Add AsyncReactiveProperty
parent
859eaa2278
commit
ee58aab0a9
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@ -28,6 +28,7 @@
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..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs;
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..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.uGUI.cs;
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..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs;
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..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
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" />
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</ItemGroup>
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@ -0,0 +1,120 @@
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using Cysharp.Threading.Tasks.Linq;
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using System;
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using System.Threading;
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namespace Cysharp.Threading.Tasks
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{
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public interface IAsyncReadOnlyReactiveProperty<T> : IUniTaskAsyncEnumerable<T>
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{
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T Value { get; }
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}
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public interface IAsyncReactiveProperty<T> : IAsyncReadOnlyReactiveProperty<T>
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{
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new T Value { get; set; }
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}
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[Serializable]
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public class AsyncReactiveProperty<T> : IUniTaskAsyncEnumerable<T>, IDisposable
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{
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TriggerEvent<T> triggerEvent;
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#if UNITY_2018_3_OR_NEWER
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[UnityEngine.SerializeField]
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#endif
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T latestValue;
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public T Value
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{
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get
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{
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return latestValue;
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}
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set
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{
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this.latestValue = value;
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triggerEvent.SetResult(value);
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}
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}
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public AsyncReactiveProperty(T value)
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{
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this.latestValue = value;
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this.triggerEvent = default;
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}
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public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken)
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{
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return new Enumerator(this, cancellationToken);
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}
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public void Dispose()
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{
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triggerEvent.SetCanceled(CancellationToken.None);
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}
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sealed class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, IResolveCancelPromise<T>
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{
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static Action<object> cancellationCallback = CancellationCallback;
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readonly AsyncReactiveProperty<T> parent;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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T value;
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bool isDisposed;
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public Enumerator(AsyncReactiveProperty<T> parent, CancellationToken cancellationToken)
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{
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this.parent = parent;
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this.cancellationToken = cancellationToken;
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parent.triggerEvent.Add(this);
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TaskTracker.TrackActiveTask(this, 3);
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if (cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
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}
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}
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public T Current => value;
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public UniTask<bool> MoveNextAsync()
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{
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completionSource.Reset();
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return new UniTask<bool>(this, completionSource.Version);
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}
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public UniTask DisposeAsync()
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{
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if (!isDisposed)
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{
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isDisposed = true;
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TaskTracker.RemoveTracking(this);
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completionSource.TrySetCanceled(cancellationToken);
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parent.triggerEvent.Remove(this);
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}
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return default;
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}
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public bool TrySetResult(T value)
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{
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this.value = value;
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completionSource.TrySetResult(true);
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return true;
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}
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public bool TrySetCanceled(CancellationToken cancellationToken = default)
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{
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DisposeAsync().Forget();
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return true;
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}
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static void CancellationCallback(object state)
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{
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var self = (Enumerator)state;
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self.DisposeAsync().Forget();
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8ef320b87f537ee4fb2282e765dc6166
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,229 @@
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using Cysharp.Threading.Tasks.Internal;
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using System;
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using System.Threading;
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namespace Cysharp.Threading.Tasks
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{
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public interface ITriggerEvent<T>
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{
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void SetResult(T value);
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void SetCanceled(CancellationToken cancellationToken);
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void Add(IResolveCancelPromise<T> handler);
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void Remove(IResolveCancelPromise<T> handler);
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}
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// be careful to use, itself is struct.
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public struct TriggerEvent<T> : ITriggerEvent<T>
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{
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// optimize: many cases, handler is single.
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IResolveCancelPromise<T> singleHandler;
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IResolveCancelPromise<T>[] handlers;
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// when running(in TrySetResult), does not add immediately.
