Merge remote-tracking branch 'origin/master'
commit
a0ef75e797
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 649f696fcc0c3104a8de82a2550d248c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,405 @@
|
||||||
|
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Scripting;
|
||||||
|
using UniRx;
|
||||||
|
using UniRx.Async;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
#endif
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
#if !UNITY_2019_3_OR_NEWER
|
||||||
|
using UnityEngine.Experimental.LowLevel;
|
||||||
|
#else
|
||||||
|
using UnityEngine.LowLevel;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !UNITY_WSA
|
||||||
|
using Unity.Jobs;
|
||||||
|
#endif
|
||||||
|
using Unity.Collections;
|
||||||
|
using System.Threading;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
using FluentAssertions;
|
||||||
|
|
||||||
|
namespace UniRx.AsyncTests
|
||||||
|
{
|
||||||
|
public class AsyncTest
|
||||||
|
{
|
||||||
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
|
#if !UNITY_WSA
|
||||||
|
|
||||||
|
public struct MyJob : IJob
|
||||||
|
{
|
||||||
|
public int loopCount;
|
||||||
|
public NativeArray<int> inOut;
|
||||||
|
public int result;
|
||||||
|
|
||||||
|
public void Execute()
|
||||||
|
{
|
||||||
|
result = 0;
|
||||||
|
for (int i = 0; i < loopCount; i++)
|
||||||
|
{
|
||||||
|
result++;
|
||||||
|
}
|
||||||
|
inOut[0] = result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
|
||||||
|
var time = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
|
Time.timeScale = 0.5f;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await UniTask.Delay(TimeSpan.FromSeconds(3));
|
||||||
|
|
||||||
|
var elapsed = Time.realtimeSinceStartup - time;
|
||||||
|
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(6);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Time.timeScale = 1.0f;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var time = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
|
Time.timeScale = 0.5f;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: true);
|
||||||
|
|
||||||
|
var elapsed = Time.realtimeSinceStartup - time;
|
||||||
|
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Time.timeScale = 1.0f;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WhenAll() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var a = UniTask.FromResult(999);
|
||||||
|
var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
|
||||||
|
var c = UniTask.DelayFrame(99);
|
||||||
|
|
||||||
|
var (a2, b2, c2) = await UniTask.WhenAll(a, b, c);
|
||||||
|
a2.Should().Be(999);
|
||||||
|
b2.Should().Be(AsyncUnit.Default);
|
||||||
|
c2.Should().Be(99);
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WhenAny() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var a = UniTask.FromResult(999);
|
||||||
|
var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
|
||||||
|
var c = UniTask.DelayFrame(99);
|
||||||
|
|
||||||
|
var (win, a2, b2, c2) = await UniTask.WhenAny(a, b, c);
|
||||||
|
win.Should().Be(0);
|
||||||
|
a2.hasResult.Should().Be(true);
|
||||||
|
a2.result0.Should().Be(999);
|
||||||
|
b2.hasResult.Should().Be(false);
|
||||||
|
c2.hasResult.Should().Be(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
await ToaruCoroutineEnumerator(); // wait 5 frame:)
|
||||||
|
await ToaruCoroutineEnumerator().ConfigureAwait(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator JobSystem() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var job = new MyJob() { loopCount = 999, inOut = new NativeArray<int>(1, Allocator.TempJob) };
|
||||||
|
JobHandle.ScheduleBatchedJobs();
|
||||||
|
await job.Schedule();
|
||||||
|
job.inOut[0].Should().Be(999);
|
||||||
|
job.inOut.Dispose();
|
||||||
|
});
|
||||||
|
|
||||||
|
class MyMyClass
|
||||||
|
{
|
||||||
|
public int MyProperty { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
bool t = false;
|
||||||
|
|
||||||
|
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
|
||||||
|
UniTask.DelayFrame(10,PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => t = true).Forget();
|
||||||
|
|
||||||
|
var startFrame = Time.frameCount;
|
||||||
|
await UniTask.WaitUntil(() => t, PlayerLoopTiming.EarlyUpdate);
|
||||||
|
|
||||||
|
var diff = Time.frameCount - startFrame;
|
||||||
|
diff.Should().Be(11);
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
bool t = true;
|
||||||
|
|
||||||
|
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => t = false).Forget();
