WIP, playerlooptimer

master
neuecc 2021-03-11 17:56:41 +09:00
parent be34d8abf4
commit b6a9836e81
1 changed files with 198 additions and 0 deletions

View File

@ -4,6 +4,7 @@ using System.Threading;
using UnityEngine;
using Cysharp.Threading.Tasks.Triggers;
using System;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks
{
@ -46,6 +47,203 @@ namespace Cysharp.Threading.Tasks
cts2.Cancel();
}, cts);
}
// TODO:delete this.
public static IDisposable CancelAfterSlim2(this CancellationTokenSource cts, TimeSpan delayTimeSpan)
{
var timer = PlayerLoopTimer.Create(delayTimeSpan, DelayType.DeltaTime, PlayerLoopTiming.Update, cts.Token, state =>
{
var x = (CancellationTokenSource)state;
x.Cancel();
}, cts);
timer.Restart();
return timer;
}
abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
{
readonly CancellationToken cancellationToken;
readonly Action<object> timerCallback;
readonly object state;
readonly PlayerLoopTiming playerLoopTiming;
bool isPlaying;
bool isDisposed;
protected PlayerLoopTimer(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
{
this.playerLoopTiming = playerLoopTiming;
this.cancellationToken = cancellationToken;
this.timerCallback = timerCallback;
this.state = state;
}
public static PlayerLoopTimer Create(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
{
switch (delayType)
{
case DelayType.UnscaledDeltaTime:
return new IgnoreTimeScalePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state);
case DelayType.Realtime:
return new RealtimePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state);
case DelayType.DeltaTime:
default:
return new DeltaTimePlayerLoopTimer(delayTimeSpan, playerLoopTiming, cancellationToken, timerCallback, state);
}
}
/// <summary>
/// Restart(Reset and Start) timer.
/// </summary>
public void Restart()
{
if (isDisposed) throw new ObjectDisposedException(null);
if (isPlaying) return;
ResetCore(); // init state
isPlaying = true;
PlayerLoopHelper.AddAction(playerLoopTiming, this);
}
/// <summary>
/// Stop timer.
/// </summary>
public void Stop()
{
isPlaying = false;
}
protected abstract void ResetCore();
public void Dispose()
{
isDisposed = true;
}
bool IPlayerLoopItem.MoveNext()
{
if (isDisposed) return false;
if (!isPlaying) return false;
if (cancellationToken.IsCancellationRequested) return false;
if (!MoveNextCore())
{
timerCallback(state);
return false;
}
return true;
}
protected abstract bool MoveNextCore();
}
sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer
{
int initialFrame;
float elapsed;
readonly float delayTimeSpan;
public DeltaTimePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(playerLoopTiming, cancellationToken, timerCallback, state)
{
this.elapsed = 0.0f;
this.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
}
protected override bool MoveNextCore()
{
if (elapsed == 0.0f)
{
if (initialFrame == Time.frameCount)
{
return true;
}
}
elapsed += Time.deltaTime;
if (elapsed >= delayTimeSpan)
{
return false;
}
return true;
}
protected override void ResetCore()
{
elapsed = 0.0f;
}
}
sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer
{
int initialFrame;
float elapsed;
readonly float delayTimeSpan;
public IgnoreTimeScalePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(playerLoopTiming, cancellationToken, timerCallback, state)
{
this.elapsed = 0.0f;
this.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
}
protected override bool MoveNextCore()
{
if (elapsed == 0.0f)
{
if (initialFrame == Time.frameCount)
{
return true;
}
}
elapsed += Time.unscaledDeltaTime;
if (elapsed >= delayTimeSpan)
{
return false;
}
return true;
}
protected override void ResetCore()
{
elapsed = 0.0f;
}
}
sealed class RealtimePlayerLoopTimer : PlayerLoopTimer
{
ValueStopwatch stopwatch;
readonly long delayTimeSpanTicks;
public RealtimePlayerLoopTimer(TimeSpan delayTimeSpan, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(playerLoopTiming, cancellationToken, timerCallback, state)
{
this.stopwatch = ValueStopwatch.StartNew();
this.delayTimeSpanTicks = delayTimeSpan.Ticks;
}
protected override bool MoveNextCore()
{
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
{
return false;
}
return true;
}
protected override void ResetCore()
{
this.stopwatch = ValueStopwatch.StartNew();
}
}
}
}