master 2.0.0-preview1
neuecc 2020-05-06 02:54:52 +09:00
parent 81d83c17c3
commit 5f90807cb7
2 changed files with 424 additions and 0 deletions

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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
namespace Cysharp.Threading.Tasks.CompilerServices
{
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskMethodBuilder
{
// cache items.
AutoResetUniTaskCompletionSource promise;
IMoveNextRunner runner;
// 1. Static Create method.
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncUniTaskMethodBuilder Create()
{
return default;
}
// 2. TaskLike Task property.
public UniTask Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
if (promise != null)
{
return promise.Task;
}
if (runner == null)
{
return UniTask.CompletedTask;
}
promise = AutoResetUniTaskCompletionSource.Create();
return promise.Task;
}
}
// 3. SetException
[DebuggerHidden]
public void SetException(Exception exception)
{
// runner is finished, return first.
if (runner != null)
{
runner.Return();
runner = null;
}
if (promise != null)
{
promise.TrySetException(exception);
}
else
{
promise = AutoResetUniTaskCompletionSource.CreateFromException(exception, out _);
}
}
// 4. SetResult
[DebuggerHidden]
public void SetResult()
{
// runner is finished, return first.
if (runner != null)
{
runner.Return();
runner = null;
}
if (promise != null)
{
promise.TrySetResult();
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (promise == null)
{
promise = AutoResetUniTaskCompletionSource.Create();
}
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (promise == null)
{
promise = AutoResetUniTaskCompletionSource.Create();
}
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
}
// 7. Start
[DebuggerHidden]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
// don't use boxed stateMachine.
}
#if DEBUG || !UNITY_2018_3_OR_NEWER
// Important for IDE debugger.
object debuggingId;
private object ObjectIdForDebugger
{
get
{
if (debuggingId == null)
{
debuggingId = new object();
}
return debuggingId;
}
}
#endif
}
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskMethodBuilder<T>
{
// cache items.
AutoResetUniTaskCompletionSource<T> promise;
IMoveNextRunner runner;
T result;
// 1. Static Create method.
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncUniTaskMethodBuilder<T> Create()
{
return default;
}
// 2. TaskLike Task property.
[DebuggerHidden]
public UniTask<T> Task
{
get
{
if (promise != null)
{
return promise.Task;
}
if (runner == null)
{
return UniTask.FromResult(result);
}
promise = AutoResetUniTaskCompletionSource<T>.Create();
return promise.Task;
}
}
// 3. SetException
[DebuggerHidden]
public void SetException(Exception exception)
{
// runner is finished, return first.
if (runner != null)
{
runner.Return();
runner = null;
}
if (promise == null)
{
promise = AutoResetUniTaskCompletionSource<T>.CreateFromException(exception, out _);
}
else
{
promise.TrySetException(exception);
}
}
// 4. SetResult
[DebuggerHidden]
public void SetResult(T result)
{
// runner is finished, return first.
if (runner != null)
{
runner.Return();
runner = null;
}
if (promise == null)
{
this.result = result;
return;
}
promise.TrySetResult(result);
}
// 5. AwaitOnCompleted
[DebuggerHidden]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (promise == null)
{
promise = AutoResetUniTaskCompletionSource<T>.Create();
}
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (promise == null)
{
promise = AutoResetUniTaskCompletionSource<T>.Create();
}
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
}
// 7. Start
[DebuggerHidden]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
// don't use boxed stateMachine.
}
#if DEBUG || !UNITY_2018_3_OR_NEWER
// Important for IDE debugger.
object debuggingId;
private object ObjectIdForDebugger
{
get
{
if (debuggingId == null)
{
debuggingId = new object();
}
return debuggingId;
}
}
#endif
}
}

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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Security;
namespace Cysharp.Threading.Tasks.CompilerServices
{
public struct AsyncUniTaskVoidMethodBuilder
{
IMoveNextRunner runner;
// 1. Static Create method.
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncUniTaskVoidMethodBuilder Create()
{
return default;
}
// 2. TaskLike Task property(void)
public UniTaskVoid Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return default;
}
}
// 3. SetException
[DebuggerHidden]
public void SetException(Exception exception)
{
// runner is finished, return first.
if (runner != null)
{
runner.Return();
runner = null;
}
UniTaskScheduler.PublishUnobservedTaskException(exception);
}
// 4. SetResult
[DebuggerHidden]
public void SetResult()
{
// runner is finished, return.
if (runner != null)
{
runner.Return();
runner = null;
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
}
// 7. Start
[DebuggerHidden]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
// don't use boxed stateMachine.
}
#if DEBUG || !UNITY_2018_3_OR_NEWER
// Important for IDE debugger.
object debuggingId;
private object ObjectIdForDebugger
{
get
{
if (debuggingId == null)
{
debuggingId = new object();
}
return debuggingId;
}
}
#endif
}
}