reduce AsyncTrigger allocation
parent
79f770e687
commit
859eaa2278
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@ -15,6 +15,55 @@ using System.Reactive.Concurrency;
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namespace NetCoreSandbox
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{
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public class Text
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{
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public string text { get; set; }
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}
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public static partial class UnityUIComponentExtensions
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{
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public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text)
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{
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AAAACORECORE(source, text).Forget();
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async UniTaskVoid AAAACORECORE(IUniTaskAsyncEnumerable<string> source2, Text text2)
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{
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var e = source2.GetAsyncEnumerator();
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try
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{
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while (await e.MoveNextAsync())
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{
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text2.text = e.Current;
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// action(e.Current);
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}
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}
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finally
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{
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if (e != null)
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{
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await e.DisposeAsync();
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}
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}
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}
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}
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//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
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//{
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// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
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//}
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//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
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//{
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// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
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//}
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//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
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//{
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// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
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//}
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}
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class Program
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{
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static string FlattenGenArgs(Type type)
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@ -19,56 +19,13 @@ namespace Cysharp.Threading.Tasks.Triggers
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}
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[DisallowMultipleComponent]
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public class AsyncAwakeTrigger : MonoBehaviour
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public sealed class AsyncAwakeTrigger : AsyncTriggerBase<AsyncUnit>
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{
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bool called = false;
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TriggerEvent<AsyncUnit> triggerEvent;
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void Awake()
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{
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called = true;
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triggerEvent?.TrySetResult(AsyncUnit.Default);
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triggerEvent = null;
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}
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public UniTask AwakeAsync()
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{
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if (called) return UniTask.CompletedTask;
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if (calledAwake) return UniTask.CompletedTask;
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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if (triggerEvent == null)
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{
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triggerEvent = new TriggerEvent<AsyncUnit>();
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}
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return ((IAsyncOneShotTrigger)new AsyncTriggerHandler<AsyncUnit>(triggerEvent, true)).OneShotAsync();
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}
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private void OnDestroy()
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{
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triggerEvent?.TrySetCanceled(CancellationToken.None);
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}
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class AwakeMonitor : IPlayerLoopItem
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{
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readonly AsyncAwakeTrigger trigger;
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public AwakeMonitor(AsyncAwakeTrigger trigger)
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{
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this.trigger = trigger;
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}
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public bool MoveNext()
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{
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if (trigger.called) return false;
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if (trigger == null)
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{
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trigger.OnDestroy();
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return false;
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}
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return true;
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}
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return ((IAsyncOneShotTrigger)new AsyncTriggerHandler<AsyncUnit>(this, true)).OneShotAsync();
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}
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}
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}
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@ -19,11 +19,10 @@ namespace Cysharp.Threading.Tasks.Triggers
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}
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[DisallowMultipleComponent]
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public class AsyncDestroyTrigger : MonoBehaviour
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public sealed class AsyncDestroyTrigger : MonoBehaviour
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{
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bool awakeCalled = false;
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bool called = false;
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TriggerEvent<AsyncUnit> triggerEvent;
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CancellationTokenSource cancellationTokenSource;
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public CancellationToken CancellationToken
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@ -34,6 +33,12 @@ namespace Cysharp.Threading.Tasks.Triggers
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{
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cancellationTokenSource = new CancellationTokenSource();
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}
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if (!awakeCalled)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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}
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return cancellationTokenSource.Token;
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}
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}
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@ -47,28 +52,24 @@ namespace Cysharp.Threading.Tasks.Triggers
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{
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called = true;
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triggerEvent?.TrySetResult(AsyncUnit.Default);
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cancellationTokenSource?.Cancel();
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cancellationTokenSource?.Dispose();
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triggerEvent = null;
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}
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public UniTask OnDestroyAsync()
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{
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if (called) return UniTask.CompletedTask;
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if (!awakeCalled)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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}
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var tcs = new UniTaskCompletionSource();
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if (triggerEvent == null)
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// OnDestroy = Called Cancel.
