fix typo unitySynchronizationContext
When I was following the context switch flow, I found a typo, so I fixed it.master
parent
18f2746f0d
commit
721a7d9e4e
|
@ -181,7 +181,7 @@ namespace Cysharp.Threading.Tasks
|
|||
static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization);
|
||||
static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization);
|
||||
|
||||
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
|
||||
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContext;
|
||||
public static int MainThreadId => mainThreadId;
|
||||
internal static string ApplicationDataPath => applicationDataPath;
|
||||
|
||||
|
@ -189,7 +189,7 @@ namespace Cysharp.Threading.Tasks
|
|||
|
||||
static int mainThreadId;
|
||||
static string applicationDataPath;
|
||||
static SynchronizationContext unitySynchronizationContetext;
|
||||
static SynchronizationContext unitySynchronizationContext;
|
||||
static ContinuationQueue[] yielders;
|
||||
static PlayerLoopRunner[] runners;
|
||||
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||
|
@ -289,7 +289,7 @@ namespace Cysharp.Threading.Tasks
|
|||
static void Init()
|
||||
{
|
||||
// capture default(unity) sync-context.
|
||||
unitySynchronizationContetext = SynchronizationContext.Current;
|
||||
unitySynchronizationContext = SynchronizationContext.Current;
|
||||
mainThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
try
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue