From c6b7d332b2383757432475f8fcd0f693196124db Mon Sep 17 00:00:00 2001 From: Yoshifumi Kawai Date: Wed, 12 Aug 2020 11:41:21 +0900 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 1272c00..5caf6cd 100644 --- a/README.md +++ b/README.md @@ -152,6 +152,8 @@ UniTask provides three pattern of extension methods. > Note: WithCancellation is returned from native timing of PlayerLoop but ToUniTask is returned from specified PlayerLoopTiming. Details of timing, see: [PlayerLoop](#playerloop) section. +> Note: AssetBundleRequest has `asset` and `allAssets`, in default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method. + The type of `UniTask` can use utility like `UniTask.WhenAll`, `UniTask.WhenAny`. It is like Task.WhenAll/WhenAny but return type is more useful, returns value tuple so can deconsrtuct each result and pass multiple type. ```csharp