Update README.md
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@ -6,7 +6,7 @@ Provides an efficient async/await integration to Unity.
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* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation
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* All Unity AsyncOperations and Coroutine to awaitable
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* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc...) that enable to replace all coroutine operation
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* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc..) that enable to replace all coroutine operation
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* MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
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* Completely run on Unity's PlayerLoop so don't use thread and run on WebGL, wasm, etc.
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* Asynchronous LINQ, with Channel and AsyncReactiveProperty
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