diff --git a/Assets/UniRx.Async/PlayerLoopHelper.cs b/Assets/UniRx.Async/PlayerLoopHelper.cs index 1a67a66..34ee487 100644 --- a/Assets/UniRx.Async/PlayerLoopHelper.cs +++ b/Assets/UniRx.Async/PlayerLoopHelper.cs @@ -96,7 +96,7 @@ namespace UniRx.Async #endif }; - var source = loopSystem.subSystemList // Remove items form previous initializations. + var source = loopSystem.subSystemList // Remove items from previous initializations. .Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType).ToArray(); var dest = new PlayerLoopSystem[source.Length + 2]; Array.Copy(source, 0, dest, 2, source.Length);