Update README.md

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Yoshifumi Kawai 2020-06-04 15:31:42 +09:00 committed by GitHub
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@ -6,7 +6,7 @@ Provides an efficient async/await integration to Unity.
* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation * Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation
* All Unity AsyncOperations and Coroutine to awaitable * All Unity AsyncOperations and Coroutine to awaitable
* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc...) that enable to replace all coroutine operation * PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc..) that enable to replace all coroutine operation
* MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable * MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
* Completely run on Unity's PlayerLoop so don't use thread and run on WebGL, wasm, etc. * Completely run on Unity's PlayerLoop so don't use thread and run on WebGL, wasm, etc.
* Asynchronous LINQ, with Channel and AsyncReactiveProperty * Asynchronous LINQ, with Channel and AsyncReactiveProperty
@ -714,4 +714,4 @@ Utility methods such as WhenAll which is equivalent to UniTask are provided as [
License License
--- ---
This library is under the MIT License. This library is under the MIT License.