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README.md
29
README.md
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@ -805,32 +805,13 @@ async UniTask TripleClick(CancellationToken token)
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}
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```
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All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`.
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All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`. AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
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```csharp
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using Cysharp.Threading.Tasks.Triggers;
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async UniTaskVoid MonitorCollision()
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{
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await gameObject.OnCollisionEnterAsync();
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Debug.Log("Collision Enter");
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/* do anything */
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await gameObject.OnCollisionExitAsync();
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Debug.Log("Collision Exit");
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}
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```
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Similar to uGUI event, AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
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```csharp
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// use await multiple times, get AsyncTriggerHandler is more efficient.
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using(var trigger = this.GetOnCollisionEnterAsyncHandler())
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{
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await OnCollisionEnterAsync();
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await OnCollisionEnterAsync();
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await OnCollisionEnterAsync();
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}
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var trigger = this.GetOnCollisionEnterAsyncHandler();
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await trigger.OnCollisionEnterAsync();
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await trigger.OnCollisionEnterAsync();
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await trigger.OnCollisionEnterAsync();
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// every moves.
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await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData =>
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