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bool isRunning;
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IResolveCancelPromise<T> waitHandler;
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MinimumQueue<IResolveCancelPromise<T>> waitQueue;
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public void SetResult(T value)
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{
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isRunning = true;
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if (singleHandler != null)
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{
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try
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{
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singleHandler.TrySetResult(value);
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}
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catch (Exception ex)
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{
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#if UNITY_2018_3_OR_NEWER
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UnityEngine.Debug.LogException(ex);
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#else
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Console.WriteLine(ex);
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#endif
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}
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}
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if (handlers != null)
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{
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for (int i = 0; i < handlers.Length; i++)
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{
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if (handlers[i] != null)
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{
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try
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{
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handlers[i].TrySetResult(value);
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}
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catch (Exception ex)
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{
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handlers[i] = null;
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#if UNITY_2018_3_OR_NEWER
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UnityEngine.Debug.LogException(ex);
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#else
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Console.WriteLine(ex);
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#endif
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}
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}
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}
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}
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isRunning = false;
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if (waitHandler != null)
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{
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var h = waitHandler;
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waitHandler = null;
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Add(h);
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}
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if (waitQueue != null)
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{
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while (waitQueue.Count != 0)
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{
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Add(waitQueue.Dequeue());
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}
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}
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}
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public void SetCanceled(CancellationToken cancellationToken)
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{
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isRunning = true;
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if (singleHandler != null)
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{
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try
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{
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((ICancelPromise)singleHandler).TrySetCanceled(cancellationToken);
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}
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catch (Exception ex)
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{
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#if UNITY_2018_3_OR_NEWER
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UnityEngine.Debug.LogException(ex);
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#else
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Console.WriteLine(ex);
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#endif
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}
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}
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if (handlers != null)
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{
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for (int i = 0; i < handlers.Length; i++)
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{
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if (handlers[i] != null)
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{
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try
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{
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((ICancelPromise)handlers[i]).TrySetCanceled(cancellationToken);
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}
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catch (Exception ex)
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{
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#if UNITY_2018_3_OR_NEWER
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UnityEngine.Debug.LogException(ex);
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#else
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Console.WriteLine(ex);
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#endif
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handlers[i] = null;
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}
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}
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}
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}
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isRunning = false;
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if (waitHandler != null)
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{
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var h = waitHandler;
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waitHandler = null;
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Add(h);
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}
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if (waitQueue != null)
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{
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while (waitQueue.Count != 0)
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{
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Add(waitQueue.Dequeue());
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}
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}
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}
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public void Add(IResolveCancelPromise<T> handler)
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{
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if (isRunning)
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{
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if (waitHandler == null)
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{
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waitHandler = handler;
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return;
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}
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if (waitQueue == null)
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{
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waitQueue = new MinimumQueue<IResolveCancelPromise<T>>(4);
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}
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waitQueue.Enqueue(handler);
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return;
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}
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if (singleHandler == null)
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{
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singleHandler = handler;
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}
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else
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{
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if (handlers == null)
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{
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handlers = new IResolveCancelPromise<T>[4];
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}
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// check empty
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for (int i = 0; i < handlers.Length; i++)
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{
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if (handlers[i] == null)
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{
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handlers[i] = handler;
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return;
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}
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}
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// full, ensure capacity
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var last = handlers.Length;
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{
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EnsureCapacity(ref handlers);
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handlers[last] = handler;
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}
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}
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}
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static void EnsureCapacity(ref IResolveCancelPromise<T>[] array)
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{
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var newSize = array.Length * 2;
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var newArray = new IResolveCancelPromise<T>[newSize];
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Array.Copy(array, 0, newArray, 0, array.Length);
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array = newArray;
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}
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public void Remove(IResolveCancelPromise<T> handler)
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{
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if (singleHandler == handler)
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{
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singleHandler = null;
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}
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else
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{
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if (handlers != null)
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{
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for (int i = 0; i < handlers.Length; i++)
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{
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if (handlers[i] == handler)
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{
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// fill null.
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handlers[i] = null;
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return;
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}
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f68b22bb8f66f5c4885f9bd3c4fc43ed
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -1,6 +1,5 @@
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using Cysharp.Threading.Tasks.Internal;
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using Cysharp.Threading.Tasks.Linq;
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using System;
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using System.Threading;
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@ -25,7 +24,7 @@ namespace Cysharp.Threading.Tasks.Triggers
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if (calledDestroy) return;
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calledDestroy = true;
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triggerEvent.TrySetCanceled(CancellationToken.None);
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triggerEvent.SetCanceled(CancellationToken.None);
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}
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internal void AddHandler(IResolveCancelPromise<T> handler)
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protected void RaiseEvent(T value)
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{
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triggerEvent.TrySetResult(value);
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triggerEvent.SetResult(value);
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}
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public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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@ -284,207 +283,4 @@ namespace Cysharp.Threading.Tasks.Triggers
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core.OnCompleted(continuation, state, token);
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}
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}
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// be careful to use, itself is struct.
