chore: new unity build with unityci/editor
parent
7535c84581
commit
97680e57a8
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@ -29,39 +29,43 @@ jobs:
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if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]')) && ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
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strategy:
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matrix:
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unity: ["2019.3.9f1", "2020.1.12f1"]
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unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]
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include:
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- unity: 2019.3.9f1
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license: UNITY_2019_3
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license: UNITY_LICENSE_2019
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- unity: 2019.4.13f1
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license: UNITY_LICENSE_2019
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- unity: 2020.1.12f1
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license: UNITY_2020_1
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license: UNITY_LICENSE_2020
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runs-on: ubuntu-latest
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container:
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# with linux-il2cpp. image from https://hub.docker.com/r/unityci/editor/tags
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image: unityci/editor:${{ matrix.unity }}-linux-il2cpp-0
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steps:
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# Ubuntu 18.04 git is too old, use ppa latest git.
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- run: |
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apt-get update && apt-get install --no-install-recommends -y software-properties-common && add-apt-repository -y ppa:git-core/ppa
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apt-get update && apt-get install --no-install-recommends -y git
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- uses: actions/checkout@v2
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- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
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run: unity-editor -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
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# Execute scripts: RuntimeUnitTestToolkit
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- name: Build UnitTest(Linux64, mono)
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run: unity-editor -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
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working-directory: src/UniTask
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uses: webbertakken/unity-builder@v2.0-alpha-6
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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with:
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projectPath: src/UniTask
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unityVersion: ${{ matrix.unity }}
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targetPlatform: StandaloneLinux64
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buildMethod: UnitTestBuilder.BuildUnitTest
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customParameters: /headless /ScriptBackend mono
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versioning: None
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- name: Execute UnitTest
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run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
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# Execute scripts: Export Package
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- name: Export unitypackage
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run: unity-editor -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working-directory: src/UniTask
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uses: webbertakken/unity-builder@v2.0-alpha-6
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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with:
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projectPath: src/UniTask
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unityVersion: ${{ matrix.unity }}
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targetPlatform: StandaloneLinux64
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buildMethod: PackageExporter.Export
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versioning: None
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- name: check all .meta is commited
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run: |
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@ -76,5 +80,5 @@ jobs:
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# Store artifacts.
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- uses: actions/upload-artifact@v2
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with:
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name: UniTask.unitypackage.zip
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name: UniTask.unitypackage-${{ matrix.unity }}.zip
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path: ./src/UniTask/*.unitypackage
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@ -94,30 +94,22 @@ jobs:
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unity: ["2019.3.9f1"]
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include:
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- unity: 2019.3.9f1
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license: UNITY_2019_3
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license: UNITY_LICENSE_2019
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runs-on: ubuntu-latest
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timeout-minutes: 15
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container:
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# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
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image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
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steps:
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# Ubuntu 18.04 git is too old, use ppa latest git.
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- run: |
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apt-get update && apt-get install --no-install-recommends -y software-properties-common && add-apt-repository -y ppa:git-core/ppa
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apt-get update && apt-get install --no-install-recommends -y git
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- uses: actions/checkout@v2
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with:
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ref: ${{ needs.update-packagejson.outputs.sha }}
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# activate Unity from manual license file(ulf)
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- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
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# Execute scripts: Export Package
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- name: Export unitypackage
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working-directory: src/UniTask
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uses: webbertakken/unity-builder@v2.0-alpha-6
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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with:
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projectPath: src/UniTask
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unityVersion: ${{ matrix.unity }}
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targetPlatform: StandaloneLinux64
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buildMethod: PackageExporter.Export
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versioning: None
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- name: check all .meta is commited
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run: |
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