gh-actions

master
neuecc 2020-05-17 02:43:54 +09:00
parent ba65049dd8
commit c5b4376486
4 changed files with 196 additions and 114 deletions

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version: 2.1
executors:
unity:
# https://hub.docker.com/r/gableroux/unity3d/tags
parameters:
version: {type: string}
docker:
- image: gableroux/unity3d:<< parameters.version >>
go:
docker:
- image: circleci/golang
commands:
unity_activate:
parameters:
unity_version: {type: string}
unity_license: {type: string}
steps:
# get activation file, if fail to activate unity, use this key and activate from https://license.unity3d.com/manual
- run: apt update && apt install libunwind8 -y
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
- run: cat Unity_v<< parameters.unity_version >>.alf
# get from UNITY_LICENSE envvar(base64 encoded(cat foo.ulf | base64 )), this file is generated from above manual activation
- run: echo << parameters.unity_license >> | base64 -di >> .circleci/Unity.ulf
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .circleci/Unity.ulf || exit 0
jobs:
build-and-test:
parameters:
unity_version: {type: string}
unity_license: {type: string}
executor:
name: unity
version: << parameters.unity_version >>
steps:
- checkout
- unity_activate:
unity_version: << parameters.unity_version >>
unity_license: << parameters.unity_license >>
- run:
name: Build Linux(Mono)
command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend Mono2x /BuildTarget StandaloneLinux64
working_directory: .
# TODO:check unity version and packages...
# - run: ./bin/UnitTest/StandaloneLinux64_Mono2x/test
build-and-create-package:
parameters:
unity_version: {type: string}
unity_license: {type: string}
executor:
name: unity
version: << parameters.unity_version >>
steps:
- checkout
- unity_activate:
unity_version: << parameters.unity_version >>
unity_license: << parameters.unity_license >>
- run:
name: Export unitypackage
command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working_directory: .
- store_artifacts:
path: ./UniRx.Async.unitypackage
destination: /UniRx.Async.unitypackage
# upload to github by ghr
upload-github:
executor: go
steps:
- attach_workspace:
at: .
- run: go get github.com/tcnksm/ghr
- run: ghr -t ${GITHUB_TOKEN} -u ${CIRCLE_PROJECT_USERNAME} -r ${CIRCLE_PROJECT_REPONAME} ${CIRCLE_TAG} .
- store_artifacts:
path: UniRx.Async.unitypackage
destination: UniRx.Async.unitypackage
workflows:
version: 2
build-unity:
jobs:
# does not exists yet.
# - build-and-test:
# unity_version: 2019.3.0a2
# unity_license: ${UNITY_LICENSE_2019_3}
# - build-and-test:
# unity_version: 2019.2.0b2
# unity_license: ${UNITY_LICENSE_2019_2}
- build-and-test:
unity_version: 2019.1.2f1
unity_license: ${UNITY_LICENSE_2019_1}
filters:
tags:
only: /.*/
# test asmdef will not found.
# - build-and-test:
# unity_version: 2018.4.0f1
# unity_license: ${UNITY_LICENSE_2018_4}
# # UniTask minimum support version is 2018.3(C# 7.x)
# - build-and-test:
# unity_version: 2018.3.12f1
# unity_license: ${UNITY_LICENSE_2018_3}
- build-and-create-package:
unity_version: 2019.1.2f1
unity_license: ${UNITY_LICENSE_2019_1}
filters:
tags:
only: /^\d\.\d\.\d.*/
branches:
ignore: /.*/
- upload-github:
requires:
- build-and-create-package
filters:
tags:
only: /^\d\.\d\.\d.*/
branches:
ignore: /.*/

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name: Build-Debug
on:
push:
branches:
- "**"
tags:
- "!*" # not a tag push
pull_request:
types:
- opened
- synchronize
jobs:
build-dotnet:
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
build-unity:
strategy:
matrix:
unity: ['2019.3.9f1', '2020.1.0b5']
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
- unity: 2020.1.0b5
license: UNITY_2020_1
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps:
- run: apt update && apt install git -y
- uses: actions/checkout@v2
# create unity activation file and store to artifacts.
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
- uses: actions/upload-artifact@v1
with:
name: Unity_v${{ matrix.unity }}.alf
path: ./Unity_v${{ matrix.unity }}.alf
# activate Unity from manual license file(ulf)
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# Execute scripts: RuntimeUnitTestToolkit
- name: Build UnitTest(Linux64, mono)
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
working-directory: src/UniTask
- name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
# Execute scripts: Export Package
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working-directory: src/UniTask
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: UniTask.unitypackage
path: ./src/UniTask/*.unitypackage

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name: Build-Release
on:
push:
tags:
- "[0-9]+.[0-9]+.[0-9]+*"
jobs:
build-dotnet:
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
# build CommandTools first (use dotnet run command in ZLogger.csproj)
- run: dotnet build -c Release ./tools/CommandTools/CommandTools.csproj
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
- run: dotnet test -c Release --no-build
- run: dotnet pack ./src/ZLogger/ZLogger.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }}
# Store artifacts.
- uses: actions/upload-artifact@v1
with:
name: nuget
path: ./src/ZLogger/bin/Release/ZLogger.${{ env.GIT_TAG }}.nupkg
build-unity:
strategy:
matrix:
unity: ['2019.3.9f1']
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps:
- run: apt update && apt install git -y
- uses: actions/checkout@v2
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
# Execute scripts: Export Package
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working-directory: src/ZLogger.Unity
env:
UNITY_PACKAGE_VERSION: ${{ env.GIT_TAG }}
# Store artifacts.
- uses: actions/upload-artifact@v1
with:
name: ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
path: ./src/ZLogger.Unity/ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
create-release:
needs: [build-dotnet, build-unity]
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
# setup dotnet for nuget push
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
# Create Releases
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Ver.${{ github.ref }}
# Download (All) Artifacts to current directory
- uses: actions/download-artifact@v2-preview
# Upload to NuGet
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage/ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
asset_name: ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
asset_content_type: application/octet-stream

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name: TOC Generator
on:
push:
paths:
- 'README.md'
jobs:
generateTOC:
name: TOC Generator
runs-on: ubuntu-latest
steps:
- uses: technote-space/toc-generator@v2.4.0
with:
TOC_TITLE: "## Table of Contents"