middleware sample
parent
7718d345c8
commit
f1ce64dbd3
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using Cysharp.Threading.Tasks;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace Cysharp.Threading.Tasks.Sample
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{
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//public class Sample2
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//{
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// public Sample2()
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// {
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// // デコレーターの詰まったClientを生成(これは一度作ったらフィールドに保存可)
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// var client = new NetworkClient("http://localhost", TimeSpan.FromSeconds(10),
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// new QueueRequestDecorator(),
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// new LoggingDecorator(),
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// new AppendTokenDecorator(),
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// new SetupHeaderDecorator());
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// await client.PostAsync("/User/Register", new { Id = 100 });
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// }
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//}
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public class ReturnToTitleDecorator : IAsyncDecorator
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{
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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try
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{
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return await next(context, cancellationToken);
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}
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catch (Exception ex)
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{
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if (ex is OperationCanceledException)
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{
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// キャンセルはきっと想定されている処理なのでそのまんまスルー(呼び出し側でOperationCanceledExceptionとして飛んでいく)
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throw;
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}
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if (ex is UnityWebRequestException uwe)
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{
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// ステータスコードを使って、タイトルに戻す例外です、とかリトライさせる例外です、とかハンドリングさせると便利
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// if (uwe.ResponseCode) { }...
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}
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// サーバー例外のMessageを直接出すなんて乱暴なことはデバッグ時だけですよ勿論。
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var result = await MessageDialog.ShowAsync(ex.Message);
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// OK か Cancelかで分岐するなら。今回はボタン一個、OKのみの想定なので無視
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// if (result == DialogResult.Ok) { }...
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// シーン呼び出しはawaitしないこと!awaitして正常終了しちゃうと、この通信の呼び出し元に処理が戻って続行してしまいます
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// のでForget。
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SceneManager.LoadSceneAsync("TitleScene").ToUniTask().Forget();
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// そしてOperationCanceledExceptionを投げて、この通信の呼び出し元の処理はキャンセル扱いにして終了させる
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throw new OperationCanceledException();
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}
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}
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}
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public enum DialogResult
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{
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Ok,
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Cancel
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}
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public static class MessageDialog
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{
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public static async UniTask<DialogResult> ShowAsync(string message)
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{
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// (例えば)Prefabで作っておいたダイアログを生成する
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var view = await Resources.LoadAsync("Prefabs/Dialog");
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// Ok, Cancelボタンのどちらかが押されるのを待機
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return await (view as GameObject).GetComponent<MessageDialogView>().ClickResult;
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}
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}
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public class MessageDialogView : MonoBehaviour
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{
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[SerializeField] Button okButton = default;
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[SerializeField] Button closeButton = default;
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UniTaskCompletionSource<DialogResult> taskCompletion;
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// これでどちらかが押されるまで無限に待つを表現
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public UniTask<DialogResult> ClickResult => taskCompletion.Task;
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private void Start()
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{
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taskCompletion = new UniTaskCompletionSource<DialogResult>();
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okButton.onClick.AddListener(() =>
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{
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taskCompletion.TrySetResult(DialogResult.Ok);
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});
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closeButton.onClick.AddListener(() =>
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{
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taskCompletion.TrySetResult(DialogResult.Cancel);
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});
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}
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// もしボタンが押されずに消滅した場合にネンノタメ。
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private void OnDestroy()
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{
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taskCompletion.TrySetResult(DialogResult.Cancel);
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}
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}
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public class MockDecorator : IAsyncDecorator
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{
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Dictionary<string, object> mock;
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// Pathと型を1:1にして事前定義したオブジェクトを返す辞書を渡す
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public MockDecorator(Dictionary<string, object> mock)
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{
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this.mock = mock;
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}
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public UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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if (mock.TryGetValue(context.Path, out var value))
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{
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// 一致したものがあればそれを返す(実際の通信は行わない)
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return new UniTask<ResponseContext>(new ResponseContext(value));
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}
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else
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{
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return next(context, cancellationToken);
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}
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}
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}
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public class LoggingDecorator : IAsyncDecorator
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{
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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var sw = Stopwatch.StartNew();
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try
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{
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UnityEngine.Debug.Log("Start Network Request:" + context.Path);
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var response = await next(context, cancellationToken);
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UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
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return response;
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}
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catch (Exception ex)
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{
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if (ex is OperationCanceledException)
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{
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UnityEngine.Debug.Log("Request Canceled:" + context.Path);
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}
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else if (ex is TimeoutException)
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{
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UnityEngine.Debug.Log("Request Timeout:" + context.Path);
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}
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else if (ex is UnityWebRequestException webex)
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{
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if (webex.IsHttpError)
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{
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UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
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}
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else if (webex.IsNetworkError)