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CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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triggerEvent = new TriggerEvent<AsyncUnit>();
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}
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var tcs2 = (UniTaskCompletionSource)state;
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tcs2.TrySetResult();
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}, tcs);
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return ((IAsyncOneShotTrigger)new AsyncTriggerHandler<AsyncUnit>(triggerEvent, true)).OneShotAsync();
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return tcs.Task;
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}
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class AwakeMonitor : IPlayerLoopItem
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@ -1,6 +1,5 @@
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System.Threading;
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using UnityEngine;
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namespace Cysharp.Threading.Tasks.Triggers
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@ -19,67 +18,21 @@ namespace Cysharp.Threading.Tasks.Triggers
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}
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[DisallowMultipleComponent]
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public class AsyncStartTrigger : MonoBehaviour
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public sealed class AsyncStartTrigger : AsyncTriggerBase<AsyncUnit>
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{
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bool awakeCalled = false;
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bool called = false;
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TriggerEvent<AsyncUnit> triggerEvent;
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void Awake()
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{
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awakeCalled = true;
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}
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bool called;
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void Start()
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{
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called = true;
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triggerEvent?.TrySetResult(AsyncUnit.Default);
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triggerEvent = null;
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RaiseEvent(AsyncUnit.Default);
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}
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public UniTask StartAsync()
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{
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if (called) return UniTask.CompletedTask;
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if (!awakeCalled)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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}
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if (triggerEvent == null)
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{
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triggerEvent = new TriggerEvent<AsyncUnit>();
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}
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return ((IAsyncOneShotTrigger)new AsyncTriggerHandler<AsyncUnit>(triggerEvent, true)).OneShotAsync();
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}
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private void OnDestroy()
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{
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triggerEvent?.TrySetCanceled(CancellationToken.None);
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}
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class AwakeMonitor : IPlayerLoopItem
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{
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readonly AsyncStartTrigger trigger;
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public AwakeMonitor(AsyncStartTrigger trigger)
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{
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this.trigger = trigger;
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}
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public bool MoveNext()
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{
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if (trigger.called) return false;
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if (trigger == null)
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{
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trigger.OnDestroy();
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return false;
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}
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return true;
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}
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return ((IAsyncOneShotTrigger)new AsyncTriggerHandler<AsyncUnit>(this, true)).OneShotAsync();
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}
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}
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}
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}
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@ -10,67 +10,67 @@ namespace Cysharp.Threading.Tasks.Triggers
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{
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public abstract class AsyncTriggerBase<T> : MonoBehaviour, IUniTaskAsyncEnumerable<T>
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{
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protected TriggerEvent<T> triggerEvent;
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TriggerEvent<T> triggerEvent;
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bool calledAwake;
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bool calledDestroy;
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ICancelPromise triggerSlot;
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internal protected bool calledAwake;
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internal protected bool calledDestroy;
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void Awake()
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{
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calledAwake = true;
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}
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protected TriggerEvent<T> GetTriggerEvent()
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{
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if (triggerEvent == null)
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{
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triggerEvent = new TriggerEvent<T>();
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if (triggerSlot == null)
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{
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triggerSlot = triggerEvent;
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}
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else
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{
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throw new InvalidOperationException("triggerSlot is already filled.");
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}
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}
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if (!calledAwake)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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}
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return triggerEvent;
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}
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void OnDestroy()
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{
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if (calledDestroy) return;
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calledDestroy = true;
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triggerSlot?.TrySetCanceled();
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triggerSlot = null;
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triggerEvent.TrySetCanceled(CancellationToken.None);
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}
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internal void AddHandler(IResolveCancelPromise<T> handler)
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{
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if (!calledAwake)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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}
