remove legacy UniTask(occurs many compile error)

master
Yoshifumi Kawai 2020-04-19 03:24:53 +09:00
parent 86fa934510
commit ef248e2e0a
10 changed files with 136 additions and 2102 deletions

View File

@ -17,7 +17,7 @@ public class SandboxMain : MonoBehaviour
CancellationTokenSource cts;
UniTaskCompletionSource2 ucs;
UniTaskCompletionSource ucs;
void Start()
{
@ -38,7 +38,7 @@ public class SandboxMain : MonoBehaviour
Application.logMessageReceived += Application_logMessageReceived;
ucs = new UniTaskCompletionSource2();
ucs = new UniTaskCompletionSource();
okButton.onClick.AddListener(async () =>
{
@ -60,7 +60,7 @@ public class SandboxMain : MonoBehaviour
text.text += "\n" + condition;
}
async UniTask2 OuterAsync(bool b)
async UniTask OuterAsync(bool b)
{
UnityEngine.Debug.Log("START OUTER");
@ -72,14 +72,14 @@ public class SandboxMain : MonoBehaviour
// throw new InvalidOperationException("NAZO ERROR!?"); // error!?
}
async UniTask2 InnerAsync(bool b)
async UniTask InnerAsync(bool b)
{
if (b)
{
UnityEngine.Debug.Log("Start delay:" + Time.frameCount);
await UniTask2.DelayFrame(60);
await UniTask.DelayFrame(60);
UnityEngine.Debug.Log("End delay:" + Time.frameCount);
await UniTask2.DelayFrame(60);
await UniTask.DelayFrame(60);
UnityEngine.Debug.Log("Onemore end delay:" + Time.frameCount);
}
else

View File

@ -10,274 +10,8 @@ using System.Security;
namespace UniRx.Async.CompilerServices
{
// TODO:Remove
public struct AsyncUniTaskMethodBuilder
{
UniTaskCompletionSource promise;
Action moveNext;
// 1. Static Create method.
[DebuggerHidden]
public static AsyncUniTaskMethodBuilder Create()
{
var builder = new AsyncUniTaskMethodBuilder();
return builder;
}
// 2. TaskLike Task property.
[DebuggerHidden]
public UniTask Task
{
get
{
if (promise != null)
{
return promise.Task;
}
if (moveNext == null)
{
return UniTask.CompletedTask;
}
else
{
promise = new UniTaskCompletionSource();
return promise.Task;
}
}
}
// 3. SetException
[DebuggerHidden]
public void SetException(Exception exception)
{
if (promise == null)
{
promise = new UniTaskCompletionSource();
}
if (exception is OperationCanceledException ex)
{
promise.TrySetCanceled(ex);
}
else
{
promise.TrySetException(exception);
}
}
// 4. SetResult
[DebuggerHidden]
public void SetResult()
{
if (moveNext == null)
{
}
else
{
if (promise == null)
{
promise = new UniTaskCompletionSource();
}
promise.TrySetResult();
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
if (promise == null)
{
promise = new UniTaskCompletionSource(); // built future.
}
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.OnCompleted(moveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
if (promise == null)
{
promise = new UniTaskCompletionSource(); // built future.
}
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.UnsafeOnCompleted(moveNext);
}
// 7. Start
[DebuggerHidden]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
}
}
// TODO:Remove
public struct AsyncUniTaskMethodBuilder<T>
{
T result;
UniTaskCompletionSource<T> promise;
Action moveNext;
// 1. Static Create method.
[DebuggerHidden]
public static AsyncUniTaskMethodBuilder<T> Create()
{
var builder = new AsyncUniTaskMethodBuilder<T>();
return builder;
}
// 2. TaskLike Task property.
[DebuggerHidden]
public UniTask<T> Task
{
get
{
if (promise != null)
{
return new UniTask<T>(promise);
}
if (moveNext == null)
{
return new UniTask<T>(result);
}
else
{
promise = new UniTaskCompletionSource<T>();
return new UniTask<T>(promise);
}
}
}
// 3. SetException
[DebuggerHidden]
public void SetException(Exception exception)
{
if (promise == null)
{
promise = new UniTaskCompletionSource<T>();
}
if (exception is OperationCanceledException ex)
{
promise.TrySetCanceled(ex);
}
else
{
promise.TrySetException(exception);
}
}
// 4. SetResult
[DebuggerHidden]
public void SetResult(T result)
{
if (moveNext == null)
{
this.result = result;
}
else
{
if (promise == null)
{
promise = new UniTaskCompletionSource<T>();
}
promise.TrySetResult(result);
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
if (promise == null)
{
promise = new UniTaskCompletionSource<T>(); // built future.
}
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.OnCompleted(moveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (moveNext == null)
{
if (promise == null)
{
promise = new UniTaskCompletionSource<T>(); // built future.
}
var runner = new MoveNextRunner<TStateMachine>();
moveNext = runner.Run;
runner.StateMachine = stateMachine; // set after create delegate.
}
awaiter.UnsafeOnCompleted(moveNext);
}
// 7. Start
[DebuggerHidden]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
}
}
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTask2MethodBuilder
public struct AsyncUniTaskMethodBuilder
{
// cache items.
AutoResetUniTaskCompletionSource promise;
@ -286,13 +20,13 @@ namespace UniRx.Async.CompilerServices
// 1. Static Create method.
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncUniTask2MethodBuilder Create()
public static AsyncUniTaskMethodBuilder Create()
{
return default;
}
// 2. TaskLike Task property.
public UniTask2 Task
public UniTask Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -305,7 +39,7 @@ namespace UniRx.Async.CompilerServices
if (runner == null)
{
return UniTask2.CompletedTask;
return UniTask.CompletedTask;
}
promise = AutoResetUniTaskCompletionSource.Create();
@ -363,7 +97,7 @@ namespace UniRx.Async.CompilerServices
}
if (runner == null)
{
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
@ -382,7 +116,7 @@ namespace UniRx.Async.CompilerServices
}
if (runner == null)
{
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
@ -405,7 +139,7 @@ namespace UniRx.Async.CompilerServices
}
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTask2MethodBuilder<T>
public struct AsyncUniTaskMethodBuilder<T>
{
// cache items.
AutoResetUniTaskCompletionSource<T> promise;
@ -415,14 +149,14 @@ namespace UniRx.Async.CompilerServices
// 1. Static Create method.
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncUniTask2MethodBuilder<T> Create()
public static AsyncUniTaskMethodBuilder<T> Create()
{
return default;
}
// 2. TaskLike Task property.
[DebuggerHidden]
public UniTask2<T> Task
public UniTask<T> Task
{
get
{
@ -433,7 +167,7 @@ namespace UniRx.Async.CompilerServices
if (runner == null)
{
return UniTask2.FromResult(result);
return UniTask.FromResult(result);
}
promise = AutoResetUniTaskCompletionSource<T>.Create();
@ -494,7 +228,7 @@ namespace UniRx.Async.CompilerServices
}
if (runner == null)
{
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
@ -513,7 +247,7 @@ namespace UniRx.Async.CompilerServices
}
if (runner == null)
{
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);

View File

@ -66,7 +66,7 @@ namespace UniRx.Async.CompilerServices
{
if (runner == null)
{
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);
@ -81,7 +81,7 @@ namespace UniRx.Async.CompilerServices
{
if (runner == null)
{
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
}
awaiter.OnCompleted(runner.CallMoveNext);

