Update README.md

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Yoshifumi Kawai 2020-08-05 15:55:09 +09:00 committed by GitHub
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@ -154,9 +154,7 @@ UniTask provides three pattern of extension methods.
The type of `UniTask` can use utility like `UniTask.WhenAll`, `UniTask.WhenAny`. It is like Task.WhenAll/WhenAny but return type is more useful, returns value tuple so can deconsrtuct each result and pass multiple type.
```csharp
public class SceneAssets
{
public SceneAssets()
public async UniTaskVoid LoadManyAsync()
{
// parallel load.
var (a, b, c) = await UniTask.WhenAll(
@ -170,7 +168,6 @@ public class SceneAssets
var resource = await Resources.LoadAsync<Sprite>(path);
return (resource as Sprite);
}
}
```
If you want to convert callback to UniTask, you can use `UniTaskCompletionSource<T>` that is the lightweight edition of `TaskCompletionSource<T>`.