commit
80704e489d
|
@ -690,6 +690,8 @@ foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
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|||
}
|
||||
```
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||||
|
||||
> In UnityEditor profiler shows allocation of compiler generated AsyncStateMachine but it only occurs in debug(development) build. C# Compiler generate AsyncStateMachine as class on Debug build and as struct on Release build. And also currently due to IL2CPP limitation, in IL2CPP build, UniTask do boxing AsyncStateMachine when needed so sometimes exists `one` allocation.
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||||
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||||
API References
|
||||
---
|
||||
UniTask's API References is hosted at [cysharp.github.io/UniTask](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.html) by [DocFX](https://dotnet.github.io/docfx/) and [Cysharp/DocfXTemplate](https://github.com/Cysharp/DocfxTemplate).
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|
|
|
@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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|||
[StructLayout(LayoutKind.Auto)]
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||||
public struct AsyncUniTaskMethodBuilder
|
||||
{
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||||
internal IStateMachineRunnerPromise runnerPromise;
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IStateMachineRunnerPromise runnerPromise;
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Exception ex;
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// 1. Static Create method.
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|
@ -80,7 +80,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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|||
{
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if (runnerPromise == null)
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||||
{
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||||
AsyncUniTask<TStateMachine>.SetStateMachine(ref this, ref stateMachine);
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AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
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||||
}
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||||
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||||
awaiter.OnCompleted(runnerPromise.MoveNext);
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|
@ -96,7 +96,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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|||
{
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if (runnerPromise == null)
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{
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AsyncUniTask<TStateMachine>.SetStateMachine(ref this, ref stateMachine);
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AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
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}
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||||
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);
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|
@ -138,7 +138,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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|||
[StructLayout(LayoutKind.Auto)]
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public struct AsyncUniTaskMethodBuilder<T>
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{
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||||
internal IStateMachineRunnerPromise<T> runnerPromise;
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IStateMachineRunnerPromise<T> runnerPromise;
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Exception ex;
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T result;
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|
@ -211,7 +211,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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{
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if (runnerPromise == null)
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{
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AsyncUniTask<TStateMachine, T>.SetStateMachine(ref this, ref stateMachine);
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AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
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}
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||||
awaiter.OnCompleted(runnerPromise.MoveNext);
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|
@ -227,7 +227,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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|||
{
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if (runnerPromise == null)
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||||
{
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||||
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref this, ref stateMachine);
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AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
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}
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awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);
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|
|
|
@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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[StructLayout(LayoutKind.Auto)]
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public struct AsyncUniTaskVoidMethodBuilder
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||||
{
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||||
internal IStateMachineRunner runner;
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IStateMachineRunner runner;
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// 1. Static Create method.
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[DebuggerHidden]
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|
@ -70,7 +70,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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|||
{
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if (runner == null)
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{
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AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref this, ref stateMachine);
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AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
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}
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||||
awaiter.OnCompleted(runner.MoveNext);
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|
@ -86,7 +86,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
{
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||||
if (runner == null)
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||||
{
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AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref this, ref stateMachine);
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AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
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}
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awaiter.UnsafeOnCompleted(runner.MoveNext);
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|
|
|
@ -2,6 +2,7 @@
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using Cysharp.Threading.Tasks.Internal;
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using System;
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using System.Linq;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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|
@ -29,12 +30,26 @@ namespace Cysharp.Threading.Tasks.CompilerServices
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void SetException(Exception exception);
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}
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internal static class StateMachineUtility
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{
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public static int GetState(IAsyncStateMachine stateMachine)
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{
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var info = stateMachine.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
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.First(x => x.Name.EndsWith("__state"));
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return (int)info.GetValue(stateMachine);
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||||
}
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||||
}
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internal sealed class AsyncUniTaskVoid<TStateMachine> : IStateMachineRunner, ITaskPoolNode<AsyncUniTaskVoid<TStateMachine>>, IUniTaskSource
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where TStateMachine : IAsyncStateMachine
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||||
{
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static TaskPool<AsyncUniTaskVoid<TStateMachine>> pool;
|
||||
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||||
#if ENABLE_IL2CPP
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IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
|
||||
#else
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TStateMachine stateMachine;
|
||||
#endif
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public Action MoveNext { get; }
|
||||
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||||
|
@ -43,7 +58,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
MoveNext = Run;
|
||||
}
|
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||||
public static void SetStateMachine(ref AsyncUniTaskVoidMethodBuilder builder, ref TStateMachine stateMachine)
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public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunner runnerFieldRef)
|
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{
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if (!pool.TryPop(out var result))
|
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{
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|
@ -51,7 +66,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
}
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TaskTracker.TrackActiveTask(result, 3);
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builder.runner = result; // set runner before copied.
