add PlayerLoopTimer
parent
b6a9836e81
commit
62f6429b60
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@ -9,28 +9,24 @@ using Cysharp.Threading.Tasks.Internal;
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namespace Cysharp.Threading.Tasks
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{
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public static class CancellationTokenSourceExtensions
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public static partial class CancellationTokenSourceExtensions
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{
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public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
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static void CancelCancellationTokenSourceState(object state)
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{
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var delay = UniTask.Delay(millisecondsDelay, delayType, delayTiming, cts.Token);
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CancelAfterCore(cts, delay).Forget();
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var cts = (CancellationTokenSource)state;
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cts.Cancel();
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}
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public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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{
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var delay = UniTask.Delay(delayTimeSpan, delayType, delayTiming, cts.Token);
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CancelAfterCore(cts, delay).Forget();
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return CancelAfterSlim(cts, TimeSpan.FromMilliseconds(millisecondsDelay), delayType, delayTiming);
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}
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static async UniTaskVoid CancelAfterCore(CancellationTokenSource cts, UniTask delayTask)
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public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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{
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var alreadyCanceled = await delayTask.SuppressCancellationThrow();
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if (!alreadyCanceled)
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{
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cts.Cancel();
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cts.Dispose();
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}
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return PlayerLoopTimer.StartNew(delayTimeSpan, false, delayType, delayTiming, cts.Token, CancelCancellationTokenSourceStateDelegate, cts);
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}
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public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
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@ -41,209 +37,10 @@ namespace Cysharp.Threading.Tasks
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public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
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{
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var trigger = gameObject.GetAsyncDestroyTrigger();
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trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var cts2 = (CancellationTokenSource)state;
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cts2.Cancel();
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}, cts);
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trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(CancelCancellationTokenSourceStateDelegate, cts);
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}
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// TODO:delete this.
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public static IDisposable CancelAfterSlim2(this CancellationTokenSource cts, TimeSpan delayTimeSpan)
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{
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var timer = PlayerLoopTimer.Create(delayTimeSpan, DelayType.DeltaTime, PlayerLoopTiming.Update, cts.Token, state =>
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{
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var x = (CancellationTokenSource)state;
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x.Cancel();
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}, cts);
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timer.Restart();
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return timer;
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}
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abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
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{
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readonly CancellationToken cancellationToken;
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readonly Action<object> timerCallback;
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readonly object state;
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readonly PlayerLoopTiming playerLoopTiming;
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bool isPlaying;
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bool isDisposed;
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protected PlayerLoopTimer(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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{
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this.playerLoopTiming = playerLoopTiming;
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this.cancellationToken = cancellationToken;
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this.timerCallback = timerCallback;
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this.state = state;
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}
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public static PlayerLoopTimer Create(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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{
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switch (delayType)
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{
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case DelayType.UnscaledDeltaTime:
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return new IgnoreTimeScalePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state);
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case DelayType.Realtime:
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return new RealtimePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state);
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case DelayType.DeltaTime:
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default:
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return new DeltaTimePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state);
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}
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}
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/// <summary>
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/// Restart(Reset and Start) timer.
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/// </summary>
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public void Restart()
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{
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if (isDisposed) throw new ObjectDisposedException(null);
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if (isPlaying) return;
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ResetCore(); // init state
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isPlaying = true;
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PlayerLoopHelper.AddAction(playerLoopTiming, this);
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}
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/// <summary>
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/// Stop timer.
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/// </summary>
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public void Stop()
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{
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isPlaying = false;
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}
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protected abstract void ResetCore();
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public void Dispose()
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{
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isDisposed = true;
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}
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bool IPlayerLoopItem.MoveNext()
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{
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if (isDisposed) return false;
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if (!isPlaying) return false;
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if (cancellationToken.IsCancellationRequested) return false;
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if (!MoveNextCore())
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{
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timerCallback(state);
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return false;
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}
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return true;
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}
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protected abstract bool MoveNextCore();
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}
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sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer
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{
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int initialFrame;
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float elapsed;
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readonly float delayTimeSpan;
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public DeltaTimePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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: base(playerLoopTiming, cancellationToken, timerCallback, state)
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{
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this.elapsed = 0.0f;
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this.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
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this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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}
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protected override bool MoveNextCore()
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{
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if (elapsed == 0.0f)
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{
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if (initialFrame == Time.frameCount)
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{
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return true;
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}
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}
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elapsed += Time.deltaTime;
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if (elapsed >= delayTimeSpan)
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{
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return false;
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}
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return true;
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}
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protected override void ResetCore()
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{
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elapsed = 0.0f;
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}
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}
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sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer
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{
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int initialFrame;
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float elapsed;
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readonly float delayTimeSpan;
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public IgnoreTimeScalePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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: base(playerLoopTiming, cancellationToken, timerCallback, state)
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{
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this.elapsed = 0.0f;
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this.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
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this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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}
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protected override bool MoveNextCore()
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{
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if (elapsed == 0.0f)
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{
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if (initialFrame == Time.frameCount)
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{
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return true;
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}
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}
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elapsed += Time.unscaledDeltaTime;
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if (elapsed >= delayTimeSpan)
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{
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return false;
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}
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return true;
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}
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protected override void ResetCore()
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{
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elapsed = 0.0f;
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}
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}
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sealed class RealtimePlayerLoopTimer : PlayerLoopTimer