|
||||||
|
|
||||||
|
var startFrame = Time.frameCount;
|
||||||
|
await UniTask.WaitWhile(() => t, PlayerLoopTiming.EarlyUpdate);
|
||||||
|
|
||||||
|
var diff = Time.frameCount - startFrame;
|
||||||
|
diff.Should().Be(11);
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var v = new MyMyClass { MyProperty = 99 };
|
||||||
|
|
||||||
|
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => v.MyProperty = 1000).Forget();
|
||||||
|
|
||||||
|
var startFrame = Time.frameCount;
|
||||||
|
await UniTask.WaitUntilValueChanged(v, x => x.MyProperty, PlayerLoopTiming.EarlyUpdate);
|
||||||
|
|
||||||
|
var diff = Time.frameCount - startFrame;
|
||||||
|
diff.Should().Be(11);
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
await UniTask.Yield();
|
||||||
|
|
||||||
|
var currentThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
await UniTask.SwitchToThreadPool();
|
||||||
|
//await UniTask.SwitchToThreadPool();
|
||||||
|
//await UniTask.SwitchToThreadPool();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var switchedThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
currentThreadId.Should().NotBe(switchedThreadId);
|
||||||
|
|
||||||
|
|
||||||
|
await UniTask.Yield();
|
||||||
|
|
||||||
|
var switchedThreadId2 = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
|
||||||
|
currentThreadId.Should().Be(switchedThreadId2);
|
||||||
|
});
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// var v = await Observable.Range(1, 10).ToUniTask();
|
||||||
|
// v.Is(10);
|
||||||
|
|
||||||
|
// v = await Observable.Range(1, 10).ToUniTask(useFirstValue: true);
|
||||||
|
// v.Is(1);
|
||||||
|
|
||||||
|
// v = await UniTask.DelayFrame(10).ToObservable().ToTask();
|
||||||
|
// v.Is(10);
|
||||||
|
|
||||||
|
// v = await UniTask.FromResult(99).ToObservable();
|
||||||
|
// v.Is(99);
|
||||||
|
//});
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator AwaitableReactiveProperty() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// var rp1 = new ReactiveProperty<int>(99);
|
||||||
|
|
||||||
|
// UniTask.DelayFrame(100).ContinueWith(x => rp1.Value = x).Forget();
|
||||||
|
|
||||||
|
// await rp1;
|
||||||
|
|
||||||
|
// rp1.Value.Is(100);
|
||||||
|
|
||||||
|
// // var delay2 = UniTask.DelayFrame(10);
|
||||||
|
// // var (a, b ) = await UniTask.WhenAll(rp1.WaitUntilValueChangedAsync(), delay2);
|
||||||
|
|
||||||
|
//});
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator AwaitableReactiveCommand() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// var rc = new ReactiveCommand<int>();
|
||||||
|
|
||||||
|
// UniTask.DelayFrame(100).ContinueWith(x => rc.Execute(x)).Forget();
|
||||||
|
|
||||||
|
// var v = await rc;
|
||||||
|
|
||||||
|
// v.Is(100);
|
||||||
|
//});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator ExceptionlessCancellation() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
|
||||||
|
UniTask.DelayFrame(10).ContinueWith(_ => cts.Cancel()).Forget();
|
||||||
|
|
||||||
|
var first = Time.frameCount;
|
||||||
|
var (canceled, value) = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
|
||||||
|
|
||||||
|
(Time.frameCount - first).Should().Be(11); // 10 frame canceled
|
||||||
|
canceled.Should().Be(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator ExceptionCancellation() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
|
||||||
|
UniTask.DelayFrame(10).ContinueWith(_ => cts.Cancel()).Forget();
|
||||||
|
|
||||||
|
bool occur = false;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var value = await UniTask.DelayFrame(100, cancellationToken: cts.Token);
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
occur = true;
|
||||||
|
}
|
||||||
|
occur.Should().BeTrue();
|
||||||
|
});
|
||||||
|
|
||||||
|
IEnumerator ToaruCoroutineEnumerator()
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
yield return null;
|
||||||
|
yield return null;
|
||||||
|
yield return null;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
bool calledEx = false;
|
||||||
|
Action<Exception> action = exx =>
|
||||||
|
{
|
||||||
|
calledEx = true;
|
||||||
|
exx.Message.Should().Be("MyException");
|
||||||
|
};
|
||||||
|
|
||||||
|
UniTaskScheduler.UnobservedTaskException += action;
|
||||||
|
|
||||||
|
var ex = InException1();
|
||||||
|
ex = default(UniTask);
|
||||||
|
|
||||||
|
await UniTask.DelayFrame(3);
|
||||||
|
|
||||||
|
GC.Collect();
|
||||||
|
GC.WaitForPendingFinalizers();
|
||||||
|
GC.Collect();