View File

@ -9,43 +9,30 @@ using UniRx.Async.Internal;
namespace UniRx.Async.CompilerServices
{
// TODO: Remove it.
internal class MoveNextRunner<TStateMachine>
where TStateMachine : IAsyncStateMachine
{
public TStateMachine StateMachine;
[DebuggerHidden]
public void Run()
{
StateMachine.MoveNext();
}
}
internal interface IMoveNextRunner
{
Action CallMoveNext { get; }
void Return();
}
internal class MoveNextRunner2<TStateMachine> : IMoveNextRunner, IPromisePoolItem
internal class MoveNextRunner<TStateMachine> : IMoveNextRunner, IPromisePoolItem
where TStateMachine : IAsyncStateMachine
{
static PromisePool<MoveNextRunner2<TStateMachine>> pool = new PromisePool<MoveNextRunner2<TStateMachine>>();
static PromisePool<MoveNextRunner<TStateMachine>> pool = new PromisePool<MoveNextRunner<TStateMachine>>();
TStateMachine stateMachine;
internal readonly Action callMoveNext;
public Action CallMoveNext => callMoveNext;
MoveNextRunner2()
MoveNextRunner()
{
callMoveNext = MoveNext;
}
public static MoveNextRunner2<TStateMachine> Create(ref TStateMachine stateMachine)
public static MoveNextRunner<TStateMachine> Create(ref TStateMachine stateMachine)
{
var result = pool.TryRent() ?? new MoveNextRunner2<TStateMachine>();
var result = pool.TryRent() ?? new MoveNextRunner<TStateMachine>();
result.stateMachine = stateMachine;
return result;
}

View File

@ -8,14 +8,6 @@ namespace UniRx.Async
{
// UnityEngine Bridges.
public partial struct UniTask2
{
public static IEnumerator ToCoroutine(Func<UniTask2> taskFactory)
{
return taskFactory().ToCoroutine();
}
}
public partial struct UniTask
{
public static IEnumerator ToCoroutine(Func<UniTask> taskFactory)

View File

@ -9,31 +9,30 @@ using UnityEngine;
namespace UniRx.Async
{
// TODO:rename
public partial struct UniTask2
public partial struct UniTask
{
public static YieldAwaitable2 Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
// optimized for single continuation
return new YieldAwaitable2(timing);
return new YieldAwaitable(timing);
}
public static UniTask2 Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
{
return new UniTask2(YieldPromise.Create(timing, cancellationToken, out var token), token);
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
}
public static UniTask2 DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (delayFrameCount < 0)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
}
return new UniTask2(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
}
public static UniTask2 Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
if (delayTimeSpan < TimeSpan.Zero)
@ -42,11 +41,11 @@ namespace UniRx.Async
}
return (ignoreTimeScale)
? new UniTask2(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
: new UniTask2(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
}
public static UniTask2 Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (delayTimeSpan < TimeSpan.Zero)
{
@ -54,8 +53,8 @@ namespace UniRx.Async
}
return (ignoreTimeScale)
? new UniTask2(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
: new UniTask2(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
}
class YieldPromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
@ -405,244 +404,6 @@ namespace UniRx.Async
}
}
// TODO:rename
public struct YieldAwaitable2
{
readonly PlayerLoopTiming timing;
public YieldAwaitable2(PlayerLoopTiming timing)
{
this.timing = timing;
}
public Awaiter GetAwaiter()
{
return new Awaiter(timing);
}
public UniTask2 ToUniTask()
{
return UniTask2.Yield(timing, CancellationToken.None);
}
public struct Awaiter : ICriticalNotifyCompletion
{
readonly PlayerLoopTiming timing;
public Awaiter(PlayerLoopTiming timing)
{
this.timing = timing;
}
public bool IsCompleted => false;
public void GetResult() { }
public void OnCompleted(Action continuation)
{
PlayerLoopHelper.AddContinuation(timing, continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
PlayerLoopHelper.AddContinuation(timing, continuation);
}
}
}
// TODO:remove
public partial struct UniTask
{
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
// optimized for single continuation
return new YieldAwaitable(timing);
}
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
{
return new UniTask(new YieldPromise(timing, cancellationToken));
}
public static UniTask<int> DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (delayFrameCount < 0)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
}
var source = new DelayFramePromise(delayFrameCount, delayTiming, cancellationToken);
return source.Task;
}
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
if (delayTimeSpan < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayTimeSpan:" + delayTimeSpan);
}
return (ignoreTimeScale)
? new DelayIgnoreTimeScalePromise(delayTimeSpan, delayTiming, cancellationToken).Task
: new DelayPromise(delayTimeSpan, delayTiming, cancellationToken).Task;
}
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (delayTimeSpan < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayTimeSpan:" + delayTimeSpan);
}
return (ignoreTimeScale)
? new DelayIgnoreTimeScalePromise(delayTimeSpan, delayTiming, cancellationToken).Task
: new DelayPromise(delayTimeSpan, delayTiming, cancellationToken).Task;
}
class YieldPromise : PlayerLoopReusablePromiseBase
{
public YieldPromise(PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 2)
{
}
protected override void OnRunningStart()
{
}
public override bool MoveNext()
{
Complete();
if (cancellationToken.IsCancellationRequested)
{
TrySetCanceled();
}
else
{
TrySetResult();
}
return false;
}
}
class DelayFramePromise : PlayerLoopReusablePromiseBase<int>
{
readonly int delayFrameCount;
int currentFrameCount;
public DelayFramePromise(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 2)
{
this.delayFrameCount = delayFrameCount;
this.currentFrameCount = 0;
}
protected override void OnRunningStart()
{
currentFrameCount = 0;
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
Complete();
TrySetCanceled();
return false;
}
if (currentFrameCount == delayFrameCount)
{
Complete();
TrySetResult(currentFrameCount);
return false;
}
currentFrameCount++;
return true;
}
}
class DelayPromise : PlayerLoopReusablePromiseBase
{
readonly float delayFrameTimeSpan;
float elapsed;
public DelayPromise(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 2)
{
this.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
}
protected override void OnRunningStart()
{
this.elapsed = 0.0f;
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
Complete();
TrySetCanceled();
return false;
}
elapsed += Time.deltaTime;
if (elapsed >= delayFrameTimeSpan)
{
Complete();
TrySetResult();
return false;
}
return true;
}
}
class DelayIgnoreTimeScalePromise : PlayerLoopReusablePromiseBase
{
readonly float delayFrameTimeSpan;
float elapsed;
public DelayIgnoreTimeScalePromise(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 2)
{
this.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
}
protected override void OnRunningStart()
{
this.elapsed = 0.0f;
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
Complete();
TrySetCanceled();
return false;
}
elapsed += Time.unscaledDeltaTime;
if (elapsed >= delayFrameTimeSpan)
{
Complete();
TrySetResult();
return false;
}
return true;
}
}
}
// TODO:remove
public struct YieldAwaitable
{
readonly PlayerLoopTiming timing;

