test1
parent
1173bb4f34
commit
6351d4c5a4
|
@ -98,6 +98,68 @@ namespace Cysharp.Threading.Tasks
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum InjectPlayerLoopTimings
|
||||||
|
{
|
||||||
|
// Preset
|
||||||
|
All =
|
||||||
|
Initialization | LastInitialization |
|
||||||
|
EarlyUpdate | LastEarlyUpdate |
|
||||||
|
FixedUpdate | LastFixedUpdate |
|
||||||
|
PreUpdate | LastPreUpdate |
|
||||||
|
Update | LastUpdate |
|
||||||
|
PreLateUpdate | LastPreLateUpdate |
|
||||||
|
PostLateUpdate | LastPostLateUpdate |
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
TimeUpdate | LastTimeUpdate,
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Standard =
|
||||||
|
Initialization |
|
||||||
|
EarlyUpdate |
|
||||||
|
FixedUpdate |
|
||||||
|
PreUpdate |
|
||||||
|
Update |
|
||||||
|
PreLateUpdate |
|
||||||
|
PostLateUpdate | LastPostLateUpdate |
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
TimeUpdate,
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Minimum =
|
||||||
|
Update | FixedUpdate | LastPostLateUpdate,
|
||||||
|
|
||||||
|
// PlayerLoopTiming
|
||||||
|
|
||||||
|
Initialization = 1,
|
||||||
|
LastInitialization = 2,
|
||||||
|
|
||||||
|
EarlyUpdate = 4,
|
||||||
|
LastEarlyUpdate = 8,
|
||||||
|
|
||||||
|
FixedUpdate = 16,
|
||||||
|
LastFixedUpdate = 32,
|
||||||
|
|
||||||
|
PreUpdate = 64,
|
||||||
|
LastPreUpdate = 128,
|
||||||
|
|
||||||
|
Update = 256,
|
||||||
|
LastUpdate = 512,
|
||||||
|
|
||||||
|
PreLateUpdate = 1024,
|
||||||
|
LastPreLateUpdate = 2048,
|
||||||
|
|
||||||
|
PostLateUpdate = 4096,
|
||||||
|
LastPostLateUpdate = 8192,
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
|
||||||
|
TimeUpdate = 16384,
|
||||||
|
LastTimeUpdate = 32768,
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public interface IPlayerLoopItem
|
public interface IPlayerLoopItem
|
||||||
{
|
{
|
||||||
bool MoveNext();
|
bool MoveNext();
|
||||||
|
@ -118,8 +180,9 @@ namespace Cysharp.Threading.Tasks
|
||||||
static PlayerLoopRunner[] runners;
|
static PlayerLoopRunner[] runners;
|
||||||
internal static bool IsEditorApplicationQuitting { get; private set; }
|
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
||||||
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
|
bool injectOnFirst,
|
||||||
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
|
Type loopRunnerYieldType, ContinuationQueue cq,
|
||||||
|
Type loopRunnerType, PlayerLoopRunner runner)
|
||||||
{
|
{
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
@ -134,22 +197,11 @@ namespace Cysharp.Threading.Tasks
|
||||||
runner.Run();
|
runner.Run();
|
||||||
runner.Clear();
|
runner.Clear();
|
||||||
}
|
}
|
||||||
if (lastRunner != null)
|
|
||||||
{
|
|
||||||
lastRunner.Run();
|
|
||||||
lastRunner.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cq != null)
|
if (cq != null)
|
||||||
{
|
{
|
||||||
cq.Run();
|
cq.Run();
|
||||||
cq.Clear();
|
cq.Clear();
|
||||||
}
|
}
|
||||||
if (lastCq != null)
|
|
||||||
{
|
|
||||||
lastCq.Run();
|
|
||||||
lastCq.Clear();
|
|
||||||
}
|
|
||||||
IsEditorApplicationQuitting = false;
|
IsEditorApplicationQuitting = false;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -161,36 +213,30 @@ namespace Cysharp.Threading.Tasks
|
||||||
updateDelegate = cq.Run
|
updateDelegate = cq.Run
|
||||||
};
|
};
|
||||||
|
|
||||||
var lastYieldLoop = new PlayerLoopSystem
|
|
||||||
{
|
|
||||||
type = lastLoopRunnerYieldType,
|
|
||||||
updateDelegate = lastCq.Run
|
|
||||||
};
|
|
||||||
|
|
||||||
var runnerLoop = new PlayerLoopSystem
|
var runnerLoop = new PlayerLoopSystem
|
||||||
{
|
{
|
||||||
type = loopRunnerType,
|
type = loopRunnerType,
|
||||||
updateDelegate = runner.Run
|
updateDelegate = runner.Run
|
||||||
};
|
};
|
||||||
|
|
||||||
var lastRunnerLoop = new PlayerLoopSystem
|
|
||||||
{
|
|
||||||
type = lastLoopRunnerType,
|
|
||||||
updateDelegate = lastRunner.Run
|
|
||||||
};
|
|
||||||
|
|
||||||
// Remove items from previous initializations.
|
// Remove items from previous initializations.
|
||||||
var source = loopSystem.subSystemList
|
var source = loopSystem.subSystemList
|
||||||
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType && ls.type != lastLoopRunnerYieldType && ls.type != lastLoopRunnerType)
|
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType)
|
||||||
.ToArray();
|
.ToArray();
|
||||||
|
|
||||||
var dest = new PlayerLoopSystem[source.Length + 4];
|
var dest = new PlayerLoopSystem[source.Length + 2];
|
||||||
|
|
||||||
Array.Copy(source, 0, dest, 2, source.Length);
|
Array.Copy(source, 0, dest, injectOnFirst ? 2 : 0, source.Length);
|
||||||
|
if (injectOnFirst)
|
||||||
|
{
|
||||||
dest[0] = yieldLoop;
|
dest[0] = yieldLoop;
|
||||||
dest[1] = runnerLoop;
|
dest[1] = runnerLoop;
|
||||||
dest[dest.Length - 2] = lastYieldLoop;
|
}
|
||||||
dest[dest.Length - 1] = lastRunnerLoop;
|
else
|
||||||
|
{
|
||||||
|
dest[dest.Length - 2] = yieldLoop;
|
||||||
|
dest[dest.Length - 1] = runnerLoop;
|
||||||
|
}
|
||||||
|
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
@ -311,7 +357,7 @@ namespace Cysharp.Threading.Tasks
|
||||||
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
|
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
public static void Initialize(ref PlayerLoopSystem playerLoop, InjectPlayerLoopTimings injectTimings = InjectPlayerLoopTimings.All)
|
||||||
{
|
{
|
||||||
#if UNITY_2020_2_OR_NEWER
|
#if UNITY_2020_2_OR_NEWER
|
||||||
yielders = new ContinuationQueue[16];
|
yielders = new ContinuationQueue[16];
|
||||||
|
@ -324,6 +370,8 @@ namespace Cysharp.Threading.Tasks
|
||||||
var copyList = playerLoop.subSystemList.ToArray();
|
var copyList = playerLoop.subSystemList.ToArray();
|
||||||
|
|
||||||
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Initialization));
|
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Initialization));
|
||||||
|
if (injectTimings | InjectPlayerLoopTimings.
|
||||||
|
|
||||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
|
||||||
|
|
Loading…
Reference in New Issue