GetCancellationTokenOnDestroy is moved to UnIRx.Async namespace

master
Yoshifumi Kawai 2020-04-16 20:47:23 +09:00
parent a0ef75e797
commit 745de32006
5 changed files with 29 additions and 661 deletions

2
.gitignore vendored
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@ -145,3 +145,5 @@ RuntimeUnitTestToolkit\.csproj
Assembly-CSharp-Editor\.csproj
UniRx\.Async\.unitypackage
UniRx.Async.Tests.Editor.csproj

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@ -3,6 +3,25 @@
using System.Threading;
using UnityEngine;
using UniRx.Async.Triggers;
namespace UniRx.Async
{
public static class UniTaskCancellationExtensions
{
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
{
return gameObject.GetAsyncDestroyTrigger().CancellationToken;
}
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
{
return component.GetAsyncDestroyTrigger().CancellationToken;
}
}
}
namespace UniRx.Async.Triggers
{
@ -36,18 +55,6 @@ namespace UniRx.Async.Triggers
return component.GetAsyncDestroyTrigger().OnDestroyAsync();
}
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
{
return gameObject.GetAsyncDestroyTrigger().CancellationToken;
}
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
{
return component.GetAsyncDestroyTrigger().CancellationToken;
}
public static UniTask StartAsync(this GameObject gameObject)
{
return gameObject.GetAsyncStartTrigger().StartAsync();

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@ -1,7 +1,7 @@
{
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"version": "1.1.0",
"version": "1.2.0",
"unity": "2018.3",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": ["async/await", "async", "Task", "UniTask"],

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@ -156,6 +156,13 @@ await UnityWebRequest.Get("http://google.co.jp").SendWebRequest().ConfigureAwait
await UniTask.DelayFrame(1000, cancellationToken: cts.Token);
```
CancellationToken can create by `CancellationTokenSource` or MonoBehaviour's extension method `GetCancellationTokenOnDestroy`.
```csharp
// this CancellationToken lifecycle is same as GameObject.
await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDestroy());
```
When detect cancellation, all methods throws `OperationCanceledException` and propagate to upstream. `OperationCanceledException` is special exception, if not handled this exception, finally it is propagated to `UniTaskScheduler.UnobservedTaskException`.
Default behaviour of received unhandled exception is write log as warning. Log level can change by `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to change custom beavhiour, set action to `UniTaskScheduler.UnobservedTaskException.`

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@ -1,648 +0,0 @@
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