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public struct TriggerEvent<T>
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{
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// optimize: many cases, handler is single.
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IResolveCancelPromise<T> singleHandler;
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IResolveCancelPromise<T>[] handlers;
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// when running(in TrySetResult), does not add immediately.
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bool isRunning;
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IResolveCancelPromise<T> waitHandler;
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MinimumQueue<IResolveCancelPromise<T>> waitQueue;
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public bool TrySetResult(T value)
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{
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isRunning = true;
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if (singleHandler != null)
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{
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try
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{
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singleHandler.TrySetResult(value);
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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if (handlers != null)
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{
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for (int i = 0; i < handlers.Length; i++)
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{
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if (handlers[i] != null)
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{
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try
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{
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handlers[i].TrySetResult(value);
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}
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catch (Exception ex)
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{
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handlers[i] = null;
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Debug.LogException(ex);
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}
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}
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}
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}
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isRunning = false;
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if (waitHandler != null)
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{
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var h = waitHandler;
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waitHandler = null;
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Add(h);
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}
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if (waitQueue != null)
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{
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while (waitQueue.Count != 0)
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{
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Add(waitQueue.Dequeue());
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}
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}
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return true;
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}
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public bool TrySetCanceled(CancellationToken cancellationToken)
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{
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isRunning = true;
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if (singleHandler != null)
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{
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try
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{
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((ICancelPromise)singleHandler).TrySetCanceled(cancellationToken);
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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if (handlers != null)
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{
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for (int i = 0; i < handlers.Length; i++)
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{
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if (handlers[i] != null)
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{
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try
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{
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((ICancelPromise)handlers[i]).TrySetCanceled(cancellationToken);
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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handlers[i] = null;
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}
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}
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}
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}
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isRunning = false;
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if (waitHandler != null)
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{
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var h = waitHandler;
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waitHandler = null;
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Add(h);
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}
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if (waitQueue != null)
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{
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while (waitQueue.Count != 0)
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{
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Add(waitQueue.Dequeue());
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}
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}
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return true;
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}
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public void Add(IResolveCancelPromise<T> handler)
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{
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if (isRunning)
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{
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if (waitHandler == null)
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{
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waitHandler = handler;
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return;
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}
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if (waitQueue == null)
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{
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waitQueue = new MinimumQueue<IResolveCancelPromise<T>>(4);
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}
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waitQueue.Enqueue(handler);
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return;
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}
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if (singleHandler == null)
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{
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singleHandler = handler;
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}
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else
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{
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if (handlers == null)
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{
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handlers = new IResolveCancelPromise<T>[4];
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}
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|
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// check empty
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for (int i = 0; i < handlers.Length; i++)
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{
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if (handlers[i] == null)
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{
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handlers[i] = handler;
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return;
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}
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}
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|
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// full, ensure capacity
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var last = handlers.Length;
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{
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EnsureCapacity(ref handlers);
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handlers[last] = handler;
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}
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}
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}
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static void EnsureCapacity(ref IResolveCancelPromise<T>[] array)
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{
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var newSize = array.Length * 2;
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var newArray = new IResolveCancelPromise<T>[newSize];
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Array.Copy(array, 0, newArray, 0, array.Length);
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array = newArray;
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}
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|
||||
public void Remove(IResolveCancelPromise<T> handler)
|
||||
{
|
||||
if (singleHandler == handler)
|
||||
{
|
||||
singleHandler = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (handlers != null)
|
||||
{
|
||||
for (int i = 0; i < handlers.Length; i++)
|
||||
{
|
||||
if (handlers[i] == handler)
|
||||
{
|
||||
// fill null.