|
||||||
|
|
||||||
|
await UniTask.DelayFrame(1);
|
||||||
|
|
||||||
|
calledEx.Should().BeTrue();
|
||||||
|
|
||||||
|
UniTaskScheduler.UnobservedTaskException -= action;
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
bool calledEx = false;
|
||||||
|
Action<Exception> action = exx =>
|
||||||
|
{
|
||||||
|
calledEx = true;
|
||||||
|
exx.Message.Should().Be("MyException");
|
||||||
|
};
|
||||||
|
|
||||||
|
UniTaskScheduler.UnobservedTaskException += action;
|
||||||
|
|
||||||
|
var ex = InException2();
|
||||||
|
ex = default(UniTask<int>);
|
||||||
|
|
||||||
|
await UniTask.DelayFrame(3);
|
||||||
|
|
||||||
|
GC.Collect();
|
||||||
|
GC.WaitForPendingFinalizers();
|
||||||
|
GC.Collect();
|
||||||
|
|
||||||
|
await UniTask.DelayFrame(1);
|
||||||
|
|
||||||
|
calledEx.Should().BeTrue();
|
||||||
|
|
||||||
|
UniTaskScheduler.UnobservedTaskException -= action;
|
||||||
|
});
|
||||||
|
|
||||||
|
async UniTask InException1()
|
||||||
|
{
|
||||||
|
await UniTask.Yield();
|
||||||
|
throw new Exception("MyException");
|
||||||
|
}
|
||||||
|
|
||||||
|
async UniTask<int> InException2()
|
||||||
|
{
|
||||||
|
await UniTask.Yield();
|
||||||
|
throw new Exception("MyException");
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator NestedEnumerator() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var time = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
|
await ParentCoroutineEnumerator();
|
||||||
|
|
||||||
|
var elapsed = Time.realtimeSinceStartup - time;
|
||||||
|
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
|
||||||
|
});
|
||||||
|
|
||||||
|
IEnumerator ParentCoroutineEnumerator()
|
||||||
|
{
|
||||||
|
yield return ChildCoroutineEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator ChildCoroutineEnumerator()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 851899ba3337ac24a8331cb18fabe771
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,96 @@
|
||||||
|
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Scripting;
|
||||||
|
using UniRx;
|
||||||
|
using UniRx.Async;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
#endif
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
#if !UNITY_2019_3_OR_NEWER
|
||||||
|
using UnityEngine.Experimental.LowLevel;
|
||||||
|
#else
|
||||||
|
using UnityEngine.LowLevel;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !UNITY_WSA
|
||||||
|
using Unity.Jobs;
|
||||||
|
#endif
|
||||||
|
using Unity.Collections;
|
||||||
|
using System.Threading;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
using FluentAssertions;
|
||||||
|
|
||||||
|
namespace UniRx.AsyncTests
|
||||||
|
{
|
||||||
|
public class RunTest
|
||||||
|
{
|
||||||
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
|
#if !UNITY_WSA
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
// var v = await UniTask.Run(() => { return System.Threading.Thread.CurrentThread.ManagedThreadId; }, false);
|
||||||
|
// UnityEngine.Debug.Log("Ret Value is:" + v);
|
||||||
|
// UnityEngine.Debug.Log("Run Here and id:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
|
||||||
|
// //v.Should().Be(3);
|
||||||
|
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
||||||
|
//});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator RunThreadConfigure() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
var v = await UniTask.Run(() => 3, true);
|
||||||
|
v.Should().Be(3);
|
||||||
|
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
||||||
|
});
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator RunThreadException() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
// try
|
||||||
|
// {
|
||||||
|
// await UniTask.Run<int>(() => throw new Exception(), false);
|
||||||
|
// }
|
||||||
|
// catch
|
||||||
|
// {
|
||||||
|
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
||||||
|
// }
|
||||||
|
//});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator RunThreadExceptionConfigure() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await UniTask.Run<int>(() => throw new Exception(), true);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 76d078e5d960ac2429ce67a930c29ade
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,23 @@
|
||||||
|
{
|
||||||
|
"name": "UniRx.Async.Tests.Editor",
|
||||||
|
"references": [
|
||||||
|
"UnityEngine.TestRunner",
|
||||||
|
"UnityEditor.TestRunner",
|
||||||
|
"UniRx.Async",
|
||||||
|
"UniRx.Async.Tests"
|
||||||
|
],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": true,