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triggerEvent.Add(handler);
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}
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internal void RemoveHandler(IResolveCancelPromise<T> handler)
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{
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if (!calledAwake)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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}
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triggerEvent.Remove(handler);
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}
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protected void RaiseEvent(T value)
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{
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triggerEvent.TrySetResult(value);
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}
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public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new AsyncTriggerEnumerator(GetTriggerEvent(), cancellationToken);
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return new AsyncTriggerEnumerator(this, cancellationToken);
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}
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sealed class AsyncTriggerEnumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, IResolveCancelPromise<T>
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{
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static Action<object> cancellationCallback = CancellationCallback;
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readonly TriggerEvent<T> triggerEvent;
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readonly AsyncTriggerBase<T> parent;
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CancellationToken cancellationToken;
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CancellationTokenRegistration registration;
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bool called;
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bool isDisposed;
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public AsyncTriggerEnumerator(TriggerEvent<T> triggerEvent, CancellationToken cancellationToken)
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public AsyncTriggerEnumerator(AsyncTriggerBase<T> parent, CancellationToken cancellationToken)
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{
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this.triggerEvent = triggerEvent;
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this.parent = parent;
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this.cancellationToken = cancellationToken;
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}
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called = true;
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TaskTracker.TrackActiveTask(this, 3);
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triggerEvent.Add(this);
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parent.AddHandler(this);
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if (cancellationToken.CanBeCanceled)
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{
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registration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
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}
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}
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return new UniTask<bool>(this, completionSource.Version);
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}
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isDisposed = true;
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TaskTracker.RemoveTracking(this);
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registration.Dispose();
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triggerEvent.Remove(this);
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parent.RemoveHandler(this);
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}
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return default;
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@ -169,7 +169,7 @@ namespace Cysharp.Threading.Tasks.Triggers
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{
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static Action<object> cancellationCallback = CancellationCallback;
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readonly TriggerEvent<T> trigger;
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readonly AsyncTriggerBase<T> trigger;
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CancellationToken cancellationToken;
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CancellationTokenRegistration registration;
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@ -180,7 +180,7 @@ namespace Cysharp.Threading.Tasks.Triggers
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internal CancellationToken CancellationToken => cancellationToken;
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public AsyncTriggerHandler(TriggerEvent<T> trigger, bool callOnce)
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internal AsyncTriggerHandler(AsyncTriggerBase<T> trigger, bool callOnce)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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@ -193,12 +193,12 @@ namespace Cysharp.Threading.Tasks.Triggers
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this.registration = default;
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this.callOnce = callOnce;
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trigger.Add(this);
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trigger.AddHandler(this);
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TaskTracker.TrackActiveTask(this, 3);
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}
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public AsyncTriggerHandler(TriggerEvent<T> trigger, CancellationToken cancellationToken, bool callOnce)
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internal AsyncTriggerHandler(AsyncTriggerBase<T> trigger, CancellationToken cancellationToken, bool callOnce)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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@ -210,7 +210,7 @@ namespace Cysharp.Threading.Tasks.Triggers
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this.cancellationToken = cancellationToken;
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this.callOnce = callOnce;
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trigger.Add(this);
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trigger.AddHandler(this);
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if (cancellationToken.CanBeCanceled)
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{
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@ -235,7 +235,7 @@ namespace Cysharp.Threading.Tasks.Triggers
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isDisposed = true;
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TaskTracker.RemoveTracking(this);
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registration.Dispose();
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trigger.Remove(this);
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trigger.RemoveHandler(this);
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}
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}
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@ -285,7 +285,8 @@ namespace Cysharp.Threading.Tasks.Triggers
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}
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}
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public sealed class TriggerEvent<T> : IResolveCancelPromise<T>
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// be careful to use, itself is struct.
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public struct TriggerEvent<T>
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{
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// optimize: many cases, handler is single.
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IResolveCancelPromise<T> singleHandler;
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File diff suppressed because it is too large
Load Diff
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@ -151,27 +151,27 @@ namespace Cysharp.Threading.Tasks.Triggers
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{
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void <#= (t.handlerInterface == null) ? "" : $"{t.handlerInterface}." #><#= t.methodName #>(<#= BuildMethodArgument(t.arguments) #>)
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{
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triggerEvent?.TrySetResult(<#= BuildResultParameter(t.arguments) #>);
