@ -1,648 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion= "4.0" DefaultTargets= "Build" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<PropertyGroup >
<LangVersion > latest</LangVersion>
<_TargetFrameworkDirectories > non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths > non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts > true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup >
<Configuration Condition= " '$(Configuration)' == '' " > Debug</Configuration>
<Platform Condition= " '$(Platform)' == '' " > AnyCPU</Platform>
<ProductVersion > 10.0.20506</ProductVersion>
<SchemaVersion > 2.0</SchemaVersion>
<RootNamespace > </RootNamespace>
<ProjectGuid > {D573322C-5A2D-E1C7-B547-A0CD5FF159B2}</ProjectGuid>
<OutputType > Library</OutputType>
<AppDesignerFolder > Properties</AppDesignerFolder>
<AssemblyName > UniRx.Async.Tests.Editor</AssemblyName>
<TargetFrameworkVersion > v4.7.1</TargetFrameworkVersion>
<FileAlignment > 512</FileAlignment>
<BaseDirectory > .</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
<DebugSymbols > true</DebugSymbols>
<DebugType > full</DebugType>
<Optimize > false</Optimize>
<OutputPath > Temp\bin\Debug\</OutputPath>
<DefineConstants > DEBUG;TRACE;UNITY_2019_2_3;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
<NoWarn > 0169</NoWarn>
<AllowUnsafeBlocks > False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " >
<DebugType > pdbonly</DebugType>
<Optimize > true</Optimize>
<OutputPath > Temp\bin\Release\</OutputPath>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
<NoWarn > 0169</NoWarn>
<AllowUnsafeBlocks > False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup >
<NoConfig > true</NoConfig>
<NoStdLib > true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences > false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades > false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades > false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup >
<Reference Include= "UnityEngine" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2019.2.3f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor" >
<HintPath > C:\Program Files\Unity\Hub\Editor\2019.2.3f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup >
<Compile Include= "Assets\Tests\Editor\AsyncTestEditor.cs" />
<Compile Include= "Assets\Tests\Editor\RunTestEditor.cs" />
<Compile Include= "Assets\Tests\Editor\WhenAnyTestEditor.cs" />
<Reference Include= "UnityEngine.TestRunner" >
<HintPath > E:/UnityProjects/MyProjects/UniTask/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.TestRunner" >
<HintPath > E:/UnityProjects/MyProjects/UniTask/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.UI" >
<HintPath > E:/UnityProjects/MyProjects/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UI" >
<HintPath > E:/UnityProjects/MyProjects/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AIModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ARModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AccessibilityModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AndroidJNIModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AnimationModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AssetBundleModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AudioModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ClothModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ClusterInputModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ClusterRendererModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.CoreModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.CrashReportingModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.DSPGraphModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.DirectorModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.FileSystemHttpModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.GameCenterModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.GridModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.HotReloadModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.IMGUIModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ImageConversionModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.InputModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.InputLegacyModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.JSONSerializeModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.LocalizationModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ParticleSystemModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.PerformanceReportingModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.PhysicsModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.Physics2DModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ProfilerModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.ScreenCaptureModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SharedInternalsModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SpriteMaskModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SpriteShapeModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.StreamingModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.SubstanceModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TLSModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TerrainModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TerrainPhysicsModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TextCoreModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TextRenderingModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.TilemapModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UIModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UIElementsModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UNETModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UmbraModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityAnalyticsModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityConnectModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityTestProtocolModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestAssetBundleModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestAudioModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestTextureModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.UnityWebRequestWWWModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VFXModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VRModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VehiclesModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.VideoModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.WindModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.XRModule" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.VR" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.Graphs" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.WindowsStandalone.Extensions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.Android.Extensions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.iOS.Extensions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include= "nunit.framework" >
<HintPath > E:/UnityProjects/MyProjects/UniTask/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.iOS.Extensions.Xcode" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include= "UnityEditor.iOS.Extensions.Common" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
