Add TimeoutController

master
neuecc 2021-02-25 20:30:44 +09:00
parent 4710268e0a
commit dfd0fe9fe4
5 changed files with 305 additions and 16 deletions

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@ -41,6 +41,7 @@
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;

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@ -7,6 +7,7 @@ using System;
namespace Cysharp.Threading.Tasks namespace Cysharp.Threading.Tasks
{ {
public static class CancellationTokenSourceExtensions public static class CancellationTokenSourceExtensions
{ {
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update) public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)

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@ -0,0 +1,258 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using System;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks
{
// CancellationTokenSource itself can not reuse but CancelAfter(Timeout.InfiniteTimeSpan) allows reuse if did not reach timeout.
// Similar discussion:
// https://github.com/dotnet/runtime/issues/4694
// https://github.com/dotnet/runtime/issues/48492
// This TimeoutController emulate similar implementation, using CancelAfterSlim; to achieve zero allocation timeout.
public sealed class TimeoutController : IDisposable
{
CancellationTokenSource timeoutSource;
CancellationTokenSource linkedSource;
StoppableDelayRealtimePromise timeoutDelay;
readonly CancellationTokenSource originalLinkCancellationTokenSource;
public TimeoutController()
{
this.timeoutSource = new CancellationTokenSource();
this.originalLinkCancellationTokenSource = null;
this.linkedSource = null;
this.timeoutDelay = null;
}
public TimeoutController(CancellationTokenSource linkCancellationTokenSource)
{
this.timeoutSource = new CancellationTokenSource();
this.originalLinkCancellationTokenSource = linkCancellationTokenSource;
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, linkCancellationTokenSource.Token);
this.timeoutDelay = null;
}
public CancellationToken Timeout(TimeSpan timeout)
{
if (originalLinkCancellationTokenSource != null && originalLinkCancellationTokenSource.IsCancellationRequested)
{
return originalLinkCancellationTokenSource.Token;
}
if (timeoutSource.IsCancellationRequested)
{
timeoutSource.Dispose();
timeoutSource = new CancellationTokenSource();
if (linkedSource != null)
{
this.linkedSource.Cancel();
this.linkedSource.Dispose();
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, originalLinkCancellationTokenSource.Token);
}
}
if (timeoutDelay == null)
{
RunDelayAsync(timeout).Forget(); // timeoutDelay = ... in RunDelayAsync(immediately, before await)
}
else
{
timeoutDelay.RestartStopwatch(); // already running RunDelayAsync
}
return (linkedSource != null) ? linkedSource.Token : timeoutSource.Token;
}
public bool IsTimeout()
{
return timeoutSource.IsCancellationRequested;
}
public void Reset()
{
if (timeoutDelay != null)
{
timeoutDelay.Stop(); // stop delay, will finish RunDelayAsync
timeoutDelay = null;
}
}
async UniTaskVoid RunDelayAsync(TimeSpan timeout)
{
timeoutDelay = StoppableDelayRealtimePromise.Create(timeout, PlayerLoopTiming.Update, (linkedSource == null) ? CancellationToken.None : linkedSource.Token, out var version);
try
{
var reason = await new UniTask<DelayResult>(timeoutDelay, version);
if (reason == DelayResult.DelayCompleted)
{
// UnityEngine.Debug.Log("DEBUG:Timeout Complete, try to call timeoutSource.Cancel");
timeoutSource.Cancel();
}
else if (reason == DelayResult.LinkedTokenCanceled)
{
// UnityEngine.Debug.Log("DEBUG:LinkedSource IsCancellationRequested");
}
else if (reason == DelayResult.ExternalStopped)
{
// Reset(Promise.Stop) called, do nothing.
// UnityEngine.Debug.Log("DEBUG:Reset called");
}
}
finally
{
timeoutDelay = null;
}
}
public void Dispose()
{
if (timeoutDelay != null)
{
timeoutDelay.Stop();
}
timeoutSource.Dispose();
if (linkedSource != null)
{
linkedSource.Dispose();
}
}
enum DelayResult
{
LinkedTokenCanceled,
ExternalStopped,
DelayCompleted, // as Timeout.
}
// Stop + SuppressCancellationThrow.
sealed class StoppableDelayRealtimePromise : IUniTaskSource<DelayResult>, IPlayerLoopItem, ITaskPoolNode<StoppableDelayRealtimePromise>
{
static OperationCanceledException ExterenalStopException = new OperationCanceledException();
static TaskPool<StoppableDelayRealtimePromise> pool;
StoppableDelayRealtimePromise nextNode;
public ref StoppableDelayRealtimePromise NextNode => ref nextNode;
