Remove UniTask.DelayRealtime, Add UniTask.Delay(DelayType) overload
parent
a7ec64d644
commit
8df44f2768
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@ -8,6 +8,16 @@ using UnityEngine;
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namespace Cysharp.Threading.Tasks
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namespace Cysharp.Threading.Tasks
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{
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{
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public enum DelayType
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{
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/// <summary>use Time.deltaTime.</summary>
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DeltaTime,
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/// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
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UnscaledDeltaTime,
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/// <summary>use Stopwatch.GetTimestamp().</summary>
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Realtime
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}
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public partial struct UniTask
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public partial struct UniTask
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{
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{
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public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
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public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
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@ -74,36 +84,44 @@ namespace Cysharp.Threading.Tasks
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public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
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var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
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if (delayTimeSpan < TimeSpan.Zero)
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return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus millisecondsDelay. millisecondsDelay:" + millisecondsDelay);
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}
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return (ignoreTimeScale)
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? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
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: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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}
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}
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public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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if (delayTimeSpan < TimeSpan.Zero)
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var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
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{
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return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
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}
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return (ignoreTimeScale)
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? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
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: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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}
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}
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public static UniTask DelayRealtime(TimeSpan delayTimeSpan, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
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return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
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}
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public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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if (delayTimeSpan < TimeSpan.Zero)
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if (delayTimeSpan < TimeSpan.Zero)
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{
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
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}
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}
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return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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switch (delayType)
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{
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case DelayType.UnscaledDeltaTime:
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{
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return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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}
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case DelayType.Realtime:
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{
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return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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}
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case DelayType.DeltaTime:
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default:
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{
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return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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}
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}
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}
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}
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sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
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sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
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