fix
parent
f6622ad29c
commit
6a5e259006
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@ -1,275 +0,0 @@
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using System;
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using System.Threading;
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namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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{
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return new Timer(dueTime, null, updateTiming, ignoreTimeScale);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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{
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return new Timer(dueTime, period, updateTiming, ignoreTimeScale);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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{
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return new Timer(period, period, updateTiming, ignoreTimeScale);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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{
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return new TimerFrame(dueTimeFrameCount, null, updateTiming);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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{
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return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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{
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return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
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}
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}
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internal class Timer : IUniTaskAsyncEnumerable<AsyncUnit>
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{
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readonly PlayerLoopTiming updateTiming;
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readonly TimeSpan dueTime;
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readonly TimeSpan? period;
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readonly bool ignoreTimeScale;
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public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale)
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{
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this.updateTiming = updateTiming;
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this.dueTime = dueTime;
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this.period = period;
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this.ignoreTimeScale = ignoreTimeScale;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new Enumerator(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken);
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}
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class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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{
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readonly float dueTime;
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readonly float? period;
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readonly PlayerLoopTiming updateTiming;
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readonly bool ignoreTimeScale;
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CancellationToken cancellationToken;
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float elapsed;
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bool dueTimePhase;
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bool disposed;
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public Enumerator(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken)
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{
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this.dueTime = (float)dueTime.TotalSeconds;
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this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
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if (this.dueTime <= 0) this.dueTime = 0;
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if (this.period != null)
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{
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if (this.period <= 0) this.period = 1;
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}
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this.dueTimePhase = true;
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this.updateTiming = updateTiming;
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this.ignoreTimeScale = ignoreTimeScale;
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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}
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public AsyncUnit Current => default;
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public UniTask<bool> MoveNextAsync()
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{
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// return false instead of throw
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if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
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completionSource.Reset();
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return new UniTask<bool>(this, completionSource.Version);
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}
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public UniTask DisposeAsync()
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{
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if (!disposed)
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{
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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return default;
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}
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public bool MoveNext()
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{
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if (disposed || cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetResult(false);
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return false;
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}
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AddElapsed();
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if (dueTimePhase)
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{
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if (elapsed >= dueTime)
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{
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dueTimePhase = false;
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elapsed = 0;
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completionSource.TrySetResult(true);
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}
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}
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else
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{
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if (period == null)
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{
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completionSource.TrySetResult(false);
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return false;
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}
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if (elapsed >= period)
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{
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elapsed = 0;
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completionSource.TrySetResult(true);
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}
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}
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return true;
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}
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void AddElapsed()
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{
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if (updateTiming == PlayerLoopTiming.FixedUpdate)
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{
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if (ignoreTimeScale)
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{
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elapsed += UnityEngine.Time.fixedUnscaledDeltaTime;
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}
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else
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{
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elapsed += UnityEngine.Time.fixedDeltaTime;
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}
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}
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else
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{
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if (ignoreTimeScale)
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{
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elapsed += UnityEngine.Time.unscaledDeltaTime;
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}
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else
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{
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elapsed += UnityEngine.Time.deltaTime;
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}
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}
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}
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}
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}
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internal class TimerFrame : IUniTaskAsyncEnumerable<AsyncUnit>
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{
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readonly PlayerLoopTiming updateTiming;
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readonly int dueTimeFrameCount;
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readonly int? periodFrameCount;
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public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming)
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{
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this.updateTiming = updateTiming;
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new Enumerator(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken);
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}
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class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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{
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readonly int dueTimeFrameCount;
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readonly int? periodFrameCount;
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CancellationToken cancellationToken;
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int currentFrame;
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bool dueTimePhase;
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bool disposed;
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public Enumerator(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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{
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if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
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if (periodFrameCount != null)
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{
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if (periodFrameCount <= 0) periodFrameCount = 1;
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}
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this.dueTimePhase = true;
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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}
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public AsyncUnit Current => default;
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public UniTask<bool> MoveNextAsync()
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{
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// return false instead of throw
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if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
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completionSource.Reset();
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return new UniTask<bool>(this, completionSource.Version);
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}
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public UniTask DisposeAsync()
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{
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if (!disposed)
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{
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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return default;
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}
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public bool MoveNext()
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{
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if (disposed || cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetResult(false);
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return false;
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}
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if (dueTimePhase)
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{
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if (currentFrame++ == dueTimeFrameCount)
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{
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dueTimePhase = false;
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completionSource.TrySetResult(true);
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currentFrame = -1;
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}
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}
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else
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{
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if (periodFrameCount == null)
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{
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completionSource.TrySetResult(false);
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return false;
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}
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if (++currentFrame == periodFrameCount)
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{
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completionSource.TrySetResult(true);
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currentFrame = 0;
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}
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}
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return true;
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}
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 14e8116614488eb43b1428191cef8fe5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,76 +1,249 @@
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//using Cysharp.Threading.Tasks.Internal;
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//using System;
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//using System.Collections.Generic;
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//using System.Threading;
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using System;
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using System.Threading;
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//namespace Cysharp.Threading.Tasks.Linq
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//{
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// public static partial class UniTaskAsyncEnumerable
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// {
