diff --git a/src/UniTask/Assets/Plugins/UniTask/Runtime/EnumeratorAsyncExtensions.cs b/src/UniTask/Assets/Plugins/UniTask/Runtime/EnumeratorAsyncExtensions.cs index 831a3fc..785bbc2 100644 --- a/src/UniTask/Assets/Plugins/UniTask/Runtime/EnumeratorAsyncExtensions.cs +++ b/src/UniTask/Assets/Plugins/UniTask/Runtime/EnumeratorAsyncExtensions.cs @@ -87,11 +87,14 @@ namespace Cysharp.Threading.Tasks result.calledGetResult = false; result.initialFrame = -1; - PlayerLoopHelper.AddAction(timing, result); - token = result.core.Version; - result.MoveNext(); // run immediately. + // run immediately. + if (result.MoveNext()) + { + PlayerLoopHelper.AddAction(timing, result); + } + return result; } @@ -185,6 +188,7 @@ namespace Cysharp.Threading.Tasks core.Reset(); innerEnumerator = default; cancellationToken = default; + return pool.TryPush(this); } @@ -243,7 +247,7 @@ namespace Cysharp.Threading.Tasks { goto WARN; } - + continue; WARN: diff --git a/src/UniTask/Assets/Scenes/SandboxMain.cs b/src/UniTask/Assets/Scenes/SandboxMain.cs index 10c2eca..3077e05 100644 --- a/src/UniTask/Assets/Scenes/SandboxMain.cs +++ b/src/UniTask/Assets/Scenes/SandboxMain.cs @@ -523,257 +523,43 @@ public class SandboxMain : MonoBehaviour Debug.Log("YieldEnd:" + Time.frameCount); } + private static async UniTask TestAsync(CancellationToken ct) + { + Debug.Log("TestAsync Start."); + var count = 0; + while (!ct.IsCancellationRequested) + { + try + { + Debug.Log($"TestAsync try count:{++count}"); + var task1 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask(); + var task2 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask(); + var task3 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask(); + + await UniTask.WhenAny(task1, task2, task3); + } + catch (Exception e) + { + Debug.LogError(e); + return; + } + } + Debug.Log("TestAsync Finished."); + } + async UniTaskVoid Start() { - await TestCor().ToUniTask(this); - - Debug.Log("App Start"); - - Application.quitting += () => - { - Debug.Log("called quitting"); - quitSource.Cancel(); - }; - - QuitCheck().Forget(); - - //Expression.Lambda>(null).Compile(true); - - //RunStandardTaskAsync(); - - //UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop()); - - //var url = "http://google.com/404"; - //var webRequestAsyncOperation = UnityWebRequest.Get(url).SendWebRequest(); - //await webRequestAsyncOperation.ToUniTask(); - - //PlayerLoopInfo.Inject(); - - //_ = AsyncFixedUpdate(); - //StartCoroutine(CoroutineFixedUpdate()); - - //StartCoroutine(TestCoroutine().ToCoroutine()); - - // Application.logMessageReceived += Application_logMessageReceived; - - // var rp = new AsyncReactiveProperty(); - - - // rp.AddTo(this.GetCancellationTokenOnDestroy()); - //var cts = new CancellationTokenSource(); - - - // UniTask.Post( - - // CancellationToken. - - //UniTask.Delay(TimeSpan.FromSeconds(3)). - - + var cts = new CancellationTokenSource(); + TestAsync(cts.Token).Forget(); okButton.onClick.AddListener(UniTask.UnityAction(async () => { - StartCoroutine(LastYieldCore()); - - Debug.Log("BEFORE:" + Time.frameCount); - + cts.Cancel(); await UniTask.Yield(); - // await UniTask.Yield(PlayerLoopTiming.LastTimeUpdate); - - Debug.Log("AFTER:" + Time.frameCount); })); - // _ = ExecuteAsync(); - - // await UniTask.Yield(); - - // //await DelayCheck(); - // /* - // UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType); - // StartCoroutine(CoroutineRun()); - // StartCoroutine(CoroutineRun2()); - // _ = AsyncRun(); - // _ = AsyncLastUpdate(); - // _ = AsyncLastLast(); - // */ - // //await UniTask.Yield(); - // //_ = Test2(); - // // EarlyUpdate.ExecuteMainThreadJobs - // // _ = Test2(); - - // //var t = await Resources.LoadAsync(Application.streamingAssetsPath + "test.txt"); - // //Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + (t != null)); - // //Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + ((TextAsset)t).text); - - - // //await UniTask.Yield(PlayerLoopTiming.LastUpdate); - // //UnityEngine.Debug.Log("after update:" + Time.frameCount); - // ////await UniTask.NextFrame(); - // ////await UniTask.Yield(); - // ////UnityEngine.Debug.Log("after update nextframe:" + Time.frameCount); - - // //StartCoroutine(CoroutineRun2()); - // ////StartCoroutine(CoroutineRun()); - // //UnityEngine.Debug.Log("FOO?"); - - // //_ = DelayFrame3_Pre(); - // //await UniTask.Yield(); - - //})); - - //cancelButton.onClick.AddListener(UniTask.UnityAction(async () => - //{ - // _ = DelayFrame3_Post(); - // await