View File

@ -7,11 +7,11 @@ using UnityEngine.Events;
namespace UniRx.Async
{
public partial struct UniTask2
public partial struct UniTask
{
static readonly UniTask2 CanceledUniTask = new Func<UniTask2>(() =>
static readonly UniTask CanceledUniTask = new Func<UniTask>(() =>
{
var promise = new UniTaskCompletionSource2();
var promise = new UniTaskCompletionSource();
promise.SetCanceled(CancellationToken.None);
promise.MarkHandled();
return promise.Task;
@ -19,41 +19,41 @@ namespace UniRx.Async
static class CanceledUniTaskCache<T>
{
public static readonly UniTask2<T> Task;
public static readonly UniTask<T> Task;
static CanceledUniTaskCache()
{
var promise = new UniTaskCompletionSource2<T>();
var promise = new UniTaskCompletionSource<T>();
promise.SetCanceled(CancellationToken.None);
promise.MarkHandled();
Task = promise.Task;
}
}
public static readonly UniTask2 CompletedTask = new UniTask2();
public static readonly UniTask CompletedTask = new UniTask();
public static UniTask2 FromException(Exception ex)
public static UniTask FromException(Exception ex)
{
var promise = new UniTaskCompletionSource2();
var promise = new UniTaskCompletionSource();
promise.SetException(ex);
promise.MarkHandled();
return promise.Task;
}
public static UniTask2<T> FromException<T>(Exception ex)
public static UniTask<T> FromException<T>(Exception ex)
{
var promise = new UniTaskCompletionSource2<T>();
var promise = new UniTaskCompletionSource<T>();
promise.SetException(ex);
promise.MarkHandled();
return promise.Task;
}
public static UniTask2<T> FromResult<T>(T value)
public static UniTask<T> FromResult<T>(T value)
{
return new UniTask2<T>(value);
return new UniTask<T>(value);
}
public static UniTask2 FromCanceled(CancellationToken cancellationToken = default)
public static UniTask FromCanceled(CancellationToken cancellationToken = default)
{
if (cancellationToken == CancellationToken.None)
{
@ -61,14 +61,14 @@ namespace UniRx.Async
}
else
{
var promise = new UniTaskCompletionSource2();
var promise = new UniTaskCompletionSource();
promise.SetCanceled(cancellationToken);
promise.MarkHandled();
return promise.Task;
}
}
public static UniTask2<T> FromCanceled<T>(CancellationToken cancellationToken = default)
public static UniTask<T> FromCanceled<T>(CancellationToken cancellationToken = default)
{
if (cancellationToken == CancellationToken.None)
{
@ -76,7 +76,7 @@ namespace UniRx.Async
}
else
{
var promise = new UniTaskCompletionSource2<T>();
var promise = new UniTaskCompletionSource<T>();
promise.SetCanceled(cancellationToken);
promise.MarkHandled();
return promise.Task;
@ -120,143 +120,15 @@ namespace UniRx.Async
}
}
// TODO:remove
public partial struct UniTask
{
static readonly UniTask CanceledUniTask = new Func<UniTask>(() =>
{
var promise = new UniTaskCompletionSource<AsyncUnit>();
promise.TrySetCanceled();
promise.MarkHandled();
return new UniTask(promise);
})();
public static UniTask CompletedTask
{
get
{
return new UniTask();
}
}
public static UniTask FromException(Exception ex)
{
var promise = new UniTaskCompletionSource<AsyncUnit>();
promise.TrySetException(ex);
promise.MarkHandled();
return new UniTask(promise);
}
public static UniTask<T> FromException<T>(Exception ex)
{
var promise = new UniTaskCompletionSource<T>();
promise.TrySetException(ex);
promise.MarkHandled();
return new UniTask<T>(promise);
}
public static UniTask<T> FromResult<T>(T value)
{
return new UniTask<T>(value);
}
public static UniTask FromCanceled()
{
return CanceledUniTask;
}
public static UniTask<T> FromCanceled<T>()
{
return CanceledUniTaskCache<T>.Task;
}
public static UniTask FromCanceled(CancellationToken token)
{
var promise = new UniTaskCompletionSource<AsyncUnit>();
promise.TrySetException(new OperationCanceledException(token));
promise.MarkHandled();
return new UniTask(promise);
}
public static UniTask<T> FromCanceled<T>(CancellationToken token)
{
var promise = new UniTaskCompletionSource<T>();
promise.TrySetException(new OperationCanceledException(token));
promise.MarkHandled();
return new UniTask<T>(promise);
}
/// <summary>shorthand of new UniTask[T](Func[UniTask[T]] factory)</summary>
public static UniTask<T> Lazy<T>(Func<UniTask<T>> factory)
{
return new UniTask<T>(factory);
}
/// <summary>
/// helper of create add UniTaskVoid to delegate.
/// For example: FooEvent += () => UniTask.Void(async () => { /* */ })
/// </summary>
public static void Void(Func<UniTask> asyncAction)
{
asyncAction().Forget();
}
public static Action VoidAction(Func<UniTask> asyncAction)
{
return () => Void(asyncAction);
}
public static UnityAction VoidUnityAction(Func<UniTask> asyncAction)
{
return () => Void(asyncAction);
}
/// <summary>
/// helper of create add UniTaskVoid to delegate.
/// For example: FooEvent += (sender, e) => UniTask.Void(async arg => { /* */ }, (sender, e))
/// </summary>
public static void Void<T>(Func<T, UniTask> asyncAction, T state)
{
asyncAction(state).Forget();
}
static class CanceledUniTaskCache<T>
{
public static readonly UniTask<T> Task;
static CanceledUniTaskCache()
{
var promise = new UniTaskCompletionSource<T>();
promise.TrySetCanceled();
promise.MarkHandled();
Task = new UniTask<T>(promise);
}
}
}
// TODO:remove
internal static class CompletedTasks
{
public static readonly UniTask Completed = new UniTask();
public static readonly UniTask<AsyncUnit> AsyncUnit = UniTask.FromResult(UniRx.Async.AsyncUnit.Default);
public static readonly UniTask<bool> True = UniTask.FromResult(true);
public static readonly UniTask<bool> False = UniTask.FromResult(false);
public static readonly UniTask<int> Zero = UniTask.FromResult(0);
public static readonly UniTask<int> MinusOne = UniTask.FromResult(-1);
public static readonly UniTask<int> One = UniTask.FromResult(1);
}
// TODO:rename
internal static class CompletedTasks2
{
public static readonly UniTask2 Completed = new UniTask2();
public static readonly UniTask2<AsyncUnit> AsyncUnit = UniTask2.FromResult(UniRx.Async.AsyncUnit.Default);
public static readonly UniTask2<bool> True = UniTask2.FromResult(true);
public static readonly UniTask2<bool> False = UniTask2.FromResult(false);
public static readonly UniTask2<int> Zero = UniTask2.FromResult(0);
public static readonly UniTask2<int> MinusOne = UniTask2.FromResult(-1);
public static readonly UniTask2<int> One = UniTask2.FromResult(1);
}
}
#endif