<Reference Include= "mscorlib" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include= "System" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include= "System.Core" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include= "System.Xml" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.Linq" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include= "System.Numerics" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include= "System.Numerics.Vectors" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Http" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.CSharp" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include= "System.Data" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.Win32.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include= "netstandard" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include= "System.AppContext" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include= "System.Collections.Concurrent" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include= "System.Collections" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include= "System.Collections.NonGeneric" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include= "System.Collections.Specialized" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel.Annotations" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel.EventBasedAsync" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.ComponentModel.TypeConverter" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include= "System.Console" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include= "System.Data.Common" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Contracts" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Debug" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.FileVersionInfo" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Process" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.StackTrace" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.TextWriterTraceListener" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.Tools" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include= "System.Diagnostics.TraceSource" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include= "System.Drawing.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Dynamic.Runtime" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include= "System.Globalization.Calendars" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include= "System.Globalization" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include= "System.Globalization.Extensions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.IO.Compression.ZipFile" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include= "System.IO" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include= "System.IO.FileSystem" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include= "System.IO.FileSystem.DriveInfo" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include= "System.IO.FileSystem.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.IO.FileSystem.Watcher" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include= "System.IO.IsolatedStorage" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include= "System.IO.MemoryMappedFiles" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include= "System.IO.Pipes" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include= "System.IO.UnmanagedMemoryStream" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include= "System.Linq" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include= "System.Linq.Expressions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include= "System.Linq.Parallel" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include= "System.Linq.Queryable" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Http.Rtc" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include= "System.Net.NameResolution" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include= "System.Net.NetworkInformation" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Ping" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Requests" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Security" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include= "System.Net.Sockets" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include= "System.Net.WebHeaderCollection" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include= "System.Net.WebSockets.Client" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include= "System.Net.WebSockets" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include= "System.ObjectModel" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Emit" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Emit.ILGeneration" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Emit.Lightweight" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Extensions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.Reflection.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Resources.Reader" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include= "System.Resources.ResourceManager" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include= "System.Resources.Writer" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.CompilerServices.VisualC" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Extensions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Handles" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.InteropServices" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.InteropServices.RuntimeInformation" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.InteropServices.WindowsRuntime" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Numerics" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization.Formatters" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization.Json" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.Serialization.Xml" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Claims" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.Algorithms" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.Csp" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.Encoding" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Cryptography.X509Certificates" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include= "System.Security.Principal" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include= "System.Security.SecureString" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include= "System.ServiceModel.Duplex" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include= "System.ServiceModel.Http" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include= "System.ServiceModel.NetTcp" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include= "System.ServiceModel.Primitives" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include= "System.ServiceModel.Security" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include= "System.Text.Encoding" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include= "System.Text.Encoding.Extensions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include= "System.Text.RegularExpressions" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include= "System.Threading" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Overlapped" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Tasks" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Tasks.Parallel" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Thread" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.ThreadPool" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Timer" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include= "System.ValueTuple" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.ReaderWriter" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XDocument" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XmlDocument" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XmlSerializer" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XPath" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include= "System.Xml.XPath.XDocument" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include= "UnityScript" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include= "UnityScript.Lang" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include= "Boo.Lang" >
<HintPath > C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup >
<ProjectReference Include= "UniRx.Async.csproj" >
<Project > {6F442575-7EE1-7C8E-DD7C-72CCB706BBC7}</Project>
<Name > UniRx.Async</Name>
</ProjectReference>
<ProjectReference Include= "UniRx.Async.Tests.csproj" >
<Project > {23334862-7730-AC80-7963-2D3336B7B384}</Project>
<Name > UniRx.Async.Tests</Name>
</ProjectReference>
</ItemGroup>
<Import Project= "$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name= "BeforeBuild" >
</Target>
<Target Name= "AfterBuild" >
</Target>
-->
</Project>