|
||||||
|
"precompiledReferences": [
|
||||||
|
"nunit.framework.dll"
|
||||||
|
],
|
||||||
|
"autoReferenced": false,
|
||||||
|
"defineConstraints": [
|
||||||
|
"UNITY_INCLUDE_TESTS"
|
||||||
|
],
|
||||||
|
"versionDefines": []
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c2431de67d1d97a48afcaf18f333a0b4
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,44 @@
|
||||||
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Scripting;
|
||||||
|
using UniRx;
|
||||||
|
using UniRx.Async;
|
||||||
|
using Unity.Collections;
|
||||||
|
using System.Threading;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
using FluentAssertions;
|
||||||
|
|
||||||
|
namespace UniRx.AsyncTests
|
||||||
|
{
|
||||||
|
public class WhenAnyTest
|
||||||
|
{
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WhenAnyCanceled() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
var successDelayTask = UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||||
|
var cancelTask = UniTask.Delay(TimeSpan.FromSeconds(1), cancellationToken: cts.Token);
|
||||||
|
cts.CancelAfterSlim(200);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var r = await UniTask.WhenAny(new[] { successDelayTask, cancelTask });
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
ex.Should().BeAssignableTo<OperationCanceledException>();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b5addd9aa1a794441af032a71208b495
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -64,6 +64,15 @@ namespace UniRx.Async.Internal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
actionListCount = 0;
|
||||||
|
actionList = new Action[InitialSize];
|
||||||
|
|
||||||
|
waitingListCount = 0;
|
||||||
|
waitingList = new Action[InitialSize];
|
||||||
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
|
|
|
@ -45,6 +45,17 @@ namespace UniRx.Async.Internal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
lock (arrayLock)
|
||||||
|
{
|
||||||
|
for (var index = 0; index < loopItems.Length; index++)
|
||||||
|
{
|
||||||
|
loopItems[index] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
lock (runningAndQueueLock)
|
lock (runningAndQueueLock)
|
||||||
|
|
|
@ -13,6 +13,10 @@ using UnityEngine.LowLevel;
|
||||||
using UnityEngine.Experimental.LowLevel;
|
using UnityEngine.Experimental.LowLevel;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace UniRx.Async
|
namespace UniRx.Async
|
||||||
{
|
{
|
||||||
public static class UniTaskLoopRunners
|
public static class UniTaskLoopRunners
|
||||||
|
@ -62,38 +66,32 @@ namespace UniRx.Async
|
||||||
static ContinuationQueue[] yielders;
|
static ContinuationQueue[] yielders;
|
||||||
static PlayerLoopRunner[] runners;
|
static PlayerLoopRunner[] runners;
|
||||||
|
|
||||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, ContinuationQueue cq, Type loopRunnerType, PlayerLoopRunner runner)
|
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType,
|
||||||
|
ContinuationQueue cq, Type loopRunnerType, PlayerLoopRunner runner)
|
||||||
{
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
EditorApplication.playModeStateChanged += (state) =>
|
||||||
|
{
|
||||||
|
if (state == PlayModeStateChange.EnteredEditMode ||
|
||||||
|
state == PlayModeStateChange.EnteredPlayMode) return;
|
||||||
|
|
||||||
|
if (runner != null)
|
||||||
|
runner.Clear();
|
||||||
|
if (cq != null)
|
||||||
|
cq.Clear();
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
var yieldLoop = new PlayerLoopSystem
|
var yieldLoop = new PlayerLoopSystem
|
||||||
{
|
{
|
||||||
type = loopRunnerYieldType,
|
type = loopRunnerYieldType,
|
||||||
#if UNITY_EDITOR
|
|
||||||
updateDelegate = () =>
|
|
||||||
{
|
|
||||||
if (Application.isPlaying)
|
|
||||||
{
|
|
||||||
cq.Run();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
updateDelegate = cq.Run
|
updateDelegate = cq.Run
|
||||||
#endif
|
|
||||||
};
|
};
|
||||||
|
|
||||||
var runnerLoop = new PlayerLoopSystem
|
var runnerLoop = new PlayerLoopSystem
|
||||||
{
|
{
|
||||||
type = loopRunnerType,
|
type = loopRunnerType,
|
||||||
#if UNITY_EDITOR
|
|
||||||
updateDelegate = () =>
|
|
||||||
{
|
|
||||||
if (Application.isPlaying)
|
|
||||||
{
|
|
||||||
runner.Run();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
updateDelegate = runner.Run
|
updateDelegate = runner.Run
|
||||||
#endif
|
|
||||||
};
|
};
|
||||||
|
|
||||||
var source = loopSystem.subSystemList // Remove items from previous initializations.