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{
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UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
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}
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}
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throw;
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}
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finally
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{
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/* log other */
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}
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}
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}
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public class SetupHeaderDecorator : IAsyncDecorator
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{
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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context.RequestHeaders["x-app-timestamp"] = context.Timestamp.ToString();
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context.RequestHeaders["x-user-id"] = "132141411"; // どこかから持ってくる
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context.RequestHeaders["x-access-token"] = "fafafawfafewaea"; // どこかから持ってくる2
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var respsonse = await next(context, cancellationToken);
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var nextToken = respsonse.ResponseHeaders["token"];
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// UserProfile.Token = nextToken; // どこかにセットするということにする
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return respsonse;
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}
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}
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public class AppendTokenDecorator : IAsyncDecorator
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{
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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string token = "token"; // どっかから取ってくるということにする
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RETRY:
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try
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{
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context.RequestHeaders["x-accesss-token"] = token;
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return await next(context, cancellationToken);
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}
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catch (UnityWebRequestException ex)
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{
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// 例えば700はTokenを再取得してください的な意味だったとする
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if (ex.ResponseCode == 700)
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{
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// 別口でTokenを取得します的な処理
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var newToken = await new NetworkClient(context.BasePath, context.Timeout).PostAsync<string>("/Auth/GetToken", "access_token", cancellationToken);
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context.Reset(this);
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goto RETRY;
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}
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goto RETRY;
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}
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}
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}
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public class QueueRequestDecorator : IAsyncDecorator
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{
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readonly Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)> q = new Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)>();
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bool running;
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public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
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{
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if (q.Count == 0)
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{
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return await next(context, cancellationToken);
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}
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else
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{
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var completionSource = new UniTaskCompletionSource<ResponseContext>();
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q.Enqueue((completionSource, context, cancellationToken, next));
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if (!running)
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{
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Run().Forget();
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}
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return await completionSource.Task;
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}
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}
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async UniTaskVoid Run()
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{
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running = true;
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try
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{
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while (q.Count != 0)
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{
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var (tcs, context, cancellationToken, next) = q.Dequeue();
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try
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{
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var response = await next(context, cancellationToken);
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tcs.TrySetResult(response);
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}
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catch (Exception ex)
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{
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tcs.TrySetException(ex);
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}
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}
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}
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finally
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{
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running = false;
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}
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}
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}
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public class RequestContext
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{
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int decoratorIndex;
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readonly IAsyncDecorator[] decorators;
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Dictionary<string, string> headers;
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public string BasePath { get; }
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public string Path { get; }
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public object Value { get; }
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public TimeSpan Timeout { get; }
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public DateTimeOffset Timestamp { get; private set; }
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public IDictionary<string, string> RequestHeaders
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{
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get
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{
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if (headers == null)
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{
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headers = new Dictionary<string, string>();
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}
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return headers;
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}
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}
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public RequestContext(string basePath, string path, object value, TimeSpan timeout, IAsyncDecorator[] filters)
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{
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this.decoratorIndex = -1;
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this.decorators = filters;
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this.BasePath = basePath;
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this.Path = path;
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this.Value = value;
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this.Timeout = timeout;
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this.Timestamp = DateTimeOffset.UtcNow;
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}
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internal Dictionary<string, string> GetRawHeaders() => headers;
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internal IAsyncDecorator GetNextDecorator() => decorators[++decoratorIndex];
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public void Reset(IAsyncDecorator currentFilter)
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{
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decoratorIndex = Array.IndexOf(decorators, currentFilter);
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if (headers != null)
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{
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headers.Clear();
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}
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Timestamp = DateTimeOffset.UtcNow;
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}
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}
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public class ResponseContext
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{
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bool hasValue;
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object value;
