent 547b700ba7
commit 44af123b6c
3 changed files with 51 additions and 2 deletions

40
.gitignore vendored
View File

@ -213,3 +213,43 @@ src/UniTask/UniTask.Addressables.csproj
src/UniTask/UniTask.DOTween.csproj src/UniTask/UniTask.DOTween.csproj
src/UniTask/UniTask.TextMeshPro.csproj src/UniTask/UniTask.TextMeshPro.csproj
src/UniTask/RuntimeUnitTestToolkit.Player.csproj
src/UniTask/TempAsm.Player.csproj
src/UniTask/UniTask.Addressables.Player.csproj
src/UniTask/UniTask.DOTween.Player.csproj
src/UniTask/UniTask.Linq.Player.csproj
src/UniTask/UniTask.Player.csproj
src/UniTask/UniTask.Tests.Player.csproj
src/UniTask/UniTask.TextMeshPro.Player.csproj
src/UniTask/Unity.Addressables.Player.csproj
src/UniTask/Unity.Analytics.DataPrivacy.Player.csproj
src/UniTask/Unity.ResourceManager.Player.csproj
src/UniTask/Unity.ScriptableBuildPipeline.Player.csproj
src/UniTask/Unity.TextMeshPro.Player.csproj
src/UniTask/Unity.Timeline.Player.csproj
src/UniTask/UnityEngine.Advertisements.Player.csproj
src/UniTask/UnityEngine.Monetization.Player.csproj
src/UniTask/UnityEngine.TestRunner.Player.csproj
src/UniTask/UnityEngine.UI.Player.csproj
src/UniTask/DOTween.Modules.Player.csproj
src/UniTask/Assembly-CSharp.Player.csproj

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@ -133,6 +133,7 @@ public class SandboxMain : MonoBehaviour
UniTaskCompletionSource ucs; UniTaskCompletionSource ucs;
async UniTask<int> FooAsync() async UniTask<int> FooAsync()
{ {
// use F10, will crash. // use F10, will crash.
var loop = int.Parse("9"); var loop = int.Parse("9");
await UniTask.DelayFrame(loop); await UniTask.DelayFrame(loop);
@ -190,6 +191,9 @@ public class SandboxMain : MonoBehaviour
async UniTask RunStandardDelayAsync() async UniTask RunStandardDelayAsync()
{ {
UnityEngine.Debug.Log("DEB"); UnityEngine.Debug.Log("DEB");
await UniTask.DelayFrame(30); await UniTask.DelayFrame(30);
@ -220,6 +224,11 @@ public class SandboxMain : MonoBehaviour
async UniTaskVoid Update2() async UniTaskVoid Update2()
{ {
UnityEngine.Debug.Log("async linq!"); UnityEngine.Debug.Log("async linq!");
await UniTaskAsyncEnumerable.Range(1, 10) await UniTaskAsyncEnumerable.Range(1, 10)

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@ -1,2 +1,2 @@
m_EditorVersion: 2019.3.9f1 m_EditorVersion: 2019.4.5f1
m_EditorVersionWithRevision: 2019.3.9f1 (e6e740a1c473) m_EditorVersionWithRevision: 2019.4.5f1 (81610f64359c)