Merge remote-tracking branch 'origin/unitask2' into unitask2

master
neuecc 2020-05-19 03:43:09 +09:00
commit 997b0b3710
1 changed files with 13 additions and 13 deletions

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@ -8,19 +8,19 @@ Provides an efficient async/await integration to Unity.
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## Table of Contents
- [UniTask](#unitask)
- [Getting started](#getting-started)
- [`UniTask<T>`](#unitaskt)
- [Cancellation and Exception handling](#cancellation-and-exception-handling)
- [Progress](#progress)
- [UniTaskTracker](#unitasktracker)
- [Reusable Promises](#reusable-promises)
- [awaitable Events](#awaitable-events)
- [async void vs async UniTask/UniTaskVoid](#async-void-vs-async-unitaskunitaskvoid)
- [For Unit Testing](#for-unit-testing)
- [Method List](#method-list)
- [UPM Package](#upm-package)
- [License](#license)
- [Getting started](#getting-started)
- [`UniTask<T>`](#unitaskt)
- [Cancellation and Exception handling](#cancellation-and-exception-handling)
- [Progress](#progress)
- [UniTaskTracker](#unitasktracker)
- [Reusable Promises](#reusable-promises)
- [awaitable Events](#awaitable-events)
- [async void vs async UniTask/UniTaskVoid](#async-void-vs-async-unitaskunitaskvoid)
- [For Unit Testing](#for-unit-testing)
- [Method List](#method-list)
- [UPM Package](#upm-package)
- [ECS, PlayerLoop](#ecs-playerloop)
- [License](#license)
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