From b6a9836e81ff2f38a94e15820120ff40ed5f1684 Mon Sep 17 00:00:00 2001 From: neuecc Date: Thu, 11 Mar 2021 17:56:41 +0900 Subject: [PATCH] WIP, playerlooptimer --- .../CancellationTokenSourceExtensions.cs | 198 ++++++++++++++++++ 1 file changed, 198 insertions(+) diff --git a/src/UniTask/Assets/Plugins/UniTask/Runtime/CancellationTokenSourceExtensions.cs b/src/UniTask/Assets/Plugins/UniTask/Runtime/CancellationTokenSourceExtensions.cs index 87dcbe7..70fb10b 100644 --- a/src/UniTask/Assets/Plugins/UniTask/Runtime/CancellationTokenSourceExtensions.cs +++ b/src/UniTask/Assets/Plugins/UniTask/Runtime/CancellationTokenSourceExtensions.cs @@ -4,6 +4,7 @@ using System.Threading; using UnityEngine; using Cysharp.Threading.Tasks.Triggers; using System; +using Cysharp.Threading.Tasks.Internal; namespace Cysharp.Threading.Tasks { @@ -46,6 +47,203 @@ namespace Cysharp.Threading.Tasks cts2.Cancel(); }, cts); } + + // TODO:delete this. + public static IDisposable CancelAfterSlim2(this CancellationTokenSource cts, TimeSpan delayTimeSpan) + { + var timer = PlayerLoopTimer.Create(delayTimeSpan, DelayType.DeltaTime, PlayerLoopTiming.Update, cts.Token, state => + { + var x = (CancellationTokenSource)state; + x.Cancel(); + }, cts); + timer.Restart(); + + return timer; + } + + abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem + { + readonly CancellationToken cancellationToken; + readonly Action timerCallback; + readonly object state; + readonly PlayerLoopTiming playerLoopTiming; + + bool isPlaying; + bool isDisposed; + + protected PlayerLoopTimer(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action timerCallback, object state) + { + this.playerLoopTiming = playerLoopTiming; + this.cancellationToken = cancellationToken; + this.timerCallback = timerCallback; + this.state = state; + } + + public static PlayerLoopTimer Create(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action timerCallback, object state) + { + switch (delayType) + { + case DelayType.UnscaledDeltaTime: + return new IgnoreTimeScalePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state); + case DelayType.Realtime: + return new RealtimePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state); + case DelayType.DeltaTime: + default: + return new DeltaTimePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state); + } + } + + /// + /// Restart(Reset and Start) timer. + /// + public void Restart() + { + if (isDisposed) throw new ObjectDisposedException(null); + if (isPlaying) return; + + ResetCore(); // init state + isPlaying = true; + PlayerLoopHelper.AddAction(playerLoopTiming, this); + } + + /// + /// Stop timer. + /// + public void Stop() + { + isPlaying = false; + } + + protected abstract void ResetCore(); + + public void Dispose() + { + isDisposed = true; + } + + bool IPlayerLoopItem.MoveNext() + { + if (isDisposed) return false; + if (!isPlaying) return false; + if (cancellationToken.IsCancellationRequested) return false; + + if (!MoveNextCore()) + { + timerCallback(state); + return false; + } + + return true; + } + + protected abstract bool MoveNextCore(); + } + + sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer + { + int initialFrame; + float elapsed; + readonly float delayTimeSpan; + + public DeltaTimePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action timerCallback, object state) + : base(playerLoopTiming, cancellationToken, timerCallback, state) + { + this.elapsed = 0.0f; + this.delayTimeSpan = (float)delayTimeSpan.TotalSeconds; + this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1; + } + + protected override bool MoveNextCore() + { + if (elapsed == 0.0f) + { + if (initialFrame == Time.frameCount) + { + return true; + } + } + + elapsed += Time.deltaTime; + if (elapsed >= delayTimeSpan) + { + return false; + } + + return true; + } + + protected override void ResetCore() + { + elapsed = 0.0f; + } + } + + sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer + { + int initialFrame; + float elapsed; + readonly float delayTimeSpan; + + public IgnoreTimeScalePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action timerCallback, object state) + : base(playerLoopTiming, cancellationToken, timerCallback, state) + { + this.elapsed = 0.0f; + this.delayTimeSpan = (float)delayTimeSpan.TotalSeconds; + this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1; + } + + protected override bool MoveNextCore() + { + if (elapsed == 0.0f) + { + if (initialFrame == Time.frameCount) + { + return true; + } + } + + elapsed += Time.unscaledDeltaTime; + if (elapsed >= delayTimeSpan) + { + return false; + } + + return true; + } + + protected override void ResetCore() + { + elapsed = 0.0f; + } + } + + sealed class RealtimePlayerLoopTimer : PlayerLoopTimer + { + ValueStopwatch stopwatch; + readonly long delayTimeSpanTicks; + + public RealtimePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action timerCallback, object state) + : base(playerLoopTiming, cancellationToken, timerCallback, state) + { + this.stopwatch = ValueStopwatch.StartNew(); + this.delayTimeSpanTicks = delayTimeSpan.Ticks; + } + + protected override bool MoveNextCore() + { + if (stopwatch.ElapsedTicks >= delayTimeSpanTicks) + { + return false; + } + + return true; + } + + protected override void ResetCore() + { + this.stopwatch = ValueStopwatch.StartNew(); + } + } } }