View File

@ -25,15 +25,15 @@ namespace UniRx.Async
/// <summary>
/// Lightweight unity specified task-like object.
/// </summary>
[AsyncMethodBuilder(typeof(AsyncUniTask2MethodBuilder))]
public readonly partial struct UniTask2
[AsyncMethodBuilder(typeof(AsyncUniTaskMethodBuilder))]
public readonly partial struct UniTask
{
readonly IUniTaskSource source;
readonly short token;
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public UniTask2(IUniTaskSource source, short token)
public UniTask(IUniTaskSource source, short token)
{
this.source = source;
this.token = token;
@ -60,12 +60,12 @@ namespace UniRx.Async
/// <summary>
/// returns (bool IsCanceled) instead of throws OperationCanceledException.
/// </summary>
public UniTask2<bool> SuppressCancellationThrow()
public UniTask<bool> SuppressCancellationThrow()
{
var status = Status;
if (status == AwaiterStatus.Succeeded) return CompletedTasks2.False;
if (status == AwaiterStatus.Canceled) return CompletedTasks2.True;
return new UniTask2<bool>(new IsCanceledSource(source), token);
if (status == AwaiterStatus.Succeeded) return CompletedTasks.False;
if (status == AwaiterStatus.Canceled) return CompletedTasks.True;
return new UniTask<bool>(new IsCanceledSource(source), token);
}
public override string ToString()
@ -77,7 +77,7 @@ namespace UniRx.Async
/// <summary>
/// Memoizing inner IValueTaskSource. The result UniTask can await multiple.
/// </summary>
public UniTask2 Preserve()
public UniTask Preserve()
{
if (source == null)
{
@ -85,21 +85,21 @@ namespace UniRx.Async
}
else
{
return new UniTask2(new MemoizeSource(source), token);
return new UniTask(new MemoizeSource(source), token);
}
}
public static implicit operator UniTask2<AsyncUnit>(UniTask2 task)
public static implicit operator UniTask<AsyncUnit>(UniTask task)
{
if (task.source == null) return CompletedTasks2.AsyncUnit;
if (task.source == null) return CompletedTasks.AsyncUnit;
var status = task.source.GetStatus(task.token);
if (status.IsCompletedSuccessfully())
{
return CompletedTasks2.AsyncUnit;
return CompletedTasks.AsyncUnit;
}
return new UniTask2<AsyncUnit>(new AsyncUnitSource(task.source), task.token);
return new UniTask<AsyncUnit>(new AsyncUnitSource(task.source), task.token);
}
class AsyncUnitSource : IUniTaskSource<AsyncUnit>
@ -261,11 +261,11 @@ namespace UniRx.Async
public readonly struct Awaiter : ICriticalNotifyCompletion
{
readonly UniTask2 task;
readonly UniTask task;
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Awaiter(in UniTask2 task)
public Awaiter(in UniTask task)
{
this.task = task;
}
@ -336,8 +336,8 @@ namespace UniRx.Async
/// <summary>
/// Lightweight unity specified task-like object.
/// </summary>
[AsyncMethodBuilder(typeof(AsyncUniTask2MethodBuilder<>))]
public readonly struct UniTask2<T>
[AsyncMethodBuilder(typeof(AsyncUniTaskMethodBuilder<>))]
public readonly struct UniTask<T>
{
readonly IUniTaskSource<T> source;
readonly T result;
@ -345,7 +345,7 @@ namespace UniRx.Async
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public UniTask2(T result)
public UniTask(T result)
{
this.source = default;
this.token = default;
@ -354,7 +354,7 @@ namespace UniRx.Async
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public UniTask2(IUniTaskSource<T> source, short token)
public UniTask(IUniTaskSource<T> source, short token)
{
this.source = source;
this.token = token;
@ -381,7 +381,7 @@ namespace UniRx.Async
/// <summary>
/// Memoizing inner IValueTaskSource. The result UniTask can await multiple.
/// </summary>
public UniTask2<T> Preserve()
public UniTask<T> Preserve()
{
if (source == null)
{
@ -389,34 +389,34 @@ namespace UniRx.Async
}
else
{
return new UniTask2<T>(new MemoizeSource(source), token);
return new UniTask<T>(new MemoizeSource(source), token);
}
}
public static implicit operator UniTask2(UniTask2<T> task)
public static implicit operator UniTask(UniTask<T> task)
{
if (task.source == null) return UniTask2.CompletedTask;
if (task.source == null) return UniTask.CompletedTask;
var status = task.source.GetStatus(task.token);
if (status.IsCompletedSuccessfully())
{
return UniTask2.CompletedTask;
return UniTask.CompletedTask;
}
return new UniTask2(task.source, task.token);
return new UniTask(task.source, task.token);
}
/// <summary>
/// returns (bool IsCanceled, T Result) instead of throws OperationCanceledException.
/// </summary>
public UniTask2<(bool IsCanceled, T Result)> SuppressCancellationThrow()
public UniTask<(bool IsCanceled, T Result)> SuppressCancellationThrow()
{
if (source == null)
{
return new UniTask2<(bool IsCanceled, T Result)>((false, result));
return new UniTask<(bool IsCanceled, T Result)>((false, result));
}
return new UniTask2<(bool, T)>(new IsCanceledSource(source), token);
return new UniTask<(bool, T)>(new IsCanceledSource(source), token);
}
public override string ToString()
@ -568,11 +568,11 @@ namespace UniRx.Async
public readonly struct Awaiter : ICriticalNotifyCompletion
{
readonly UniTask2<T> task;
readonly UniTask<T> task;
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Awaiter(in UniTask2<T> task)
public Awaiter(in UniTask<T> task)
{
this.task = task;
}
@ -649,472 +649,6 @@ namespace UniRx.Async
}
}
}
/// <summary>
/// Lightweight unity specified task-like object.
/// </summary>
[AsyncMethodBuilder(typeof(AsyncUniTaskMethodBuilder))]
public partial struct UniTask : IEquatable<UniTask>
{
static readonly UniTask<AsyncUnit> DefaultAsyncUnitTask = new UniTask<AsyncUnit>(AsyncUnit.Default);
readonly IAwaiter awaiter;
[DebuggerHidden]
public UniTask(IAwaiter awaiter)
{
this.awaiter = awaiter;
}
[DebuggerHidden]
public UniTask(Func<UniTask> factory)
{
this.awaiter = new LazyPromise(factory);
}
[DebuggerHidden]
public AwaiterStatus Status
{
get
{
return awaiter == null ? AwaiterStatus.Succeeded : awaiter.Status;
}
}
[DebuggerHidden]
public bool IsCompleted
{
get
{
return awaiter == null ? true : awaiter.IsCompleted;
}
}
[DebuggerHidden]
public void GetResult()
{
if (awaiter != null)
{
awaiter.GetResult();
}
}
[DebuggerHidden]
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
/// <summary>
/// returns (bool IsCanceled) instead of throws OperationCanceledException.
/// </summary>
public UniTask<bool> SuppressCancellationThrow()
{
var status = Status;
if (status == AwaiterStatus.Succeeded) return CompletedTasks.False;