|
var source = loopSystem.subSystemList // Remove items from previous initializations.
|
||||||
|
@ -132,6 +130,34 @@ namespace UniRx.Async
|
||||||
Initialize(ref playerLoop);
|
Initialize(ref playerLoop);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[InitializeOnLoadMethod]
|
||||||
|
static void InitOnEditor()
|
||||||
|
{
|
||||||
|
//Execute the play mode init method
|
||||||
|
Init();
|
||||||
|
|
||||||
|
//register an Editor update delegate, used to forcing playerLoop update
|
||||||
|
EditorApplication.update += ForceEditorPlayerLoopUpdate;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static void ForceEditorPlayerLoopUpdate()
|
||||||
|
{
|
||||||
|
if (EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling ||
|
||||||
|
EditorApplication.isUpdating)
|
||||||
|
{
|
||||||
|
// Not in Edit mode, don't interfere
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//force unity to update PlayerLoop callbacks
|
||||||
|
EditorApplication.QueuePlayerLoopUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
||||||
{
|
{
|
||||||
yielders = new ContinuationQueue[7];
|
yielders = new ContinuationQueue[7];
|
||||||
|
|
|
@ -3,19 +3,33 @@
|
||||||
--- !u!159 &1
|
--- !u!159 &1
|
||||||
EditorSettings:
|
EditorSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 7
|
serializedVersion: 9
|
||||||
m_ExternalVersionControlSupport: Visible Meta Files
|
m_ExternalVersionControlSupport: Visible Meta Files
|
||||||
m_SerializationMode: 2
|
m_SerializationMode: 2
|
||||||
m_LineEndingsForNewScripts: 2
|
m_LineEndingsForNewScripts: 2
|
||||||
m_DefaultBehaviorMode: 1
|
m_DefaultBehaviorMode: 1
|
||||||
|
m_PrefabRegularEnvironment: {fileID: 0}
|
||||||
|
m_PrefabUIEnvironment: {fileID: 0}
|
||||||
m_SpritePackerMode: 4
|
m_SpritePackerMode: 4
|
||||||
m_SpritePackerPaddingPower: 1
|
m_SpritePackerPaddingPower: 1
|
||||||
m_EtcTextureCompressorBehavior: 1
|
m_EtcTextureCompressorBehavior: 1
|
||||||
m_EtcTextureFastCompressor: 1
|
m_EtcTextureFastCompressor: 1
|
||||||
m_EtcTextureNormalCompressor: 2
|
m_EtcTextureNormalCompressor: 2
|
||||||
m_EtcTextureBestCompressor: 4
|
m_EtcTextureBestCompressor: 4
|
||||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmref
|
||||||
m_ProjectGenerationRootNamespace:
|
m_ProjectGenerationRootNamespace:
|
||||||
m_UserGeneratedProjectSuffix:
|
|
||||||
m_CollabEditorSettings:
|
m_CollabEditorSettings:
|
||||||
inProgressEnabled: 1
|
inProgressEnabled: 1
|
||||||
|
m_EnableTextureStreamingInEditMode: 1
|
||||||
|
m_EnableTextureStreamingInPlayMode: 1
|
||||||
|
m_AsyncShaderCompilation: 1
|
||||||
|
m_EnterPlayModeOptionsEnabled: 0
|
||||||
|
m_EnterPlayModeOptions: 3
|
||||||
|
m_ShowLightmapResolutionOverlay: 1
|
||||||
|
m_UseLegacyProbeSampleCount: 1
|
||||||
|
m_AssetPipelineMode: 1
|
||||||
|
m_CacheServerMode: 0
|
||||||
|
m_CacheServerEndpoint:
|
||||||
|
m_CacheServerNamespacePrefix: default
|
||||||
|
m_CacheServerEnableDownload: 1
|
||||||
|
m_CacheServerEnableUpload: 1
|
||||||
|
|
|
@ -0,0 +1,648 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||||
|
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||||
|
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<RootNamespace></RootNamespace>
|
||||||
|
<ProjectGuid>{D573322C-5A2D-E1C7-B547-A0CD5FF159B2}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<AssemblyName>UniRx.Async.Tests.Editor</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<BaseDirectory>.</BaseDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE;UNITY_2019_2_3;UNITY_2019_2;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;NET_4_6;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<NoConfig>true</NoConfig>
|
||||||
|
<NoStdLib>true</NoStdLib>
|
||||||
|
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||||
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||||
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.2.3f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.2.3f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Tests\Editor\AsyncTestEditor.cs" />
|
||||||
|
<Compile Include="Assets\Tests\Editor\RunTestEditor.cs" />
|
||||||
|
<Compile Include="Assets\Tests\Editor\WhenAnyTestEditor.cs" />
|
||||||
|
<Reference Include="UnityEngine.TestRunner">
|
||||||
|
<HintPath>E:/UnityProjects/MyProjects/UniTask/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.TestRunner">
|
||||||
|
<HintPath>E:/UnityProjects/MyProjects/UniTask/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.UI">
|
||||||
|
<HintPath>E:/UnityProjects/MyProjects/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>E:/UnityProjects/MyProjects/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ARModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.FileSystemHttpModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GridModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextCoreModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VRModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.WindModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.XRModule">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.VR">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.Graphs">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.Android.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.iOS.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="nunit.framework">
|
||||||
|
