Merge pull request #228 from Cysharp/chore/image

chore: new docker image to build
master
Yoshifumi Kawai 2021-02-08 16:16:56 +09:00 committed by GitHub
commit 8cd577904e
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2 changed files with 36 additions and 40 deletions

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@ -29,39 +29,43 @@ jobs:
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]')) && ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))" if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]')) && ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
strategy: strategy:
matrix: matrix:
unity: ["2019.3.9f1", "2020.1.0b5"] unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]
include: include:
- unity: 2019.3.9f1 - unity: 2019.3.9f1
license: UNITY_2019_3 license: UNITY_LICENSE_2019
- unity: 2020.1.0b5 - unity: 2019.4.13f1
license: UNITY_2020_1 license: UNITY_LICENSE_2019
- unity: 2020.1.12f1
license: UNITY_LICENSE_2020
runs-on: ubuntu-latest runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps: steps:
# Ubuntu 18.04 git is too old, use ppa latest git.
- run: |
apt-get update && apt-get install --no-install-recommends -y software-properties-common && add-apt-repository -y ppa:git-core/ppa
apt-get update && apt-get install --no-install-recommends -y git
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# Execute scripts: RuntimeUnitTestToolkit # Execute scripts: RuntimeUnitTestToolkit
- name: Build UnitTest(Linux64, mono) - name: Build UnitTest(Linux64, mono)
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64 uses: game-ci/unity-builder@v2.0-alpha-6
working-directory: src/UniTask env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
with:
projectPath: src/UniTask
unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64
buildMethod: UnitTestBuilder.BuildUnitTest
customParameters: /headless /ScriptBackend mono
versioning: None
- name: Execute UnitTest - name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
# Execute scripts: Export Package # Execute scripts: Export Package
- name: Export unitypackage - name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export uses: game-ci/unity-builder@v2.0-alpha-6
working-directory: src/UniTask env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
with:
projectPath: src/UniTask
unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64
buildMethod: PackageExporter.Export
versioning: None
- name: check all .meta is commited - name: check all .meta is commited
run: | run: |
@ -76,5 +80,5 @@ jobs:
# Store artifacts. # Store artifacts.
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
with: with:
name: UniTask.unitypackage.zip name: UniTask.unitypackage-${{ matrix.unity }}.zip
path: ./src/UniTask/*.unitypackage path: ./src/UniTask/*.unitypackage

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@ -94,30 +94,22 @@ jobs:
unity: ["2019.3.9f1"] unity: ["2019.3.9f1"]
include: include:
- unity: 2019.3.9f1 - unity: 2019.3.9f1
license: UNITY_2019_3 license: UNITY_LICENSE_2019
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15 timeout-minutes: 15
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps: steps:
# Ubuntu 18.04 git is too old, use ppa latest git.
- run: |
apt-get update && apt-get install --no-install-recommends -y software-properties-common && add-apt-repository -y ppa:git-core/ppa
apt-get update && apt-get install --no-install-recommends -y git
- uses: actions/checkout@v2 - uses: actions/checkout@v2
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
# activate Unity from manual license file(ulf)
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# Execute scripts: Export Package # Execute scripts: Export Package
- name: Export unitypackage - name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export uses: game-ci/unity-builder@v2.0-alpha-6
working-directory: src/UniTask env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
with:
projectPath: src/UniTask
unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64
buildMethod: PackageExporter.Export
versioning: None
- name: check all .meta is commited - name: check all .meta is commited
run: | run: |