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{
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ValueStopwatch stopwatch;
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readonly long delayTimeSpanTicks;
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public RealtimePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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: base(playerLoopTiming, cancellationToken, timerCallback, state)
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{
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this.stopwatch = ValueStopwatch.StartNew();
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this.delayTimeSpanTicks = delayTimeSpan.Ticks;
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}
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protected override bool MoveNextCore()
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{
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if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
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{
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return false;
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}
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return true;
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}
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protected override void ResetCore()
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{
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this.stopwatch = ValueStopwatch.StartNew();
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}
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}
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}
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}
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@ -0,0 +1,211 @@
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System.Threading;
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using System;
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using Cysharp.Threading.Tasks.Internal;
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using UnityEngine;
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namespace Cysharp.Threading.Tasks
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{
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public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
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{
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readonly CancellationToken cancellationToken;
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readonly Action<object> timerCallback;
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readonly object state;
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readonly PlayerLoopTiming playerLoopTiming;
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readonly bool periodic;
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bool isPlaying;
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bool isDisposed;
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protected PlayerLoopTimer(bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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{
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this.periodic = periodic;
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this.playerLoopTiming = playerLoopTiming;
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this.cancellationToken = cancellationToken;
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this.timerCallback = timerCallback;
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this.state = state;
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}
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public static PlayerLoopTimer Create(TimeSpan delayTimeSpan, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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{
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switch (delayType)
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{
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case DelayType.UnscaledDeltaTime:
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return new IgnoreTimeScalePlayerLoopTimer(delayTimeSpan, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
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case DelayType.Realtime:
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return new RealtimePlayerLoopTimer(delayTimeSpan, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
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case DelayType.DeltaTime:
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default:
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return new DeltaTimePlayerLoopTimer(delayTimeSpan, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
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}
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}
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public static PlayerLoopTimer StartNew(TimeSpan delayTimeSpan, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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{
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var timer = Create(delayTimeSpan, periodic, delayType, playerLoopTiming, cancellationToken, timerCallback, state);
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timer.Restart();
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return timer;
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}
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/// <summary>
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/// Restart(Reset and Start) timer.
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/// </summary>
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public void Restart()
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{
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if (isDisposed) throw new ObjectDisposedException(null);
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ResetCore(); // init state
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isPlaying = true;
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PlayerLoopHelper.AddAction(playerLoopTiming, this);
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}
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/// <summary>
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/// Stop timer.
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/// </summary>
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public void Stop()
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{
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isPlaying = false;
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}
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protected abstract void ResetCore();
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public void Dispose()
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{
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isDisposed = true;
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}
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bool IPlayerLoopItem.MoveNext()
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{
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if (isDisposed) return false;
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if (!isPlaying) return false;
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if (cancellationToken.IsCancellationRequested) return false;
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if (!MoveNextCore())
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{
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timerCallback(state);
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if (periodic)
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{
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ResetCore();
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return true;
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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protected abstract bool MoveNextCore();
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}
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sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer
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{
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int initialFrame;
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float elapsed;
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readonly float delayTimeSpan;
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public DeltaTimePlayerLoopTimer(TimeSpan delayTimeSpan, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
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{
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this.elapsed = 0.0f;
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this.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
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this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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}
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protected override bool MoveNextCore()
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{
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if (elapsed == 0.0f)
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{
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if (initialFrame == Time.frameCount)
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{
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return true;
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}
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}
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elapsed += Time.deltaTime;
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if (elapsed >= delayTimeSpan)
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{
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return false;
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}
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return true;
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}
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protected override void ResetCore()
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{
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elapsed = 0.0f;
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}
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}
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sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer
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{
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int initialFrame;
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float elapsed;
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readonly float delayTimeSpan;
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public IgnoreTimeScalePlayerLoopTimer(TimeSpan delayTimeSpan, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
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{
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this.elapsed = 0.0f;
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this.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
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this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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}
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protected override bool MoveNextCore()
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{
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if (elapsed == 0.0f)
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{
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if (initialFrame == Time.frameCount)
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{
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return true;
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}
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}
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elapsed += Time.unscaledDeltaTime;
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if (elapsed >= delayTimeSpan)
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{
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return false;
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}
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return true;
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}
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protected override void ResetCore()
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{
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elapsed = 0.0f;
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}
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}
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sealed class RealtimePlayerLoopTimer : PlayerLoopTimer
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{
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ValueStopwatch stopwatch;
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readonly long delayTimeSpanTicks;
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public RealtimePlayerLoopTimer(TimeSpan delayTimeSpan, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
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: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
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{
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this.stopwatch = ValueStopwatch.StartNew();
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this.delayTimeSpanTicks = delayTimeSpan.Ticks;
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}
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protected override bool MoveNextCore()
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{
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if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
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{
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return false;
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}
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return true;
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}
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protected override void ResetCore()
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{
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this.stopwatch = ValueStopwatch.StartNew();
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}
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}
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}
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