UniTask.Yield(); - - // //await UniTask.Yield(PlayerLoopTiming.LastPreUpdate); - // //UnityEngine.Debug.Log("before update:" + Time.frameCount); - // //await UniTask.NextFrame(); - // //await UniTask.Yield(); - // //UnityEngine.Debug.Log("before update nextframe:" + Time.frameCount); - - // //StartCoroutine(CoroutineRun()); - - // //UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType); - // //_ = Yieldding(); - - // //var cts = new CancellationTokenSource(); - - // //UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount); - // //var la = SceneManager.LoadSceneAsync("Scenes/ExceptionExamples").WithCancellation(cts.Token); - // ////cts.Cancel(); - // //await la; - // //UnityEngine.Debug.Log("End LoadSceneAsync" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount); - //})); - - //return; - //await UniTask.SwitchToMainThread(); - - //UniTaskAsyncEnumerable.EveryValueChanged(mcc, x => x.MyProperty) - // .Do(_ => { }, () => Debug.Log("COMPLETED")) - // .ForEachAsync(x => - // { - // Debug.Log("VALUE_CHANGED:" + x); - // }) - // .Forget(); - - //_ = Test1(); - //Test2().Forget(); - //StartCoroutine(Test3("https://bing.com/")); - - - - - - //bool flip = false; - //var rect = cancelButton.GetComponent(); - //var cts = new CancellationTokenSource(); - //var ct = cts.Token; - //okButton.onClick.AddListener(UniTask.UnityAction(async () => - //{ - // await rect.DOMoveX(10f * (flip ? -1 : 1), 3).OnUpdate(() => { Debug.Log("UPDATE YEAH"); }).WithCancellation(ct); - // flip = !flip; - // // ok. - //})); - //cancelButton.onClick.AddListener(() => - //{ - // cts.Cancel(); - //}); - - - // DG.Tweening.Core.TweenerCore - //Debug.Log("GO MOVEX"); - //await okButton.GetComponent().DOMoveX(-10.2f, 3).WithCancellation(CancellationToken.None); - //Debug.Log("END MOVEX"); - - - //Debug.Log("AGAIN MOVE"); - //await okButton.GetComponent().DOMoveY(10.2f, 3).WithCancellation(CancellationToken.None); - //Debug.Log("AGAIN END MOVE"); - - //Debug.Log(Test().GetType().FullName); - - - - // check stacktrace - // await UniTaskAsyncEnumerable.EveryUpdate().Where((x, i) => i % 2 == 0).Select(x => x).DistinctUntilChanged().ForEachAsync(x => - //{ - // Debug.Log("test"); - //}); - - - - - //// DOTween.To( - - //var cts = new CancellationTokenSource(); - - ////var tween = okButton.GetComponent().DOLocalMoveX(100, 5.0f); - - //cancelButton.OnClickAsAsyncEnumerable().ForEachAsync(_ => - //{ - // cts.Cancel(); - //}).Forget(); - - - //// await tween.ToUniTask(TweenCancelBehaviour.KillAndCancelAwait, cts.Token); - - ////tween.SetRecyclable(true); - - //Debug.Log("END"); - - //// tween.Play(); - - //// DOTween. - - //// DOVirtual.Float(0, 1, 1, x => { }).ToUniTask(); - - - //await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate()) - //{ - // Debug.Log("Update() " + Time.frameCount); - //} - - - - //await okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).ForEachAsync(_ => - //{ - //}); - - - //okButton.OnClickAsAsyncEnumerable().ForEachAsync(_ => - //{ - - - //foreach (var (type, size) in TaskPool.GetCacheSizeInfo()) - //{ - // Debug.Log(type + ":" + size); - //} - - - //}).Forget(); - - //CloseAsync(this.GetCancellationTokenOnDestroy()).Forget(); - - //okButton.onClick.AddListener(UniTask.UnityAction(async () => await UniTask.Yield())); - - - - //UpdateUniTask().Forget(); - - //StartCoroutine(Coroutine()); - - // PlayerLoopInfo.Inject(); - await UniTask.Delay(TimeSpan.FromSeconds(1)); - PlayerLoopInfo.DumpPlayerLoop("current", PlayerLoop.GetCurrentPlayerLoop()); - - - // _ = ReturnToMainThreadTest(); - - //GameObject.Destroy(this.gameObject); - - + await UniTask.Yield(); } private void Application_logMessageReceived2(string condition, string stackTrace, LogType type) diff --git a/src/UniTask/UserSettings/EditorUserSettings.asset b/src/UniTask/UserSettings/EditorUserSettings.asset index 4681d1d..758fd17 100644 --- a/src/UniTask/UserSettings/EditorUserSettings.asset +++ b/src/UniTask/UserSettings/EditorUserSettings.asset @@ -5,6 +5,9 @@ EditorUserSettings: m_ObjectHideFlags: 0 serializedVersion: 4 m_ConfigSettings: + RecentlyUsedScenePath-0: + value: 22424703114646680e0b0227036c6c1118131a25340527392367083debf42d + flags: 0 vcSharedLogLevel: value: 0d5e400f0650 flags: 0 @@ -15,5 +18,7 @@ EditorUserSettings: m_SemanticMergeMode: 2 m_VCShowFailedCheckout: 1 m_VCOverwriteFailedCheckoutAssets: 1 - m_VCOverlayIcons: 1 + m_VCProjectOverlayIcons: 1 + m_VCHierarchyOverlayIcons: 1 + m_VCOtherOverlayIcons: 1 m_VCAllowAsyncUpdate: 0