if (status == AwaiterStatus.Canceled) return CompletedTasks.True;
return new UniTask<bool>(new IsCanceledAwaiter(awaiter));
}
public bool Equals(UniTask other)
{
if (this.awaiter == null && other.awaiter == null)
{
return true;
}
else if (this.awaiter != null && other.awaiter != null)
{
return this.awaiter == other.awaiter;
}
else
{
return false;
}
}
public override int GetHashCode()
{
if (this.awaiter == null)
{
return 0;
}
else
{
return this.awaiter.GetHashCode();
}
}
public override string ToString()
{
return (this.awaiter == null) ? "()"
: (this.awaiter.Status == AwaiterStatus.Succeeded) ? "()"
: "(" + this.awaiter.Status + ")";
}
public static implicit operator UniTask<AsyncUnit>(UniTask task)
{
if (task.awaiter != null)
{
if (task.awaiter.IsCompleted)
{
return DefaultAsyncUnitTask;
}
else
{
// UniTask<T> -> UniTask is free but UniTask -> UniTask<T> requires wrapping cost.
return new UniTask<AsyncUnit>(new AsyncUnitAwaiter(task.awaiter));
}
}
else
{
return DefaultAsyncUnitTask;
}
}
class AsyncUnitAwaiter : IAwaiter<AsyncUnit>
{
readonly IAwaiter awaiter;
public AsyncUnitAwaiter(IAwaiter awaiter)
{
this.awaiter = awaiter;
}
public bool IsCompleted => awaiter.IsCompleted;
public AwaiterStatus Status => awaiter.Status;
public AsyncUnit GetResult()
{
awaiter.GetResult();
return AsyncUnit.Default;
}
public void OnCompleted(Action continuation)
{
awaiter.OnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
awaiter.UnsafeOnCompleted(continuation);
}
void IAwaiter.GetResult()
{
awaiter.GetResult();
}
}
class IsCanceledAwaiter : IAwaiter<bool>
{
readonly IAwaiter awaiter;
public IsCanceledAwaiter(IAwaiter awaiter)
{
this.awaiter = awaiter;
}
public bool IsCompleted => awaiter.IsCompleted;
public AwaiterStatus Status => awaiter.Status;
public bool GetResult()
{
if (awaiter.Status == AwaiterStatus.Canceled)
{
return true;
}
awaiter.GetResult();
return false;
}
public void OnCompleted(Action continuation)
{
awaiter.OnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
awaiter.UnsafeOnCompleted(continuation);
}
void IAwaiter.GetResult()
{
awaiter.GetResult();
}
}
public struct Awaiter : IAwaiter
{
readonly UniTask task;
[DebuggerHidden]
public Awaiter(UniTask task)
{
this.task = task;
}
[DebuggerHidden]
public bool IsCompleted => task.IsCompleted;
[DebuggerHidden]
public AwaiterStatus Status => task.Status;
[DebuggerHidden]
public void GetResult() => task.GetResult();
[DebuggerHidden]
public void OnCompleted(Action continuation)
{
if (task.awaiter != null)
{
task.awaiter.OnCompleted(continuation);
}
else
{
continuation();
}
}
[DebuggerHidden]
public void UnsafeOnCompleted(Action continuation)
{
if (task.awaiter != null)
{
task.awaiter.UnsafeOnCompleted(continuation);
}
else
{
continuation();
}
}
}
}
/// <summary>
/// Lightweight unity specified task-like object.
/// </summary>
[AsyncMethodBuilder(typeof(AsyncUniTaskMethodBuilder<>))]
public struct UniTask<T> : IEquatable<UniTask<T>>
{
readonly T result;
readonly IAwaiter<T> awaiter;
[DebuggerHidden]
public UniTask(T result)
{
this.result = result;
this.awaiter = null;
}
[DebuggerHidden]
public UniTask(IAwaiter<T> awaiter)
{
this.result = default(T);
this.awaiter = awaiter;
}
[DebuggerHidden]
public UniTask(Func<UniTask<T>> factory)
{
this.result = default(T);
this.awaiter = new LazyPromise<T>(factory);
}
[DebuggerHidden]
public AwaiterStatus Status
{
get
{
return awaiter == null ? AwaiterStatus.Succeeded : awaiter.Status;
}
}
[DebuggerHidden]
public bool IsCompleted
{
get
{
return awaiter == null ? true : awaiter.IsCompleted;
}
}
[DebuggerHidden]
public T Result
{
get
{
if (awaiter == null)
{
return result;
}
else
{
return awaiter.GetResult();
}
}
}
[DebuggerHidden]
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
/// <summary>
/// returns (bool IsCanceled, T Result) instead of throws OperationCanceledException.
/// </summary>
public UniTask<(bool IsCanceled, T Result)> SuppressCancellationThrow()
{
var status = Status;
if (status == AwaiterStatus.Succeeded)
{
return new UniTask<(bool, T)>((false, Result));
}
else if (status == AwaiterStatus.Canceled)
{
return new UniTask<(bool, T)>((true, default(T)));
}
return new UniTask<(bool, T)>(new IsCanceledAwaiter(awaiter));
}
public bool Equals(UniTask<T> other)
{
if (this.awaiter == null && other.awaiter == null)
{
return EqualityComparer<T>.Default.Equals(this.result, other.result);
}
else if (this.awaiter != null && other.awaiter != null)
{
return this.awaiter == other.awaiter;
}
else
{
return false;
}
}
public override int GetHashCode()
{
if (this.awaiter == null)
{
if (result == null) return 0;
return result.GetHashCode();
}
else
{
return this.awaiter.GetHashCode();
}
}
public override string ToString()
{
return (this.awaiter == null) ? result.ToString()
: (this.awaiter.Status == AwaiterStatus.Succeeded) ? this.awaiter.GetResult().ToString()
: "(" + this.awaiter.Status + ")";
}
public static implicit operator UniTask(UniTask<T> task)
{
if (task.awaiter != null)
{
return new UniTask(task.awaiter);
}
else
{
return new UniTask();
}
}
class IsCanceledAwaiter : IAwaiter<(bool, T)>
{
readonly IAwaiter<T> awaiter;
public IsCanceledAwaiter(IAwaiter<T> awaiter)
{
this.awaiter = awaiter;
}
public bool IsCompleted => awaiter.IsCompleted;
public AwaiterStatus Status => awaiter.Status;
public (bool, T) GetResult()
{
if (awaiter.Status == AwaiterStatus.Canceled)
{
return (true, default(T));
}
return (false, awaiter.GetResult());
}
public void OnCompleted(Action continuation)
{
awaiter.OnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
awaiter.UnsafeOnCompleted(continuation);
}
void IAwaiter.GetResult()
{
awaiter.GetResult();
}
}
public struct Awaiter : IAwaiter<T>
{
readonly UniTask<T> task;
[DebuggerHidden]
public Awaiter(in UniTask<T> task)
{
this.task = task;
}
[DebuggerHidden]
public bool IsCompleted => task.IsCompleted;
[DebuggerHidden]
public AwaiterStatus Status => task.Status;
[DebuggerHidden]
void IAwaiter.GetResult() => GetResult();
[DebuggerHidden]
public T GetResult() => task.Result;
[DebuggerHidden]
public void OnCompleted(Action continuation)
{
if (task.awaiter != null)
{
task.awaiter.OnCompleted(continuation);
}
else
{
continuation();
}
}
[DebuggerHidden]
public void UnsafeOnCompleted(Action continuation)
{
if (task.awaiter != null)
{
task.awaiter.UnsafeOnCompleted(continuation);
}
else
{
continuation();
}
}
}
}
}
#endif