static StoppableDelayRealtimePromise()
{
TaskPool.RegisterSizeGetter(typeof(StoppableDelayRealtimePromise), () => pool.Size);
}
long delayTimeSpanTicks;
ValueStopwatch stopwatch;
CancellationToken cancellationToken;
bool externalStop;
UniTaskCompletionSourceCore<DelayResult> core;
StoppableDelayRealtimePromise()
{
}
public static StoppableDelayRealtimePromise Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
{
if (!pool.TryPop(out var result))
{
result = new StoppableDelayRealtimePromise();
}
result.stopwatch = ValueStopwatch.StartNew();
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
result.cancellationToken = cancellationToken;
result.externalStop = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void Stop()
{
externalStop = true;
}
public void RestartStopwatch()
{
stopwatch = ValueStopwatch.StartNew();
}
public DelayResult GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
TryReturn();
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
core.TrySetResult(DelayResult.LinkedTokenCanceled);
return false;
}
if (externalStop)
{
core.TrySetResult(DelayResult.ExternalStopped);
return false;
}
if (stopwatch.IsInvalid)
{
core.TrySetResult(DelayResult.DelayCompleted);
return false;
}
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
{
core.TrySetResult(DelayResult.DelayCompleted);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
stopwatch = default;
cancellationToken = default;
externalStop = false;
return pool.TryPush(this);
}
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6347ab34d2db6d744a654e8d62d96b96
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -547,8 +547,13 @@ public class SandboxMain : MonoBehaviour
Debug.Log("TestAsync Finished."); Debug.Log("TestAsync Finished.");
} }
CancellationTokenSource clickCancelSource = new CancellationTokenSource();
TimeoutController timeoutController;
async UniTaskVoid Start() async UniTaskVoid Start()
{ {
timeoutController = new TimeoutController(clickCancelSource);
var defaultLoop = PlayerLoop.GetDefaultPlayerLoop(); var defaultLoop = PlayerLoop.GetDefaultPlayerLoop();
PlayerLoopHelper.Initialize(ref defaultLoop, InjectPlayerLoopTimings.All); PlayerLoopHelper.Initialize(ref defaultLoop, InjectPlayerLoopTimings.All);
@ -558,29 +563,42 @@ public class SandboxMain : MonoBehaviour
okButton.onClick.AddListener(UniTask.UnityAction(async () => okButton.onClick.AddListener(UniTask.UnityAction(async () =>
{ {
PlayerLoopHelper.DumpCurrentPlayerLoop(); // try timeout
try
{
await UniTask.Delay(TimeSpan.FromSeconds(2), cancellationToken: timeoutController.Timeout(TimeSpan.FromSeconds(3)));
UnityEngine.Debug.Log("Delay Complete, Reset(and reuse).");
timeoutController.Reset();
}
catch (OperationCanceledException ex)
{
UnityEngine.Debug.Log("Timeout! FromTimeout?:" + timeoutController.IsTimeout());
_ = ex;
}
await UniTask.Yield(); await UniTask.Yield();
})); }));
cancelButton.onClick.AddListener(UniTask.UnityAction(async () => cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
{ {
await UniTask.Yield(PlayerLoopTiming.Initialization); clickCancelSource.Cancel();
RunCheck(PlayerLoopTiming.Initialization).Forget(); //RunCheck(PlayerLoopTiming.Initialization).Forget();
RunCheck(PlayerLoopTiming.LastInitialization).Forget(); //RunCheck(PlayerLoopTiming.LastInitialization).Forget();
RunCheck(PlayerLoopTiming.EarlyUpdate).Forget(); //RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget(); //RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
RunCheck(PlayerLoopTiming.FixedUpdate).Forget(); //RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget(); //RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
RunCheck(PlayerLoopTiming.PreUpdate).Forget(); //RunCheck(PlayerLoopTiming.PreUpdate).Forget();
RunCheck(PlayerLoopTiming.LastPreUpdate).Forget(); //RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
RunCheck(PlayerLoopTiming.Update).Forget(); //RunCheck(PlayerLoopTiming.Update).Forget();
RunCheck(PlayerLoopTiming.LastUpdate).Forget(); //RunCheck(PlayerLoopTiming.LastUpdate).Forget();
RunCheck(PlayerLoopTiming.PreLateUpdate).Forget(); //RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget(); //RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
RunCheck(PlayerLoopTiming.PostLateUpdate).Forget(); //RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget(); //RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
await UniTask.Yield();
})); }));
await UniTask.Yield(); await UniTask.Yield();