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runnerFieldRef = result; // set runner before copied.
|
||||
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
|
||||
}
|
||||
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||||
|
@ -102,7 +117,11 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
{
|
||||
static TaskPool<AsyncUniTask<TStateMachine>> pool;
|
||||
|
||||
#if ENABLE_IL2CPP
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IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
|
||||
#else
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TStateMachine stateMachine;
|
||||
#endif
|
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||||
public Action MoveNext { get; }
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||||
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||||
|
@ -113,7 +132,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
MoveNext = Run;
|
||||
}
|
||||
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||||
public static void SetStateMachine(ref AsyncUniTaskMethodBuilder builder, ref TStateMachine stateMachine)
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public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise runnerPromiseFieldRef)
|
||||
{
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if (!pool.TryPop(out var result))
|
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{
|
||||
|
@ -121,7 +140,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
}
|
||||
TaskTracker.TrackActiveTask(result, 3);
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|
||||
builder.runnerPromise = result; // set runner before copied.
|
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runnerPromiseFieldRef = result; // set runner before copied.
|
||||
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
|
||||
}
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||||
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||||
|
@ -213,7 +232,11 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
{
|
||||
static TaskPool<AsyncUniTask<TStateMachine, T>> pool;
|
||||
|
||||
#if ENABLE_IL2CPP
|
||||
IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
|
||||
#else
|
||||
TStateMachine stateMachine;
|
||||
#endif
|
||||
|
||||
public Action MoveNext { get; }
|
||||
|
||||
|
@ -224,7 +247,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
MoveNext = Run;
|
||||
}
|
||||
|
||||
public static void SetStateMachine(ref AsyncUniTaskMethodBuilder<T> builder, ref TStateMachine stateMachine)
|
||||
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise<T> runnerPromiseFieldRef)
|
||||
{
|
||||
if (!pool.TryPop(out var result))
|
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{
|
||||
|
@ -232,10 +255,13 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
}
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TaskTracker.TrackActiveTask(result, 3);
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|
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builder.runnerPromise = result; // set runner before copied.
|
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runnerPromiseFieldRef = result; // set runner before copied.
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result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
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||||
|
||||
// UnityEngine.Debug.Log($"SetStateMachine State:" + StateMachineUtility.GetState(stateMachine));
|
||||
}
|
||||
|
||||
|
||||
public AsyncUniTask<TStateMachine, T> NextNode { get; set; }
|
||||
|
||||
static AsyncUniTask()
|
||||
|
@ -255,6 +281,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
void Run()
|
||||
{
|
||||
// UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
|
||||
stateMachine.MoveNext();
|
||||
}
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||||
|
||||
|
|
|
@ -19,6 +19,8 @@ namespace Cysharp.Threading.Tasks.Linq
|
|||
{
|
||||
internal static async UniTask<TSource[]> ToArrayAsync<TSource>(IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken)
|
||||
{
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||||
// UnityEngine.Debug.Log("Called ToArray");
|
||||
|
||||
var pool = ArrayPool<TSource>.Shared;
|
||||
var array = pool.Rent(16);
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"version": "2.0.14",
|
||||
"version": "2.0.15",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
|
|
|
@ -413,6 +413,19 @@ public class SandboxMain : MonoBehaviour
|
|||
Debug.Log("after");
|
||||
}
|
||||
|
||||
private async UniTaskVoid ExecuteAsync()
|
||||
{
|
||||
Debug.Log("1");
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||
}
|
||||
Debug.Log("------------------");
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||
Debug.Log("2");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
@ -423,7 +436,7 @@ public class SandboxMain : MonoBehaviour
|
|||
|
||||
//StartCoroutine(TestCoroutine().ToCoroutine());
|
||||
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
// Application.logMessageReceived += Application_logMessageReceived;
|
||||
|
||||
|
||||
|
||||
|
@ -432,13 +445,9 @@ public class SandboxMain : MonoBehaviour
|
|||
|
||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
{
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||
}
|
||||
Debug.Log("------------------");
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||
}
|
||||
_ = ExecuteAsync();
|
||||
|
||||
await UniTask.Yield();
|
||||
|
||||
//await DelayCheck();
|
||||
/*
|
||||
|
|
Loading…
Reference in New Issue