|
||||
handlers[i] = null;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,8 @@
|
|||
{
|
||||
"name": "UniTask",
|
||||
"references": [
|
||||
"Unity.ResourceManager"
|
||||
"Unity.ResourceManager",
|
||||
"Unity.TextMeshPro"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
@ -15,6 +16,11 @@
|
|||
"name": "com.unity.addressables",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
|
|
|
@ -0,0 +1,263 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class UnityBindingExtensions
|
||||
{
|
||||
// <string> -> Text
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
var e = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
bool moveNext;
|
||||
try
|
||||
{
|
||||
moveNext = await e.MoveNextAsync();
|
||||
repeat = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException) return;
|
||||
|
||||
if (rebindOnError && !repeat)
|
||||
{
|
||||
repeat = true;
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
|
||||
goto BIND_AGAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (!moveNext) return;
|
||||
|
||||
text.text = e.Current;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// <T> -> Text
|
||||
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo<T>(this AsyncReactiveProperty<T> source, Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
var e = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
bool moveNext;
|
||||
try
|
||||
{
|
||||
moveNext = await e.MoveNextAsync();
|
||||
repeat = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException) return;
|
||||
|
||||
if (rebindOnError && !repeat)
|
||||
{
|
||||
repeat = true;
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
|
||||
goto BIND_AGAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (!moveNext) return;
|
||||
|
||||
text.text = e.Current.ToString();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// <bool> -> Selectable
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<bool> source, Selectable selectable, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, selectable, selectable.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<bool> source, Selectable selectable, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, selectable, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<bool> source, Selectable selectable, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
var e = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
bool moveNext;
|
||||
try
|
||||
{
|
||||
moveNext = await e.MoveNextAsync();
|
||||
repeat = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException) return;
|
||||
|
||||
if (rebindOnError && !repeat)
|
||||
{
|
||||
repeat = true;
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
|
||||
goto BIND_AGAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (!moveNext) return;
|
||||
|
||||
|
||||
selectable.interactable = e.Current;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TMP
|
||||
|
||||
#if UNITASK_TEXTMESHPRO_SUPPORT
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
var e = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
bool moveNext;
|
||||
try
|
||||
{
|
||||
moveNext = await e.MoveNextAsync();
|
||||
repeat = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException) return;
|
||||
|
||||
if (rebindOnError && !repeat)
|
||||
{
|
||||
repeat = true;
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
|
||||
goto BIND_AGAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (!moveNext) return;
|
||||
|
||||
text.text = e.Current;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 090b20e3528552b4a8d751f7df525c2b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -14,6 +14,7 @@ using Unity.Jobs;
|
|||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public struct MyJob : IJob
|
||||
{
|
||||
|
@ -39,187 +40,9 @@ public enum MyEnum
|
|||
|
||||
|
||||
|
||||
public interface IAsyncReadOnlyReactiveProperty<T> : IUniTaskAsyncEnumerable<T>
|
||||
{
|
||||
T Value { get; }
|
||||
}
|
||||
|
||||
|
||||
public interface IAsyncReactiveProperty<T> : IAsyncReadOnlyReactiveProperty<T>
|
||||
{
|
||||
new T Value { get; set; }
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public struct AsyncValueReactiveProperty<T> : IUniTaskAsyncEnumerable<T>
|
||||
{
|
||||
TriggerEvent<T> triggerEvent;
|
||||
|
||||
[SerializeField]
|
||||
T latestValue;
|
||||
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
return latestValue;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.latestValue = value;