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readonly byte[] bytes;
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public long StatusCode { get; }
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public Dictionary<string, string> ResponseHeaders { get; }
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public ResponseContext(object value, Dictionary<string, string> header = null)
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{
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this.hasValue = true;
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this.value = value;
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this.StatusCode = 200;
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this.ResponseHeaders = (header ?? new Dictionary<string, string>());
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}
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public ResponseContext(byte[] bytes, long statusCode, Dictionary<string, string> responseHeaders)
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{
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this.hasValue = false;
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this.bytes = bytes;
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this.StatusCode = statusCode;
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this.ResponseHeaders = responseHeaders;
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}
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public byte[] GetRawData() => bytes;
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public T GetResponseAs<T>()
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{
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if (hasValue)
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{
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return (T)value;
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}
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value = JsonUtility.FromJson<T>(Encoding.UTF8.GetString(bytes));
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hasValue = true;
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return (T)value;
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}
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}
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public interface IAsyncDecorator
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{
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UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next);
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}
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public class NetworkClient : IAsyncDecorator
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{
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readonly Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next;
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readonly IAsyncDecorator[] decorators;
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readonly TimeSpan timeout;
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readonly IProgress<float> progress;
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readonly string basePath;
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public NetworkClient(string basePath, TimeSpan timeout, params IAsyncDecorator[] decorators)
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: this(basePath, timeout, null, decorators)
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{
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}
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public NetworkClient(string basePath, TimeSpan timeout, IProgress<float> progress, params IAsyncDecorator[] decorators)
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{
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this.next = InvokeRecursive; // setup delegate
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this.basePath = basePath;
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this.timeout = timeout;
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this.progress = progress;
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this.decorators = new IAsyncDecorator[decorators.Length + 1];
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Array.Copy(decorators, this.decorators, decorators.Length);
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this.decorators[this.decorators.Length - 1] = this;
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}
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public async UniTask<T> PostAsync<T>(string path, T value, CancellationToken cancellationToken = default)
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{
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var request = new RequestContext(basePath, path, value, timeout, decorators);
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var response = await InvokeRecursive(request, cancellationToken);
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return response.GetResponseAs<T>();
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}
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UniTask<ResponseContext> InvokeRecursive(RequestContext context, CancellationToken cancellationToken)
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{
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return context.GetNextDecorator().SendAsync(context, cancellationToken, next); // マジカル再帰処理
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}
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async UniTask<ResponseContext> IAsyncDecorator.SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> _)
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{
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// Postしか興味ないからPostにしかしないよ!
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// パフォーマンスを最大限にしたい場合はuploadHandler, downloadHandlerをカスタマイズすること
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// JSONでbodyに送るというパラメータで送るという雑設定。
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var data = JsonUtility.ToJson(context.Value);
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var formData = new Dictionary<string, string> { { "body", data } };
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using (var req = UnityWebRequest.Post(basePath + context.Path, formData))
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{
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var header = context.GetRawHeaders();
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if (header != null)
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{
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foreach (var item in header)
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{
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req.SetRequestHeader(item.Key, item.Value);
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}
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}
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// Timeout処理はCancellationTokenSourceのCancelAfterSlim(UniTask拡張)を使ってサクッと処理
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var linkToken = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
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linkToken.CancelAfterSlim(timeout);
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try
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{
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// 完了待ちや終了処理はUniTaskの拡張自体に丸投げ
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await req.SendWebRequest().ToUniTask(progress: progress, cancellationToken: linkToken.Token);
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}
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catch (OperationCanceledException)
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{
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// 元キャンセレーションソースがキャンセルしてなければTimeoutによるものと判定
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if (!cancellationToken.IsCancellationRequested)
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{
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throw new TimeoutException();
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}
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}
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finally
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{
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// Timeoutに引っかからなかった場合にてるのでCancelAfterSlimの裏で回ってるループをこれで終わらせとく
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if (!linkToken.IsCancellationRequested)
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{
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linkToken.Cancel();
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}
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}
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// UnityWebRequestを先にDisposeしちゃうので先に必要なものを取得しておく(性能的には無駄なのでパフォーマンスを最大限にしたい場合は更に一工夫を)
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return new ResponseContext(req.downloadHandler.data, req.responseCode, req.GetResponseHeaders());
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7fc39a4b35a8db44592cddc0b365942f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -17,6 +17,8 @@ using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using UnityEngine.Rendering;
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using System.IO;
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using System.Linq.Expressions;
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using Cysharp.Threading.Tasks.Sample;
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// using DG.Tweening;
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@ -493,9 +495,11 @@ public class SandboxMain : MonoBehaviour
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async UniTaskVoid Start()
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{
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RunStandardTaskAsync();
|
||||
//Expression.Lambda<Func<int>>(null).Compile(true);
|
||||
|
||||
UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop());
|
||||
//RunStandardTaskAsync();
|
||||
|
||||
//UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop());
|
||||
|
||||
//var url = "http://google.com/404";
|
||||
//var webRequestAsyncOperation = UnityWebRequest.Get(url).SendWebRequest();
|
||||
|
@ -524,8 +528,23 @@ public class SandboxMain : MonoBehaviour
|
|||
//UniTask.Delay(TimeSpan.FromSeconds(3)).