<HintPath>E:/UnityProjects/MyProjects/UniTask/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.iOS.Extensions.Common">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="mscorlib">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Core">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Linq">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Numerics">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Numerics.Vectors">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Http">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Microsoft.CSharp">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Microsoft.Win32.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="netstandard">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.AppContext">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Collections.Concurrent">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Collections">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Collections.NonGeneric">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Collections.Specialized">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ComponentModel.Annotations">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ComponentModel">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ComponentModel.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ComponentModel.TypeConverter">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Console">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data.Common">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Diagnostics.Contracts">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Diagnostics.Debug">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Diagnostics.Process">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Diagnostics.Tools">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Diagnostics.TraceSource">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Drawing.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Dynamic.Runtime">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Globalization.Calendars">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Globalization">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Globalization.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.Compression.ZipFile">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.FileSystem">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.FileSystem.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.FileSystem.Watcher">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.IsolatedStorage">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.MemoryMappedFiles">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.Pipes">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Linq">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Linq.Expressions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Linq.Parallel">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Linq.Queryable">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Http.Rtc">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.NameResolution">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Ping">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Requests">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Security">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.Sockets">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Net.WebSockets">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ObjectModel">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Emit">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Reflection.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Resources.Reader">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Resources.Writer">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Handles">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Numerics">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Claims">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Principal">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.SecureString">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Duplex">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Http">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.NetTcp">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Primitives">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Security">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.Encoding">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Overlapped">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Tasks">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Thread">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Timer">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ValueTuple">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XPath">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityScript">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityScript.Lang">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Boo.Lang">
|
||||||
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.2.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="UniRx.Async.csproj">
|
||||||
|
<Project>{6F442575-7EE1-7C8E-DD7C-72CCB706BBC7}</Project>
|
||||||
|
<Name>UniRx.Async</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="UniRx.Async.Tests.csproj">
|
||||||
|
<Project>{23334862-7730-AC80-7963-2D3336B7B384}</Project>
|
||||||
|
<Name>UniRx.Async.Tests</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
Loading…
Reference in New Issue