Add PlayerLoopHelper.Initialize(InbjectPlayerLoopTimings)

master
neuecc 2021-02-25 19:26:37 +09:00
parent cae512e4de
commit 4710268e0a
5 changed files with 177 additions and 77 deletions

View File

@ -101,7 +101,9 @@ namespace Cysharp.Threading.Tasks
[Flags]
public enum InjectPlayerLoopTimings
{
// Preset
/// <summary>
/// Preset: All loops(default).
/// </summary>
All =
Initialization | LastInitialization |
EarlyUpdate | LastEarlyUpdate |
@ -114,6 +116,9 @@ namespace Cysharp.Threading.Tasks
TimeUpdate | LastTimeUpdate,
#endif
/// <summary>
/// Preset: All without last except LastPostLateUpdate.
/// </summary>
Standard =
Initialization |
EarlyUpdate |
@ -126,6 +131,9 @@ namespace Cysharp.Threading.Tasks
TimeUpdate,
#endif
/// <summary>
/// Preset: Minimum pattern, Update | FixedUpdate | LastPostLateUpdate
/// </summary>
Minimum =
Update | FixedUpdate | LastPostLateUpdate,
@ -167,6 +175,9 @@ namespace Cysharp.Threading.Tasks
public static class PlayerLoopHelper
{
static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization);
static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization);
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
public static int MainThreadId => mainThreadId;
internal static string ApplicationDataPath => applicationDataPath;
@ -220,10 +231,7 @@ namespace Cysharp.Threading.Tasks
};
// Remove items from previous initializations.
var source = loopSystem.subSystemList
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType)
.ToArray();
var source = RemoveRunner(loopSystem, loopRunnerYieldType, loopRunnerType);
var dest = new PlayerLoopSystem[source.Length + 2];
Array.Copy(source, 0, dest, injectOnFirst ? 2 : 0, source.Length);
@ -241,6 +249,13 @@ namespace Cysharp.Threading.Tasks
return dest;
}
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
{
return loopSystem.subSystemList
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType)
.ToArray();
}
static PlayerLoopSystem[] InsertUniTaskSynchronizationContext(PlayerLoopSystem loopSystem)
{
var loop = new PlayerLoopSystem
@ -357,6 +372,22 @@ namespace Cysharp.Threading.Tasks
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
}
static void InsertLoop(PlayerLoopSystem[] copyList, InjectPlayerLoopTimings injectTimings, Type loopType, InjectPlayerLoopTimings targetTimings,
int index, bool injectOnFirst, Type loopRunnerYieldType, Type loopRunnerType, PlayerLoopTiming playerLoopTiming)
{
var i = FindLoopSystemIndex(copyList, loopType);
if ((injectTimings & targetTimings) == targetTimings)
{
copyList[i].subSystemList = InsertRunner(copyList[i], injectOnFirst,
loopRunnerYieldType, yielders[index] = new ContinuationQueue(playerLoopTiming),
loopRunnerType, runners[index] = new PlayerLoopRunner(playerLoopTiming));
}
else
{
copyList[i].subSystemList = RemoveRunner(copyList[i], loopRunnerYieldType, loopRunnerType);
}
}
public static void Initialize(ref PlayerLoopSystem playerLoop, InjectPlayerLoopTimings injectTimings = InjectPlayerLoopTimings.All)
{
#if UNITY_2020_2_OR_NEWER
@ -369,60 +400,82 @@ namespace Cysharp.Threading.Tasks
var copyList = playerLoop.subSystemList.ToArray();
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Initialization));
if (injectTimings | InjectPlayerLoopTimings.
// Initialization
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
InjectPlayerLoopTimings.Initialization, 0, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), PlayerLoopTiming.Initialization);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
InjectPlayerLoopTimings.LastInitialization, 1, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), PlayerLoopTiming.LastInitialization);
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
// EarlyUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.EarlyUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
InjectPlayerLoopTimings.EarlyUpdate, 2, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), PlayerLoopTiming.EarlyUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
InjectPlayerLoopTimings.LastEarlyUpdate, 3, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), PlayerLoopTiming.LastEarlyUpdate);
// FixedUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.FixedUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
InjectPlayerLoopTimings.FixedUpdate, 4, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), PlayerLoopTiming.FixedUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
InjectPlayerLoopTimings.LastFixedUpdate, 5, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), PlayerLoopTiming.LastFixedUpdate);
// PreUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
InjectPlayerLoopTimings.PreUpdate, 6, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), PlayerLoopTiming.PreUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
InjectPlayerLoopTimings.LastPreUpdate, 7, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), PlayerLoopTiming.LastPreUpdate);
// Update
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
InjectPlayerLoopTimings.Update, 8, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), PlayerLoopTiming.Update);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
InjectPlayerLoopTimings.LastUpdate, 9, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), PlayerLoopTiming.LastUpdate);
// PreLateUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreLateUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
InjectPlayerLoopTimings.PreLateUpdate, 10, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), PlayerLoopTiming.PreLateUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
InjectPlayerLoopTimings.LastPreLateUpdate, 11, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), PlayerLoopTiming.LastPreLateUpdate);
// PostLateUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PostLateUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
InjectPlayerLoopTimings.PostLateUpdate, 12, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), PlayerLoopTiming.PostLateUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
InjectPlayerLoopTimings.LastPostLateUpdate, 13, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), PlayerLoopTiming.LastPostLateUpdate);
#if UNITY_2020_2_OR_NEWER
// TimeUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.TimeUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), yielders[14] = new ContinuationQueue(PlayerLoopTiming.TimeUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), yielders[15] = new ContinuationQueue(PlayerLoopTiming.LastTimeUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), runners[14] = new PlayerLoopRunner(PlayerLoopTiming.TimeUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), runners[15] = new PlayerLoopRunner(PlayerLoopTiming.LastTimeUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
InjectPlayerLoopTimings.TimeUpdate, 14, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), PlayerLoopTiming.TimeUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
InjectPlayerLoopTimings.LastTimeUpdate, 15, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), PlayerLoopTiming.LastTimeUpdate);
#endif
// Insert UniTaskSynchronizationContext to Update loop
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
copyList[i].subSystemList = InsertUniTaskSynchronizationContext(copyList[i]);
playerLoop.subSystemList = copyList;
@ -431,12 +484,27 @@ namespace Cysharp.Threading.Tasks
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
{
runners[(int)timing].AddAction(action);
var runner = runners[(int)timing];
if (runner == null)
{
ThrowInvalidLoopTiming(timing);
}
runner.AddAction(action);
}
static void ThrowInvalidLoopTiming(PlayerLoopTiming playerLoopTiming)
{
throw new InvalidOperationException("Target playerLoopTiming is not injected. Please check PlayerLoopHelper.Initialize. PlayerLoopTiming:" + playerLoopTiming);
}
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
{
yielders[(int)timing].Enqueue(continuation);
var q = yielders[(int)timing];
if (q == null)
{
ThrowInvalidLoopTiming(timing);
}
q.Enqueue(continuation);
}
// Diagnostics helper

