Add UniTask.Yield(CancellationToken), NextFrame(CancellationToken)
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e57a4332ec
commit
cdda33a98e
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@ -20,12 +20,23 @@ namespace Cysharp.Threading.Tasks
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public partial struct UniTask
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{
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public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
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public static YieldAwaitable Yield()
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{
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// optimized for single continuation
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return new YieldAwaitable(PlayerLoopTiming.Update);
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}
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public static YieldAwaitable Yield(PlayerLoopTiming timing)
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{
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// optimized for single continuation
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return new YieldAwaitable(timing);
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}
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public static UniTask Yield(CancellationToken cancellationToken)
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{
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return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
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}
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public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
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{
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return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
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@ -34,11 +45,36 @@ namespace Cysharp.Threading.Tasks
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/// <summary>
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/// Similar as UniTask.Yield but guaranteed run on next frame.
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/// </summary>
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public static UniTask NextFrame(PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default)
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public static UniTask NextFrame()
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{
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return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
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}
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/// <summary>
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/// Similar as UniTask.Yield but guaranteed run on next frame.
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/// </summary>
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public static UniTask NextFrame(PlayerLoopTiming timing)
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{
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return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
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}
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/// <summary>
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/// Similar as UniTask.Yield but guaranteed run on next frame.
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/// </summary>
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public static UniTask NextFrame(CancellationToken cancellationToken)
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{
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return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
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}
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/// <summary>
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/// Similar as UniTask.Yield but guaranteed run on next frame.
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/// </summary>
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public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
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{
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return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
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}
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/// <summary>
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/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
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/// </summary>
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