|
||||
|
||||
|
||||
//okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
//{
|
||||
|
||||
|
||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
{
|
||||
|
||||
var client = new NetworkClient("http://localhost:5000", TimeSpan.FromSeconds(2),
|
||||
new QueueRequestDecorator(),
|
||||
new LoggingDecorator());
|
||||
//new AppendTokenDecorator(),
|
||||
//new SetupHeaderDecorator());
|
||||
|
||||
|
||||
await client.PostAsync("", new { Id = 100 });
|
||||
|
||||
|
||||
}));
|
||||
|
||||
// _ = ExecuteAsync();
|
||||
|
||||
// await UniTask.Yield();
|
||||
|
|
|
@ -111,6 +111,8 @@ PlayerSettings:
|
|||
switchNVNShaderPoolsGranularity: 33554432
|
||||
switchNVNDefaultPoolsGranularity: 16777216
|
||||
switchNVNOtherPoolsGranularity: 16777216
|
||||
stadiaPresentMode: 0
|
||||
stadiaTargetFramerate: 0
|
||||
vulkanNumSwapchainBuffers: 3
|
||||
vulkanEnableSetSRGBWrite: 0
|
||||
m_SupportedAspectRatios:
|
||||
|
@ -191,22 +193,6 @@ PlayerSettings:
|
|||
uIStatusBarHidden: 1
|
||||
uIExitOnSuspend: 0
|
||||
uIStatusBarStyle: 0
|
||||
iPhoneSplashScreen: {fileID: 0}
|
||||
iPhoneHighResSplashScreen: {fileID: 0}
|
||||
iPhoneTallHighResSplashScreen: {fileID: 0}
|
||||
iPhone47inSplashScreen: {fileID: 0}
|
||||
iPhone55inPortraitSplashScreen: {fileID: 0}
|
||||
iPhone55inLandscapeSplashScreen: {fileID: 0}
|
||||
iPhone58inPortraitSplashScreen: {fileID: 0}
|
||||
iPhone58inLandscapeSplashScreen: {fileID: 0}
|
||||
iPadPortraitSplashScreen: {fileID: 0}
|
||||
iPadHighResPortraitSplashScreen: {fileID: 0}
|
||||
iPadLandscapeSplashScreen: {fileID: 0}
|
||||
iPadHighResLandscapeSplashScreen: {fileID: 0}
|
||||
iPhone65inPortraitSplashScreen: {fileID: 0}
|
||||
iPhone65inLandscapeSplashScreen: {fileID: 0}
|
||||
iPhone61inPortraitSplashScreen: {fileID: 0}
|
||||
iPhone61inLandscapeSplashScreen: {fileID: 0}
|
||||
appleTVSplashScreen: {fileID: 0}
|
||||
appleTVSplashScreen2x: {fileID: 0}
|
||||
tvOSSmallIconLayers: []
|
||||
|
@ -566,7 +552,8 @@ PlayerSettings:
|
|||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 0
|
||||
gcWBarrierValidation: 0
|
||||
apiCompatibilityLevelPerPlatform: {}
|
||||
apiCompatibilityLevelPerPlatform:
|
||||
Standalone: 6
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: Template_2D
|
||||
|
@ -621,6 +608,7 @@ PlayerSettings:
|
|||
XboxOnePersistentLocalStorageSize: 0
|
||||
XboxOneXTitleMemory: 8
|
||||
XboxOneOverrideIdentityName:
|
||||
XboxOneOverrideIdentityPublisher:
|
||||
vrEditorSettings:
|
||||
daydream:
|
||||
daydreamIconForeground: {fileID: 0}
|
||||
|
|
Loading…
Reference in New Issue