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RaiseEvent(<#= BuildResultParameter(t.arguments) #>);
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}
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public <#= ToInterfaceName(t.methodName) #> Get<#= t.methodName #>AsyncHandler()
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{
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return new AsyncTriggerHandler<<#= t.returnType #>>(GetTriggerEvent(), false);
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return new AsyncTriggerHandler<<#= t.returnType #>>(this, false);
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}
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public <#= ToInterfaceName(t.methodName) #> Get<#= t.methodName #>AsyncHandler(CancellationToken cancellationToken)
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{
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return new AsyncTriggerHandler<<#= t.returnType #>>(GetTriggerEvent(), cancellationToken, false);
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return new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, false);
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}
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public <#= ToUniTaskName(t.returnType) #> <#= t.methodName #>Async()
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{
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return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(GetTriggerEvent(), true)).<#= t.methodName #>Async();
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return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, true)).<#= t.methodName #>Async();
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}
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public <#= ToUniTaskName(t.returnType) #> <#= t.methodName #>Async(CancellationToken cancellationToken)
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{
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return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(GetTriggerEvent(), cancellationToken, true)).<#= t.methodName #>Async();
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return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, true)).<#= t.methodName #>Async();
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}
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}
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<# if(Is2019_3(t.triggerName)) { #>
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|
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@ -37,6 +37,200 @@ public enum MyEnum
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A, B, C
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}
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public interface IAsyncReadOnlyReactiveProperty<T> : IUniTaskAsyncEnumerable<T>
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{
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T Value { get; }
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}
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public interface IAsyncReactiveProperty<T> : IAsyncReadOnlyReactiveProperty<T>
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{
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new T Value { get; set; }
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}
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[Serializable]
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public struct AsyncValueReactiveProperty<T> : IUniTaskAsyncEnumerable<T>
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{
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TriggerEvent<T> triggerEvent;
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[SerializeField]
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T latestValue;
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public T Value
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{
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get
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{
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return latestValue;
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}
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set
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{
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this.latestValue = value;
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triggerEvent.TrySetResult(value);
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}
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}
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public AsyncValueReactiveProperty(T value)
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{
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this.latestValue = value;
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this.triggerEvent = default;
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}
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public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken)
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{
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return new Enumerator(triggerEvent, cancellationToken);
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}
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|
||||
public class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, IResolveCancelPromise<T>
|
||||
{
|
||||
static Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
readonly TriggerEvent<T> triggerEvent;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
T value;
|
||||
|
||||
public Enumerator(TriggerEvent<T> triggerEvent, CancellationToken cancellationToken)
|
||||
{
|
||||
this.triggerEvent = triggerEvent;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
triggerEvent.Add(this);
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
|
||||
}
|
||||
}
|
||||
|
||||
public T Current => value;
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
triggerEvent.TrySetCanceled(cancellationToken);
|
||||
triggerEvent.Remove(this);
|
||||
return default;
|
||||
}
|
||||
|
||||
public bool TrySetResult(T value)
|
||||
{
|
||||
this.value = value;
|
||||
return triggerEvent.TrySetResult(value);
|
||||
}
|
||||
|
||||
public bool TrySetCanceled(CancellationToken cancellationToken = default)
|
||||
{
|
||||
DisposeAsync().Forget();
|
||||
return true;
|
||||
}
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (Enumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static partial class UnityUIComponentExtensions
|
||||
{
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
var e = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
bool moveNext;
|
||||
try
|
||||
{
|
||||
moveNext = await e.MoveNextAsync();
|
||||
repeat = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException) return;
|
||||
|
||||
if (rebindOnError && !repeat)
|
||||
{
|
||||
repeat = true;
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
|
||||
goto BIND_AGAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (!moveNext) return;
|
||||
|
||||
text.text = e.Current;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
|
||||
//{
|
||||
// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
|
||||
//{
|
||||
// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
|
||||
//{
|
||||
// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
public static class MyClass
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public class SandboxMain : MonoBehaviour
|
||||
{
|
||||
public Button okButton;
|
||||
|
@ -148,16 +342,27 @@ public class SandboxMain : MonoBehaviour
|
|||
// UniTaskAsyncEnumerable.EveryUpdate(PlayerLoopTiming.FixedUpdate)
|
||||
|
||||
|
||||
await UniTask.Yield(PlayerLoopTiming.Update);
|
||||
Debug.Log("Start:" + Time.frameCount);
|
||||
this.GetAsyncUpdateTrigger().ForEachAsync(_ =>
|
||||
{
|
||||
UnityEngine.Debug.Log("Update Trigger 1");
|
||||
}).Forget();
|
||||
|
||||
await UniTaskAsyncEnumerable.TimerFrame(3, 5, PlayerLoopTiming.PostLateUpdate)
|
||||
.Select(x => x)
|
||||
.Do(x => Debug.Log("DODODO"))
|
||||
.ForEachAsync(_ =>
|
||||
{
|
||||
Debug.Log("Call:" + Time.frameCount);
|
||||
}, cancellationToken: this.GetCancellationTokenOnDestroy());
|
||||
|
||||
this.GetAsyncUpdateTrigger().ForEachAsync(_ =>
|
||||
{
|
||||
UnityEngine.Debug.Log("Update Trigger 2");
|
||||
}).Forget();
|
||||
|
||||
//await UniTask.Yield(PlayerLoopTiming.Update);
|
||||
//Debug.Log("Start:" + Time.frameCount);
|
||||
|
||||
//await UniTaskAsyncEnumerable.TimerFrame(3, 5, PlayerLoopTiming.PostLateUpdate)
|
||||
// .Select(x => x)
|
||||
// .Do(x => Debug.Log("DODODO"))
|
||||
// .ForEachAsync(_ =>
|
||||
// {
|
||||
// Debug.Log("Call:" + Time.frameCount);
|
||||
// }, cancellationToken: this.GetCancellationTokenOnDestroy());
|
||||
|
||||
//try
|
||||
//{
|
||||
|
|
Loading…
Reference in New Issue