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// public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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// {
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// return new EveryUpdate(updateTiming);
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// }
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// }
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namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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{
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return new Timer(dueTime, null, updateTiming, ignoreTimeScale);
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}
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// internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit>
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// {
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// readonly PlayerLoopTiming updateTiming;
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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{
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return new Timer(dueTime, period, updateTiming, ignoreTimeScale);
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}
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// public EveryUpdate(PlayerLoopTiming updateTiming)
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// {
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// this.updateTiming = updateTiming;
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// }
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public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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{
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return new Timer(period, period, updateTiming, ignoreTimeScale);
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}
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// public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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// {
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// return new Enumerator(updateTiming, cancellationToken);
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// }
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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{
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return new TimerFrame(dueTimeFrameCount, null, updateTiming);
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}
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// class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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// {
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// readonly PlayerLoopTiming updateTiming;
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// CancellationToken cancellationToken;
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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{
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return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
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}
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// bool disposed;
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public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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{
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return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
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}
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}
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// public Enumerator(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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// {
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// this.updateTiming = updateTiming;
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internal class Timer : IUniTaskAsyncEnumerable<AsyncUnit>
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{
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readonly PlayerLoopTiming updateTiming;
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readonly TimeSpan dueTime;
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readonly TimeSpan? period;
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readonly bool ignoreTimeScale;
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// TaskTracker.TrackActiveTask(this, 2);
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// PlayerLoopHelper.AddAction(updateTiming, this);
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// }
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public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale)
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{
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this.updateTiming = updateTiming;
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this.dueTime = dueTime;
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this.period = period;
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this.ignoreTimeScale = ignoreTimeScale;
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}
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// public AsyncUnit Current => default;
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new Enumerator(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken);
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}
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// public UniTask<bool> MoveNextAsync()
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// {
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// return false instead of throw
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// if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
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class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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{
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readonly float dueTime;
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readonly float? period;
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readonly PlayerLoopTiming updateTiming;
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readonly bool ignoreTimeScale;
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CancellationToken cancellationToken;
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// completionSource.Reset();
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// return new UniTask<bool>(this, completionSource.Version);
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// }
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float elapsed;
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bool dueTimePhase;
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bool disposed;
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// public UniTask DisposeAsync()
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// {
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// if (!disposed)
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// {
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// disposed = true;
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// TaskTracker.RemoveTracking(this);
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// }
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// return default;
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// }
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public Enumerator(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken)
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{
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this.dueTime = (float)dueTime.TotalSeconds;
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this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
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// public bool MoveNext()
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// {
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// if (disposed) return false;
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// if (cancellationToken.IsCancellationRequested) return false;
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if (this.dueTime <= 0) this.dueTime = 0;
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if (this.period != null)
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{
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if (this.period <= 0) this.period = 1;
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}
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// completionSource.TrySetResult(true);
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// return true;
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// }
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// }
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// }
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//}
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this.dueTimePhase = true;
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this.updateTiming = updateTiming;
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this.ignoreTimeScale = ignoreTimeScale;
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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}
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public AsyncUnit Current => default;
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public UniTask<bool> MoveNextAsync()
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{
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// return false instead of throw
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if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
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completionSource.Reset();
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return new UniTask<bool>(this, completionSource.Version);
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}
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public UniTask DisposeAsync()
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{
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if (!disposed)
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{
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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return default;
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}
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public bool MoveNext()
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{
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if (disposed || cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetResult(false);
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return false;
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}
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elapsed += (ignoreTimeScale) ? UnityEngine.Time.unscaledDeltaTime : UnityEngine.Time.deltaTime;
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if (dueTimePhase)
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{
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if (elapsed >= dueTime)
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{
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dueTimePhase = false;
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elapsed = 0;
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completionSource.TrySetResult(true);
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}
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}
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else
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{
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if (period == null)
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{
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completionSource.TrySetResult(false);
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return false;
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}
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if (elapsed >= period)
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{
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elapsed = 0;
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completionSource.TrySetResult(true);
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}
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}
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return true;
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}
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}
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}
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internal class TimerFrame : IUniTaskAsyncEnumerable<AsyncUnit>
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{
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readonly PlayerLoopTiming updateTiming;
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readonly int dueTimeFrameCount;
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readonly int? periodFrameCount;
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public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming)
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{
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this.updateTiming = updateTiming;
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new Enumerator(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken);
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}
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class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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{
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readonly int dueTimeFrameCount;
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readonly int? periodFrameCount;
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CancellationToken cancellationToken;
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int currentFrame;
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bool dueTimePhase;
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bool disposed;
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public Enumerator(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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{
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||||
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
|
||||
if (periodFrameCount != null)
|
||||
{
|
||||
if (periodFrameCount <= 0) periodFrameCount = 1;
|
||||
}
|
||||
|
||||
this.dueTimePhase = true;
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
}
|
||||
|
||||
public AsyncUnit Current => default;
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dueTimePhase)
|
||||
{
|
||||
if (currentFrame++ == dueTimeFrameCount)
|
||||
{
|
||||
dueTimePhase = false;
|
||||
completionSource.TrySetResult(true);
|
||||
currentFrame = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (periodFrameCount == null)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (++currentFrame == periodFrameCount)
|
||||
{
|
||||
completionSource.TrySetResult(true);
|
||||
currentFrame = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -146,11 +146,12 @@ public class SandboxMain : MonoBehaviour
|
|||
//StartCoroutine(cor);
|
||||
|
||||
|
||||
Debug.Log("E:" + DateTime.Now.ToString());
|
||||
// await UniTask.Yield(PlayerLoopTiming.EarlyUpdate);
|
||||
Debug.Log("Start:" + Time.frameCount);
|
||||
|
||||
await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(5), PlayerLoopTiming.Update).ForEachAsync(_ =>
|
||||
await UniTaskAsyncEnumerable.TimerFrame(3, 5, PlayerLoopTiming.LastPostLateUpdate).ForEachAsync(_ =>
|
||||
{
|
||||
Debug.Log("Call:" + DateTime.Now.ToString());
|
||||
Debug.Log("Call:" + Time.frameCount);
|
||||
}, cancellationToken: this.GetCancellationTokenOnDestroy());
|
||||
|
||||
//try
|
||||
|
|
Loading…
Reference in New Issue