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@ -11,29 +11,29 @@ public class Test1
public static async UniTaskVoid TestFunc()
{
await DoSomeThing();
string[] scenes = new string[]
{
"Assets/Scenes/SandboxMain.unity",
};
//string[] scenes = new string[]
//{
// "Assets/Scenes/SandboxMain.unity",
//};
try
{
Debug.Log("Build Begin");
BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
Debug.Log("Build After");
}
catch (Exception e)
{
Debug.LogError(e.Message);
}
//try
//{
// Debug.Log("Build Begin");
// BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
// Debug.Log("Build After");
//}
//catch (Exception e)
//{
// Debug.LogError(e.Message);
//}
}
public static async UniTask DoSomeThing()
{
Debug.Log("Dosomething");
await UniTask.Delay(1500, DelayType.Realtime);
await UniTask.Delay(1500, DelayType.DeltaTime);
Debug.Log("Dosomething 2");
await UniTask.Delay(1000, DelayType.Realtime);
await UniTask.Delay(1000, DelayType.DeltaTime);
Debug.Log("Dosomething 3");
}
}

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@ -549,19 +549,51 @@ public class SandboxMain : MonoBehaviour
async UniTaskVoid Start()
{
var defaultLoop = PlayerLoop.GetDefaultPlayerLoop();
PlayerLoopHelper.Initialize(ref defaultLoop, InjectPlayerLoopTimings.All);
var cts = new CancellationTokenSource();
TestAsync(cts.Token).Forget();
// TestAsync(cts.Token).Forget();
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
{
cts.Cancel();
PlayerLoopHelper.DumpCurrentPlayerLoop();
await UniTask.Yield();
}));
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
{
await UniTask.Yield(PlayerLoopTiming.Initialization);
RunCheck(PlayerLoopTiming.Initialization).Forget();
RunCheck(PlayerLoopTiming.LastInitialization).Forget();
RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
RunCheck(PlayerLoopTiming.PreUpdate).Forget();
RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
RunCheck(PlayerLoopTiming.Update).Forget();
RunCheck(PlayerLoopTiming.LastUpdate).Forget();
RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
}));
await UniTask.Yield();
}
async UniTaskVoid RunCheck(PlayerLoopTiming timing)
{
//await UniTask.Yield(timing);
//UnityEngine.Debug.Log("Yield:" + timing);
await UniTask.DelayFrame(1, timing);
UnityEngine.Debug.Log("Delay:" + timing);
}
private void Application_logMessageReceived2(string condition, string stackTrace, LogType type)
{
throw new NotImplementedException();

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@ -12,16 +12,16 @@ public class FooMonoBehaviour : MonoBehaviour
}
private async UniTask Download(UnityWebRequest req, string filePath)
{
_ = req.SendWebRequest();
//private async UniTask Download(UnityWebRequest req, string filePath)
//{
// _ = req.SendWebRequest();
// var aaa = await foo;
// Debug.Log(aaa);
await UniTask.Yield();
//File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
}
// // var aaa = await foo;
// // Debug.Log(aaa);
// await UniTask.Yield();
// //File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
//}
}

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@ -1,2 +1,2 @@
m_EditorVersion: 2020.2.0f1
m_EditorVersionWithRevision: 2020.2.0f1 (3721df5a8b28)
m_EditorVersion: 2020.2.1f1
m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c)