Merge branch 'fix-il2cpp'

master 2.0.15
neuecc 2020-06-09 14:52:23 +09:00
commit 80704e489d
7 changed files with 64 additions and 24 deletions

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@ -690,6 +690,8 @@ foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
} }
``` ```
> In UnityEditor profiler shows allocation of compiler generated AsyncStateMachine but it only occurs in debug(development) build. C# Compiler generate AsyncStateMachine as class on Debug build and as struct on Release build. And also currently due to IL2CPP limitation, in IL2CPP build, UniTask do boxing AsyncStateMachine when needed so sometimes exists `one` allocation.
API References API References
--- ---
UniTask's API References is hosted at [cysharp.github.io/UniTask](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.html) by [DocFX](https://dotnet.github.io/docfx/) and [Cysharp/DocfXTemplate](https://github.com/Cysharp/DocfxTemplate). UniTask's API References is hosted at [cysharp.github.io/UniTask](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.html) by [DocFX](https://dotnet.github.io/docfx/) and [Cysharp/DocfXTemplate](https://github.com/Cysharp/DocfxTemplate).

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@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[StructLayout(LayoutKind.Auto)] [StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskMethodBuilder public struct AsyncUniTaskMethodBuilder
{ {
internal IStateMachineRunnerPromise runnerPromise; IStateMachineRunnerPromise runnerPromise;
Exception ex; Exception ex;
// 1. Static Create method. // 1. Static Create method.
@ -80,7 +80,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
if (runnerPromise == null) if (runnerPromise == null)
{ {
AsyncUniTask<TStateMachine>.SetStateMachine(ref this, ref stateMachine); AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
} }
awaiter.OnCompleted(runnerPromise.MoveNext); awaiter.OnCompleted(runnerPromise.MoveNext);
@ -96,7 +96,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
if (runnerPromise == null) if (runnerPromise == null)
{ {
AsyncUniTask<TStateMachine>.SetStateMachine(ref this, ref stateMachine); AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
} }
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext); awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);
@ -138,7 +138,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[StructLayout(LayoutKind.Auto)] [StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskMethodBuilder<T> public struct AsyncUniTaskMethodBuilder<T>
{ {
internal IStateMachineRunnerPromise<T> runnerPromise; IStateMachineRunnerPromise<T> runnerPromise;
Exception ex; Exception ex;
T result; T result;
@ -211,7 +211,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
if (runnerPromise == null) if (runnerPromise == null)
{ {
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref this, ref stateMachine); AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
} }
awaiter.OnCompleted(runnerPromise.MoveNext); awaiter.OnCompleted(runnerPromise.MoveNext);
@ -227,7 +227,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
if (runnerPromise == null) if (runnerPromise == null)
{ {
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref this, ref stateMachine); AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
} }
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext); awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);

View File

@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[StructLayout(LayoutKind.Auto)] [StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskVoidMethodBuilder public struct AsyncUniTaskVoidMethodBuilder
{ {
internal IStateMachineRunner runner; IStateMachineRunner runner;
// 1. Static Create method. // 1. Static Create method.
[DebuggerHidden] [DebuggerHidden]
@ -70,7 +70,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
if (runner == null) if (runner == null)
{ {
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref this, ref stateMachine); AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
} }
awaiter.OnCompleted(runner.MoveNext); awaiter.OnCompleted(runner.MoveNext);
@ -86,7 +86,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
if (runner == null) if (runner == null)
{ {
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref this, ref stateMachine); AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
} }
awaiter.UnsafeOnCompleted(runner.MoveNext); awaiter.UnsafeOnCompleted(runner.MoveNext);

View File

@ -2,6 +2,7 @@
using Cysharp.Threading.Tasks.Internal; using Cysharp.Threading.Tasks.Internal;
using System; using System;
using System.Linq;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -29,12 +30,26 @@ namespace Cysharp.Threading.Tasks.CompilerServices
void SetException(Exception exception); void SetException(Exception exception);
} }
internal static class StateMachineUtility
{
public static int GetState(IAsyncStateMachine stateMachine)
{
var info = stateMachine.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.First(x => x.Name.EndsWith("__state"));
return (int)info.GetValue(stateMachine);
}
}
internal sealed class AsyncUniTaskVoid<TStateMachine> : IStateMachineRunner, ITaskPoolNode<AsyncUniTaskVoid<TStateMachine>>, IUniTaskSource internal sealed class AsyncUniTaskVoid<TStateMachine> : IStateMachineRunner, ITaskPoolNode<AsyncUniTaskVoid<TStateMachine>>, IUniTaskSource
where TStateMachine : IAsyncStateMachine where TStateMachine : IAsyncStateMachine
{ {
static TaskPool<AsyncUniTaskVoid<TStateMachine>> pool; static TaskPool<AsyncUniTaskVoid<TStateMachine>> pool;
#if ENABLE_IL2CPP
IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
#else
TStateMachine stateMachine; TStateMachine stateMachine;
#endif
public Action MoveNext { get; } public Action MoveNext { get; }
@ -43,7 +58,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
MoveNext = Run; MoveNext = Run;
} }
public static void SetStateMachine(ref AsyncUniTaskVoidMethodBuilder builder, ref TStateMachine stateMachine) public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunner runnerFieldRef)
{ {
if (!pool.TryPop(out var result)) if (!pool.TryPop(out var result))
{ {
@ -51,7 +66,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
} }
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
builder.runner = result; // set runner before copied. runnerFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build). result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
} }
@ -102,7 +117,11 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
static TaskPool<AsyncUniTask<TStateMachine>> pool; static TaskPool<AsyncUniTask<TStateMachine>> pool;
#if ENABLE_IL2CPP
IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
#else
TStateMachine stateMachine; TStateMachine stateMachine;
#endif
public Action MoveNext { get; } public Action MoveNext { get; }
@ -113,7 +132,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
MoveNext = Run; MoveNext = Run;
} }
public static void SetStateMachine(ref AsyncUniTaskMethodBuilder builder, ref TStateMachine stateMachine) public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise runnerPromiseFieldRef)
{ {
if (!pool.TryPop(out var result)) if (!pool.TryPop(out var result))
{ {
@ -121,7 +140,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
} }
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
builder.runnerPromise = result; // set runner before copied. runnerPromiseFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build). result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
} }
@ -213,7 +232,11 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
static TaskPool<AsyncUniTask<TStateMachine, T>> pool; static TaskPool<AsyncUniTask<TStateMachine, T>> pool;
#if ENABLE_IL2CPP
IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue.
#else
TStateMachine stateMachine; TStateMachine stateMachine;
#endif
public Action MoveNext { get; } public Action MoveNext { get; }
@ -224,7 +247,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
MoveNext = Run; MoveNext = Run;
} }
public static void SetStateMachine(ref AsyncUniTaskMethodBuilder<T> builder, ref TStateMachine stateMachine) public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise<T> runnerPromiseFieldRef)
{ {
if (!pool.TryPop(out var result)) if (!pool.TryPop(out var result))
{ {
@ -232,10 +255,13 @@ namespace Cysharp.Threading.Tasks.CompilerServices
} }
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
builder.runnerPromise = result; // set runner before copied. runnerPromiseFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build). result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
// UnityEngine.Debug.Log($"SetStateMachine State:" + StateMachineUtility.GetState(stateMachine));
} }
public AsyncUniTask<TStateMachine, T> NextNode { get; set; } public AsyncUniTask<TStateMachine, T> NextNode { get; set; }
static AsyncUniTask() static AsyncUniTask()
@ -255,6 +281,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run() void Run()
{ {
// UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
stateMachine.MoveNext(); stateMachine.MoveNext();
} }

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@ -19,6 +19,8 @@ namespace Cysharp.Threading.Tasks.Linq
{ {
internal static async UniTask<TSource[]> ToArrayAsync<TSource>(IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken) internal static async UniTask<TSource[]> ToArrayAsync<TSource>(IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken)
{ {
// UnityEngine.Debug.Log("Called ToArray");
var pool = ArrayPool<TSource>.Shared; var pool = ArrayPool<TSource>.Shared;
var array = pool.Rent(16); var array = pool.Rent(16);

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@ -1,7 +1,7 @@
{ {
"name": "com.cysharp.unitask", "name": "com.cysharp.unitask",
"displayName": "UniTask", "displayName": "UniTask",
"version": "2.0.14", "version": "2.0.15",
"unity": "2018.4", "unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.", "description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ], "keywords": [ "async/await", "async", "Task", "UniTask" ],

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@ -413,6 +413,19 @@ public class SandboxMain : MonoBehaviour
Debug.Log("after"); Debug.Log("after");
} }
private async UniTaskVoid ExecuteAsync()
{
Debug.Log("1");
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
}
Debug.Log("------------------");
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
Debug.Log("2");
}
}
void Start() void Start()
{ {
@ -423,7 +436,7 @@ public class SandboxMain : MonoBehaviour
//StartCoroutine(TestCoroutine().ToCoroutine()); //StartCoroutine(TestCoroutine().ToCoroutine());
Application.logMessageReceived += Application_logMessageReceived; // Application.logMessageReceived += Application_logMessageReceived;
@ -432,13 +445,9 @@ public class SandboxMain : MonoBehaviour
okButton.onClick.AddListener(UniTask.UnityAction(async () => okButton.onClick.AddListener(UniTask.UnityAction(async () =>
{ {
{ _ = ExecuteAsync();
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
} await UniTask.Yield();
Debug.Log("------------------");
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
}
//await DelayCheck(); //await DelayCheck();
/* /*