|
||||
triggerEvent.TrySetResult(value);
|
||||
}
|
||||
}
|
||||
|
||||
public AsyncValueReactiveProperty(T value)
|
||||
{
|
||||
this.latestValue = value;
|
||||
this.triggerEvent = default;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken)
|
||||
{
|
||||
return new Enumerator(triggerEvent, cancellationToken);
|
||||
}
|
||||
|
||||
public class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, IResolveCancelPromise<T>
|
||||
{
|
||||
static Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
readonly TriggerEvent<T> triggerEvent;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
T value;
|
||||
|
||||
public Enumerator(TriggerEvent<T> triggerEvent, CancellationToken cancellationToken)
|
||||
{
|
||||
this.triggerEvent = triggerEvent;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
triggerEvent.Add(this);
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
|
||||
}
|
||||
}
|
||||
|
||||
public T Current => value;
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
triggerEvent.TrySetCanceled(cancellationToken);
|
||||
triggerEvent.Remove(this);
|
||||
return default;
|
||||
}
|
||||
|
||||
public bool TrySetResult(T value)
|
||||
{
|
||||
this.value = value;
|
||||
return triggerEvent.TrySetResult(value);
|
||||
}
|
||||
|
||||
public bool TrySetCanceled(CancellationToken cancellationToken = default)
|
||||
{
|
||||
DisposeAsync().Forget();
|
||||
return true;
|
||||
}
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (Enumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static partial class UnityUIComponentExtensions
|
||||
{
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
var e = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
bool moveNext;
|
||||
try
|
||||
{
|
||||
moveNext = await e.MoveNextAsync();
|
||||
repeat = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException) return;
|
||||
|
||||
if (rebindOnError && !repeat)
|
||||
{
|
||||
repeat = true;
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
|
||||
goto BIND_AGAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (!moveNext) return;
|
||||
|
||||
text.text = e.Current;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
|
||||
//{
|
||||
// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
|
||||
//{
|
||||
// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
|
||||
//{
|
||||
// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
public static class MyClass
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -230,7 +53,6 @@ public static class MyClass
|
|||
|
||||
|
||||
|
||||
|
||||
public class SandboxMain : MonoBehaviour
|
||||
{
|
||||
public Button okButton;
|
||||
|
@ -239,6 +61,9 @@ public class SandboxMain : MonoBehaviour
|
|||
|
||||
CancellationTokenSource cts;
|
||||
|
||||
public AsyncReactiveProperty<int> RP1;
|
||||
|
||||
|
||||
UniTaskCompletionSource ucs;
|
||||
async UniTask<int> FooAsync()
|
||||
{
|
||||
|
@ -300,7 +125,7 @@ public class SandboxMain : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
async void Start()
|
||||
void Start()
|
||||
{
|
||||
Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.Full);
|
||||
Application.SetStackTraceLogType(LogType.Exception, StackTraceLogType.Full);
|
||||
|
@ -309,6 +134,13 @@ public class SandboxMain : MonoBehaviour
|
|||
//ShowPlayerLoop.DumpPlayerLoop("Current", playerLoop);
|
||||
|
||||
|
||||
RP1 = new AsyncReactiveProperty<int>(999);
|
||||
|
||||
|
||||
|
||||
RP1.Select(x => x * x).BindTo(text);
|
||||
|
||||
|
||||
//Update2().Forget();
|
||||
|
||||
//RunStandardDelayAsync().Forget();
|
||||
|
@ -342,17 +174,6 @@ public class SandboxMain : MonoBehaviour
|
|||
// UniTaskAsyncEnumerable.EveryUpdate(PlayerLoopTiming.FixedUpdate)
|
||||
|
||||
|
||||
this.GetAsyncUpdateTrigger().ForEachAsync(_ =>
|
||||
{
|
||||
UnityEngine.Debug.Log("Update Trigger 1");
|
||||
}).Forget();
|
||||
|
||||
|
||||
this.GetAsyncUpdateTrigger().ForEachAsync(_ =>
|
||||
{
|
||||
UnityEngine.Debug.Log("Update Trigger 2");
|
||||
}).Forget();
|
||||
|
||||
//await UniTask.Yield(PlayerLoopTiming.Update);
|
||||
//Debug.Log("Start:" + Time.frameCount);
|
||||
|
||||
|
@ -433,6 +254,9 @@ public class SandboxMain : MonoBehaviour
|
|||
okButton.onClick.AddListener(() =>
|
||||
{
|
||||
// FooAsync().Forget();
|
||||
|
||||
RP1.Value += 3;
|
||||
|
||||
});
|
||||
|
||||
cancelButton.onClick.AddListener(() =>
|
||||
|
|
Loading…
Reference in New Issue