View File

@ -2,7 +2,6 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
@ -12,52 +11,24 @@ using UniRx.Async.Internal;
namespace UniRx.Async
{
// TODO: Remove all?
internal class ExceptionHolder
{
ExceptionDispatchInfo exception;
bool calledGet = false;
public ExceptionHolder(ExceptionDispatchInfo exception)
{
this.exception = exception;
}
public ExceptionDispatchInfo GetException()
{
if (!calledGet)
{
calledGet = true;
GC.SuppressFinalize(this);
}
return exception;
}
~ExceptionHolder()
{
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
}
}
public interface IResolvePromise
{
bool TrySetResult();
void SetResult();
}
public interface IResolvePromise<T>
{
bool TrySetResult(T value);
void SetResult(T value);
}
public interface IRejectPromise
{
bool TrySetException(Exception exception);
void SetException(Exception exception);
}
public interface ICancelPromise
{
bool TrySetCanceled();
void SetCanceled(CancellationToken cancellationToken = default);
}
public interface IPromise<T> : IResolvePromise<T>, IRejectPromise, ICancelPromise
@ -68,350 +39,6 @@ namespace UniRx.Async
{
}
public class UniTaskCompletionSource : IAwaiter, IPromise
{
// State(= AwaiterStatus)
const int Pending = 0;
const int Succeeded = 1;
const int Faulted = 2;
const int Canceled = 3;
int state = 0;
bool handled = false;
ExceptionHolder exception;
object continuation; // action or list
AwaiterStatus IAwaiter.Status => (AwaiterStatus)state;
bool IAwaiter.IsCompleted => state != Pending;
public UniTask Task => new UniTask(this);
public UniTaskCompletionSource()
{
TaskTracker.TrackActiveTask(this, 2);
}
[Conditional("UNITY_EDITOR")]
internal void MarkHandled()
{
if (!handled)
{
handled = true;
TaskTracker.RemoveTracking(this);
}
}
void IAwaiter.GetResult()
{
MarkHandled();
if (state == Succeeded)
{
return;
}
else if (state == Faulted)
{
exception.GetException().Throw();
}
else if (state == Canceled)
{
if (exception != null)
{
exception.GetException().Throw(); // guranteed operation canceled exception.
}
throw new OperationCanceledException();
}
else // Pending
{
throw new NotSupportedException("UniTask does not allow call GetResult directly when task not completed. Please use 'await'.");
}
}
void ICriticalNotifyCompletion.UnsafeOnCompleted(Action action)
{
if (Interlocked.CompareExchange(ref continuation, (object)action, null) == null)
{
if (state != Pending)
{
TryInvokeContinuation();
}
}
else
{
var c = continuation;
if (c is Action)
{
var list = new List<Action>();
list.Add((Action)c);
list.Add(action);
if (Interlocked.CompareExchange(ref continuation, list, c) == c)
{
goto TRYINVOKE;
}
}
var l = (List<Action>)continuation;
lock (l)
{
l.Add(action);
}
TRYINVOKE:
if (state != Pending)
{
TryInvokeContinuation();
}
}
}
void TryInvokeContinuation()
{
var c = Interlocked.Exchange(ref continuation, null);
if (c != null)
{
if (c is Action)
{
((Action)c).Invoke();
}
else
{
var l = (List<Action>)c;
var cnt = l.Count;
for (int i = 0; i < cnt; i++)
{
l[i].Invoke();
}
}
}
}
public bool TrySetResult()
{
if (Interlocked.CompareExchange(ref state, Succeeded, Pending) == Pending)
{
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetException(Exception exception)
{
if (Interlocked.CompareExchange(ref state, Faulted, Pending) == Pending)
{
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetCanceled()
{
if (Interlocked.CompareExchange(ref state, Canceled, Pending) == Pending)
{
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetCanceled(OperationCanceledException exception)
{
if (Interlocked.CompareExchange(ref state, Canceled, Pending) == Pending)
{
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
TryInvokeContinuation();
return true;
}
return false;
}
void INotifyCompletion.OnCompleted(Action continuation)
{
((ICriticalNotifyCompletion)this).UnsafeOnCompleted(continuation);
}
}
public class UniTaskCompletionSource<T> : IAwaiter<T>, IPromise<T>
{
// State(= AwaiterStatus)
const int Pending = 0;
const int Succeeded = 1;
const int Faulted = 2;
const int Canceled = 3;
int state = 0;
T value;
bool handled = false;
ExceptionHolder exception;
object continuation; // action or list
bool IAwaiter.IsCompleted => state != Pending;
public UniTask<T> Task => new UniTask<T>(this);
public UniTask UnitTask => new UniTask(this);
AwaiterStatus IAwaiter.Status => (AwaiterStatus)state;
public UniTaskCompletionSource()
{
TaskTracker.TrackActiveTask(this, 2);
}
[Conditional("UNITY_EDITOR")]
internal void MarkHandled()
{
if (!handled)
{
handled = true;
TaskTracker.RemoveTracking(this);
}
}
T IAwaiter<T>.GetResult()
{
MarkHandled();
if (state == Succeeded)
{
return value;
}
else if (state == Faulted)
{
exception.GetException().Throw();
}
else if (state == Canceled)
{
if (exception != null)
{
exception.GetException().Throw(); // guranteed operation canceled exception.
}
throw new OperationCanceledException();
}
else // Pending
{
throw new NotSupportedException("UniTask does not allow call GetResult directly when task not completed. Please use 'await'.");
}
return default(T);
}
void ICriticalNotifyCompletion.UnsafeOnCompleted(Action action)
{
if (Interlocked.CompareExchange(ref continuation, (object)action, null) == null)
{
if (state != Pending)
{
TryInvokeContinuation();
}
}
else
{
var c = continuation;
if (c is Action)
{
var list = new List<Action>();
list.Add((Action)c);
list.Add(action);
if (Interlocked.CompareExchange(ref continuation, list, c) == c)
{
goto TRYINVOKE;
}
}
var l = (List<Action>)continuation;
lock (l)
{
l.Add(action);
}
TRYINVOKE:
if (state != Pending)
{
TryInvokeContinuation();
}
}
}
void TryInvokeContinuation()
{
var c = Interlocked.Exchange(ref continuation, null);
if (c != null)
{
if (c is Action)
{
((Action)c).Invoke();
}
else
{
var l = (List<Action>)c;
var cnt = l.Count;
for (int i = 0; i < cnt; i++)
{
l[i].Invoke();
}
}
}
}
public bool TrySetResult(T value)
{
if (Interlocked.CompareExchange(ref state, Succeeded, Pending) == Pending)
{
this.value = value;
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetException(Exception exception)
{
if (Interlocked.CompareExchange(ref state, Faulted, Pending) == Pending)
{
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetCanceled()
{
if (Interlocked.CompareExchange(ref state, Canceled, Pending) == Pending)
{
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetCanceled(OperationCanceledException exception)
{
if (Interlocked.CompareExchange(ref state, Canceled, Pending) == Pending)
{
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
TryInvokeContinuation();
return true;
}
return false;
}
void IAwaiter.GetResult()
{
((IAwaiter<T>)this).GetResult();
}
void INotifyCompletion.OnCompleted(Action continuation)
{
((ICriticalNotifyCompletion)this).UnsafeOnCompleted(continuation);
}
}
[StructLayout(LayoutKind.Auto)]
public struct UniTaskCompletionSourceCore<TResult>
{
@ -602,12 +229,22 @@ namespace UniRx.Async
}
}
public class UniTaskCompletionSource2 : IUniTaskSource
internal static class UniTaskCompletionSourceCoreShared // separated out of generic to avoid unnecessary duplication
{
internal static readonly Action<object> s_sentinel = CompletionSentinel;
private static void CompletionSentinel(object _) // named method to aid debugging
{
throw new InvalidOperationException("The sentinel delegate should never be invoked.");
}
}
public class UniTaskCompletionSource : IUniTaskSource, IPromise
{
UniTaskCompletionSourceCore<AsyncUnit> core;
bool handled = false;
public UniTaskCompletionSource2()
public UniTaskCompletionSource()
{
TaskTracker2.TrackActiveTask(this, 2);
}
@ -622,11 +259,11 @@ namespace UniRx.Async
}
}
public UniTask2 Task
public UniTask Task
{
get
{
return new UniTask2(this, core.Version);
return new UniTask(this, core.Version);
}
}
@ -674,14 +311,14 @@ namespace UniRx.Async
core.OnCompleted(continuation, state, token);
}
~UniTaskCompletionSource2()
~UniTaskCompletionSource()
{
// clear error information.
core.Reset();
}
}
public class AutoResetUniTaskCompletionSource : IUniTaskSource, IPromisePoolItem
public class AutoResetUniTaskCompletionSource : IUniTaskSource, IPromisePoolItem, IPromise
{
static readonly PromisePool<AutoResetUniTaskCompletionSource> pool = new PromisePool<AutoResetUniTaskCompletionSource>();
@ -722,11 +359,11 @@ namespace UniRx.Async
return source;
}
public UniTask2 Task
public UniTask Task
{
get
{
return new UniTask2(this, core.Version);
return new UniTask(this, core.Version);
}
}
@ -737,7 +374,7 @@ namespace UniRx.Async
public void SetCanceled(CancellationToken cancellationToken = default)
{
core.SetCancellation(cancellationToken);
core.SetCanceled(cancellationToken);
}
public void SetException(Exception exception)
@ -789,12 +426,12 @@ namespace UniRx.Async
}
}
public class UniTaskCompletionSource2<T> : IUniTaskSource<T>
public class UniTaskCompletionSource<T> : IUniTaskSource<T>, IPromise<T>
{
UniTaskCompletionSourceCore<T> core;
bool handled = false;
public UniTaskCompletionSource2()
public UniTaskCompletionSource()
{
TaskTracker2.TrackActiveTask(this, 2);
}
@ -809,11 +446,11 @@ namespace UniRx.Async
}
}
public UniTask2<T> Task
public UniTask<T> Task
{
get
{
return new UniTask2<T>(this, core.Version);
return new UniTask<T>(this, core.Version);
}
}
@ -831,7 +468,7 @@ namespace UniRx.Async
public void SetCanceled(CancellationToken cancellationToken = default)
{
core.SetCancellation(cancellationToken);
core.SetCanceled(cancellationToken);
}
public void SetException(Exception exception)
@ -865,14 +502,14 @@ namespace UniRx.Async
core.OnCompleted(continuation, state, token);
}
~UniTaskCompletionSource2()
~UniTaskCompletionSource()
{
// clear error information.
core.Reset();
}
}
public class AutoResetUniTaskCompletionSource<T> : IUniTaskSource<T>, IPromisePoolItem
public class AutoResetUniTaskCompletionSource<T> : IUniTaskSource<T>, IPromisePoolItem, IPromise<T>
{
static readonly PromisePool<AutoResetUniTaskCompletionSource<T>> pool = new PromisePool<AutoResetUniTaskCompletionSource<T>>();
@ -892,7 +529,7 @@ namespace UniRx.Async
public static AutoResetUniTaskCompletionSource<T> CreateFromCanceled(CancellationToken cancellationToken, out short token)
{
var source = Create();
source.SetCancellation(cancellationToken);
source.SetCanceled(cancellationToken);
token = source.core.Version;
return source;
}
@ -913,11 +550,11 @@ namespace UniRx.Async
return source;
}
public UniTask2<T> Task
public UniTask<T> Task
{
get
{
return new UniTask2<T>(this, core.Version);
return new UniTask<T>(this, core.Version);
}
}
@ -928,7 +565,7 @@ namespace UniRx.Async
public void SetCanceled(CancellationToken cancellationToken = default)
{
core.SetCancellation(cancellationToken);
core.SetCanceled(cancellationToken);
}
public void SetException(Exception exception)
@ -983,16 +620,6 @@ namespace UniRx.Async
}
}
}
internal static class UniTaskCompletionSourceCoreShared // separated out of generic to avoid unnecessary duplication
{
internal static readonly Action<object> s_sentinel = CompletionSentinel;
private static void CompletionSentinel(object _) // named method to aid debugging
{
throw new InvalidOperationException("The sentinel delegate should never be invoked.");
}
}
}
#endif

