Optimize ContinuationQueue and PlayerLoopRunner iteration
- Fix failing to eliminate array bounds check in PlayerLoopRunner.RunCore - Reduce number of array bounds check of continuation iteration in ContinuationQueue.RunCoremaster
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a65f4da7a2
commit
ea950d8cec
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@ -170,8 +170,8 @@ namespace Cysharp.Threading.Tasks.Internal
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for (int i = 0; i < actionListCount; i++)
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for (int i = 0; i < actionListCount; i++)
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{
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{
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var action = actionList[i];
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actionList[i] = null;
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ref var action = ref actionList[i];//Reduce array bounds check
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try
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try
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{
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{
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@ -181,6 +181,7 @@ namespace Cysharp.Threading.Tasks.Internal
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{
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{
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UnityEngine.Debug.LogException(ex);
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UnityEngine.Debug.LogException(ex);
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}
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}
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action = null;
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}
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}
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{
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{
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@ -143,6 +143,7 @@ namespace Cysharp.Threading.Tasks.Internal
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{
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{
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var j = tail - 1;
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var j = tail - 1;
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var loopItems = this.loopItems;
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// eliminate array-bound check for i
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// eliminate array-bound check for i
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for (int i = 0; i < loopItems.Length; i++)
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for (int i = 0; i < loopItems.Length; i++)
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{
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{
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