View File

@ -10,12 +10,12 @@ using UniRx.Async.Internal;
namespace UniRx.Async
{
public static partial class UniTaskExtensions2
public static partial class UniTaskExtensions
{
/// <summary>
/// Convert UniTask -> UniTask[AsyncUnit].
/// </summary>
public static UniTask2<AsyncUnit> AsAsyncUnitUniTask(this UniTask2 task)
public static UniTask<AsyncUnit> AsAsyncUnitUniTask(this UniTask task)
{
// use implicit conversion
return task;
@ -24,7 +24,7 @@ namespace UniRx.Async
/// <summary>
/// Convert UniTask[T] -> UniTask.
/// </summary>
public static UniTask2 AsUniTask<T>(this UniTask2<T> task)
public static UniTask AsUniTask<T>(this UniTask<T> task)
{
// use implicit conversion
return task;
@ -33,13 +33,13 @@ namespace UniRx.Async
/// <summary>
/// Convert Task[T] -> UniTask[T].
/// </summary>
public static UniTask2<T> AsUniTask<T>(this Task<T> task, bool useCurrentSynchronizationContext = true)
public static UniTask<T> AsUniTask<T>(this Task<T> task, bool useCurrentSynchronizationContext = true)
{
var promise = new UniTaskCompletionSource2<T>();
var promise = new UniTaskCompletionSource<T>();
task.ContinueWith((x, state) =>
{
var p = (UniTaskCompletionSource2<T>)state;
var p = (UniTaskCompletionSource<T>)state;
switch (x.Status)
{
@ -63,13 +63,13 @@ namespace UniRx.Async
/// <summary>
/// Convert Task -> UniTask.
/// </summary>
public static UniTask2 AsUniTask(this Task task, bool useCurrentSynchronizationContext = true)
public static UniTask AsUniTask(this Task task, bool useCurrentSynchronizationContext = true)
{
var promise = new UniTaskCompletionSource2();
var promise = new UniTaskCompletionSource();
task.ContinueWith((x, state) =>
{
var p = (UniTaskCompletionSource2)state;
var p = (UniTaskCompletionSource)state;
switch (x.Status)
{
@ -90,7 +90,7 @@ namespace UniRx.Async
return promise.Task;
}
public static Task<T> AsTask<T>(this UniTask2<T> task)
public static Task<T> AsTask<T>(this UniTask<T> task)
{
try
{
@ -112,7 +112,7 @@ namespace UniRx.Async
awaiter.SourceOnCompleted(state =>
{
var (inTcs, inAwaiter) = ((TaskCompletionSource<T>, UniTask2<T>.Awaiter))state;
var (inTcs, inAwaiter) = ((TaskCompletionSource<T>, UniTask<T>.Awaiter))state;
try
{
var result = inAwaiter.GetResult();
@ -132,7 +132,7 @@ namespace UniRx.Async
}
}
public static Task AsTask(this UniTask2 task)
public static Task AsTask(this UniTask task)
{
try
{
@ -154,7 +154,7 @@ namespace UniRx.Async
awaiter.SourceOnCompleted(state =>
{
var (inTcs, inAwaiter) = ((TaskCompletionSource<object>, UniTask2.Awaiter))state;
var (inTcs, inAwaiter) = ((TaskCompletionSource<object>, UniTask.Awaiter))state;
try
{
inAwaiter.GetResult();
@ -174,481 +174,6 @@ namespace UniRx.Async
}
}
public static IEnumerator ToCoroutine<T>(this UniTask2<T> task, Action<T> resultHandler = null, Action<Exception> exceptionHandler = null)
{
return new ToCoroutineEnumerator<T>(task, resultHandler, exceptionHandler);
}
public static IEnumerator ToCoroutine(this UniTask2 task, Action<Exception> exceptionHandler = null)
{
return new ToCoroutineEnumerator(task, exceptionHandler);
}
public static UniTask Timeout(this UniTask2 task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
return Timeout(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
}
// TODO: require UniTask2.Delay, WhenAny, etc...
public static async UniTask<T> Timeout<T>(this UniTask2<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
// left, right both suppress operation canceled exception.
var delayCancellationTokenSource = new CancellationTokenSource();
var timeoutTask = (UniTask)UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming).SuppressCancellationThrow();
var (hasValue, value) = await UniTask.WhenAny(task.SuppressCancellationThrow(), timeoutTask);
if (!hasValue)
{
if (taskCancellationTokenSource != null)
{
taskCancellationTokenSource.Cancel();
taskCancellationTokenSource.Dispose();
}
throw new TimeoutException("Exceed Timeout:" + timeout);
}
else
{
delayCancellationTokenSource.Cancel();
delayCancellationTokenSource.Dispose();
}
if (value.IsCanceled)
{
Error.ThrowOperationCanceledException();
}
return value.Result;
}
/// <summary>
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
/// </summary>
public static async UniTask2<bool> TimeoutWithoutException(this UniTask2 task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
var v = await TimeoutWithoutException(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
return v.IsTimeout;
}
/// <summary>
/// Timeout with suppress OperationCanceledException. Returns (bool IsTimeout, T Result).
/// </summary>
public static async UniTask2<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask2<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
// left, right both suppress operation canceled exception.
var delayCancellationTokenSource = new CancellationTokenSource();
var timeoutTask = (UniTask)UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming).SuppressCancellationThrow();
var (hasValue, value) = await UniTask.WhenAny(task.SuppressCancellationThrow(), timeoutTask);
if (!hasValue)
{
if (taskCancellationTokenSource != null)
{
taskCancellationTokenSource.Cancel();
taskCancellationTokenSource.Dispose();
}
return (true, default(T));
}
else
{
delayCancellationTokenSource.Cancel();
delayCancellationTokenSource.Dispose();
}
if (value.IsCanceled)
{
Error.ThrowOperationCanceledException();
}
return (false, value.Result);
}
public static void Forget(this UniTask2 task)
{
ForgetCore(task).Forget();
}
public static void Forget(this UniTask2 task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
{
if (exceptionHandler == null)
{
ForgetCore(task).Forget();
}
else
{
ForgetCoreWithCatch(task, exceptionHandler, handleExceptionOnMainThread).Forget();
}
}
// UniTask to UniTaskVoid
static async UniTaskVoid ForgetCore(UniTask2 task)
{
await task;
}
static async UniTaskVoid ForgetCoreWithCatch(UniTask2 task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread)
{
try
{
await task;
}
catch (Exception ex)
{
try
{
if (handleExceptionOnMainThread)
{
await UniTask2.SwitchToMainThread();
}
exceptionHandler(ex);
}
catch (Exception ex2)
{
UniTaskScheduler.PublishUnobservedTaskException(ex2);
}
}
}
public static void Forget<T>(this UniTask2<T> task)
{
ForgetCore(task).Forget();
}
public static void Forget<T>(this UniTask2<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
{
if (exceptionHandler == null)
{
ForgetCore(task).Forget();
}
else
{
ForgetCoreWithCatch(task, exceptionHandler, handleExceptionOnMainThread).Forget();
}
}
// UniTask to UniTaskVoid
static async UniTaskVoid ForgetCore<T>(UniTask2<T> task)
{
await task;
}
static async UniTaskVoid ForgetCoreWithCatch<T>(UniTask2<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread)
{
try
{
await task;
}
catch (Exception ex)
{
try
{
if (handleExceptionOnMainThread)
{
await UniTask.SwitchToMainThread();
}
exceptionHandler(ex);
}
catch (Exception ex2)
{
UniTaskScheduler.PublishUnobservedTaskException(ex2);
}
}
}
public static async UniTask2 ContinueWith<T>(this UniTask2<T> task, Action<T> continuationFunction)
{
continuationFunction(await task);
}
public static async UniTask2 ContinueWith<T>(this UniTask2<T> task, Func<T, UniTask2> continuationFunction)
{
await continuationFunction(await task);
}
public static async UniTask2<TR> ContinueWith<T, TR>(this UniTask2<T> task, Func<T, TR> continuationFunction)
{
return continuationFunction(await task);
}
public static async UniTask2<TR> ContinueWith<T, TR>(this UniTask2<T> task, Func<T, UniTask2<TR>> continuationFunction)
{
return await continuationFunction(await task);
}
public static async UniTask2 ContinueWith(this UniTask2 task, Action continuationFunction)
{
await task;
continuationFunction();
}
public static async UniTask2 ContinueWith(this UniTask2 task, Func<UniTask2> continuationFunction)
{
await task;
await continuationFunction();
}
public static async UniTask2<T> ContinueWith<T>(this UniTask2 task, Func<T> continuationFunction)
{
await task;
return continuationFunction();
}
public static async UniTask2<T> ContinueWith<T>(this UniTask2 task, Func<UniTask2<T>> continuationFunction)
{
await task;
return await continuationFunction();
}
public static async UniTask2 ConfigureAwait(this Task task, PlayerLoopTiming timing)
{
await task.ConfigureAwait(false);
await UniTask2.Yield(timing);
}
public static async UniTask2<T> ConfigureAwait<T>(this Task<T> task, PlayerLoopTiming timing)
{
var v = await task.ConfigureAwait(false);
await UniTask2.Yield(timing);
return v;
}
public static async UniTask2 ConfigureAwait(this UniTask2 task, PlayerLoopTiming timing)
{
await task;
await UniTask2.Yield(timing);
}
public static async UniTask2<T> ConfigureAwait<T>(this UniTask2<T> task, PlayerLoopTiming timing)
{
var v = await task;
await UniTask2.Yield(timing);
return v;
}
public static async UniTask2<T> Unwrap<T>(this UniTask2<UniTask2<T>> task)
{
return await await task;
}
public static async UniTask2 Unwrap<T>(this UniTask2<UniTask2> task)
{
await await task;
}
class ToCoroutineEnumerator : IEnumerator
{
bool completed;
UniTask2 task;
Action<Exception> exceptionHandler = null;
bool isStarted = false;
ExceptionDispatchInfo exception;
public ToCoroutineEnumerator(UniTask2 task, Action<Exception> exceptionHandler)
{
completed = false;
this.exceptionHandler = exceptionHandler;
this.task = task;
}
async UniTaskVoid RunTask(UniTask2 task)
{
try
{
await task;
}
catch (Exception ex)
{
if (exceptionHandler != null)
{
exceptionHandler(ex);
}
else
{
this.exception = ExceptionDispatchInfo.Capture(ex);
}
}
finally
{
completed = true;
}
}
public object Current => null;
public bool MoveNext()
{
if (!isStarted)
{
isStarted = true;
RunTask(task).Forget();
}
if (exception != null)
{
// throw exception on iterator (main)thread.
// unfortunately unity test-runner can not handle throw exception on hand-write IEnumerator.MoveNext.
UnityEngine.Debug.LogException(exception.SourceException);
}
return !completed;
}
public void Reset()
{
}
}
class ToCoroutineEnumerator<T> : IEnumerator
{
bool completed;
Action<T> resultHandler = null;
Action<Exception> exceptionHandler = null;
bool isStarted = false;
UniTask2<T> task;
object current = null;
ExceptionDispatchInfo exception;
public ToCoroutineEnumerator(UniTask2<T> task, Action<T> resultHandler, Action<Exception> exceptionHandler)
{
completed = false;
this.task = task;
this.resultHandler = resultHandler;
this.exceptionHandler = exceptionHandler;
}
async UniTaskVoid RunTask(UniTask2<T> task)
{
try
{
var value = await task;
current = value; // boxed if T is struct...
if (resultHandler != null)
{
resultHandler(value);
}
}
catch (Exception ex)
{
if (exceptionHandler != null)
{
exceptionHandler(ex);
}
else
{
this.exception = ExceptionDispatchInfo.Capture(ex);
}
}
finally
{
completed = true;
}
}
public object Current => current;
public bool MoveNext()
{
if (!isStarted)
{
isStarted = true;
RunTask(task).Forget();
}
if (exception != null)
{
// throw exception on iterator (main)thread.
// unfortunately unity test-runner can not handle throw exception on hand-write IEnumerator.MoveNext.
UnityEngine.Debug.LogException(exception.SourceException);
}
return !completed;
}
public void Reset()
{
}
}
}
// TODO:remove
public static partial class UniTaskExtensions
{
/// <summary>
/// Convert UniTask -> UniTask[AsyncUnit].
/// </summary>
public static UniTask<AsyncUnit> AsAsyncUnitUniTask(this UniTask task)
{
// use implicit conversion
return task;
}
/// <summary>
/// Convert Task[T] -> UniTask[T].
/// </summary>
public static UniTask<T> AsUniTask<T>(this Task<T> task, bool useCurrentSynchronizationContext = true)
{
var promise = new UniTaskCompletionSource<T>();
task.ContinueWith((x, state) =>
{
var p = (UniTaskCompletionSource<T>)state;
switch (x.Status)
{
case TaskStatus.Canceled:
p.TrySetCanceled();
break;
case TaskStatus.Faulted:
p.TrySetException(x.Exception);
break;
case TaskStatus.RanToCompletion:
p.TrySetResult(x.Result);
break;
default:
throw new NotSupportedException();
}
}, promise, useCurrentSynchronizationContext ? TaskScheduler.FromCurrentSynchronizationContext() : TaskScheduler.Current);
return new UniTask<T>(promise);
}
/// <summary>
/// Convert Task -> UniTask.
/// </summary>
public static UniTask AsUniTask(this Task task, bool useCurrentSynchronizationContext = true)
{
var promise = new UniTaskCompletionSource<AsyncUnit>();
task.ContinueWith((x, state) =>
{
var p = (UniTaskCompletionSource<AsyncUnit>)state;
switch (x.Status)
{
case TaskStatus.Canceled:
p.TrySetCanceled();
break;
case TaskStatus.Faulted:
p.TrySetException(x.Exception);
break;
case TaskStatus.RanToCompletion:
p.TrySetResult(default(AsyncUnit));
break;
default:
throw new NotSupportedException();
}
}, promise, useCurrentSynchronizationContext ? TaskScheduler.FromCurrentSynchronizationContext() : TaskScheduler.Current);
return new UniTask(promise);
}
public static IEnumerator ToCoroutine<T>(this UniTask<T> task, Action<T> resultHandler = null, Action<Exception> exceptionHandler = null)
{
return new ToCoroutineEnumerator<T>(task, resultHandler, exceptionHandler);
@ -664,6 +189,8 @@ namespace UniRx.Async
return Timeout(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
}
// TODO: require UniTask2.Delay, WhenAny, etc...
public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
// left, right both suppress operation canceled exception.
@ -1001,7 +528,7 @@ namespace UniRx.Async
try
{
var value = await task;
current = value;
current = value; // boxed if T is struct...
if (resultHandler != null)
{
resultHandler(value);