Ikiru Yoshizaki
19f2a6f282
chore: pr build should run for master only
2021-02-04 03:01:21 +09:00
Ikiru Yoshizaki
7ed0b016ea
chore: release on workflow_dispatch
2021-02-04 02:59:52 +09:00
Ikiru Yoshizaki
f72a51e13d
chore: detect forgotten .meta file commit
2021-02-04 02:58:29 +09:00
neuecc
7d21a75ea8
2.1.1
2021-01-20 17:37:32 +09:00
neuecc
88817b7093
fix Coroutine.ToUniTask breaks pooling when coroutine return immediately
2021-01-20 17:31:55 +09:00
neuecc
52cdadc035
u
2021-01-07 17:43:35 +09:00
neuecc
5401b9b227
ready for release 2.1.0
2021-01-07 17:28:09 +09:00
neuecc
38de930f81
s
2021-01-07 17:25:03 +09:00
neuecc
9be6ef7ba6
new PlayerLoopType detector supports before 2019_4
2021-01-07 17:18:21 +09:00
neuecc
739bc6e26c
add stale
2021-01-07 16:59:38 +09:00
neuecc
71879266ac
Fix DelayType.Realtime does not work when use BuildPlayer in UnityEditor
2021-01-07 16:40:41 +09:00
neuecc
5ced0a1d4b
Add UnityWebRequestException.ResponseHeaders #198
2021-01-07 16:03:27 +09:00
neuecc
908e361985
Add PlayerLoopTiming.TimeUpdate/LastTimeUpdate in Unity 2020.2
2021-01-07 13:02:18 +09:00
neuecc
797affae4d
throw
2021-01-07 12:09:55 +09:00
Yoshifumi Kawai
ae3b825e29
Merge pull request #210 from WallyCZ/2020.2_fix
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Unity 2020.2 changed order of the PlayerLoop subsystem list (should fix #208 )
2021-01-07 12:01:11 +09:00
neuecc
143d97a73b
update version
2021-01-07 11:59:31 +09:00
Václav Lipert
90631c54b1
More robust finding of right player loop system
2021-01-06 23:32:23 +01:00
Yoshifumi Kawai
478e2998a8
Merge pull request #204 from piti6/fix-defer
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Accept calling DeferPromise.GetStatus multiple times
2021-01-06 17:45:28 +09:00
Yoshifumi Kawai
9406305b2e
Merge pull request #203 from RamType0/FixCompletedTaskAsUniTaskAllocating
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Suppress allocations around UniTask<T>.AsUniTask and UniTask.AsAsyncUnitUniTask
2021-01-06 17:19:19 +09:00
Václav Lipert
1c26c81b20
2020.2 changed PlayerLoopSystem order fix
2021-01-03 00:29:00 +01:00
RamType0
a455de88b0
Suppress allocations around UniTask<T>.AsUniTask and UniTask.AsAsyncUnitUniTask
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- Fix completedTask.AsUniTask or completedTask.AsAsyncUnitUniTask leaks IUniTaskSource
- UniTask.AsAsyncUnitUniTask no longer allocates when its inner IUniTaskSource is IUniTaskSource<AsyncUnit>
2020-12-17 14:28:10 +09:00
piti6
fba6942d5f
Accept GetStatus calling multiple times
2020-12-17 12:31:43 +09:00
Yoshifumi Kawai
3115efb672
Merge pull request #196 from RamType0/ForceCompleteJobHandleOnApplicationQuit
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Force complete awaiting JobHandles when quitted in UnityEditor
2020-11-25 09:00:21 +09:00
Ram.Type-0
fd70c031cb
Force complete awaiting JobHandles when quitted in UnityEditor
2020-11-24 23:50:01 +09:00
neuecc
a2eb75df68
Merge remote-tracking branch 'origin/master'
2020-11-09 16:08:20 +09:00
neuecc
4a62d7eba6
2.0.37
2020-11-09 16:08:17 +09:00
Yoshifumi Kawai
40d2d2fe06
Merge pull request #189 from IllusionCui/master
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[DoTween]:fix CancellationToken can't stop UniTask
2020-11-09 15:52:13 +09:00
neuecc
d5d2cb5937
use Dictionary instead of ConcurrentDictionary for safety of WebGL build, #179
2020-11-09 14:34:11 +09:00
neuecc
854100c075
fix invalid usage of SpinLock, #195
2020-11-09 14:20:03 +09:00
cuibeibei
5837b26208
[DoTween]:fix CancellationToken can't stop UniTask
2020-10-28 18:48:10 +08:00
Yoshifumi Kawai
da0e654e7d
Merge pull request #183 from Cysharp/chore/github_Actions_security_fix
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chore: replace set-env to ENV FILE $GITHUB_ENV
2020-10-14 12:39:48 +09:00
Ikiru Yoshizaki
a3e9932be7
chore: replace set-env to ENV FILE $GITHUB_ENV
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fix https://github.blog/changelog/2020-10-01-github-actions-deprecating-set-env-and-add-path-commands/
2020-10-14 12:12:28 +09:00
neuecc
e82353b4d9
UNITY_WEBGL unittest
2020-10-07 10:38:27 +09:00
Yoshifumi Kawai
944b61f28c
Update README.md
2020-09-25 17:32:17 +09:00
Yoshifumi Kawai
457c574865
Update README.md
2020-09-24 10:31:59 +09:00
Yoshifumi Kawai
089a509663
Update README.md
2020-09-23 17:16:09 +09:00
neuecc
3bebaef969
2.0.36
2020-09-22 10:49:04 +09:00
neuecc
37e8b4500e
Add enumerator.ToUniTask(MonoBehaviour coroutineRunner), log WARN on await enumerator when yield not supported types(Coroutine, WaitForEndOfFrame, WaitForFixedUpdate).
2020-09-22 10:08:03 +09:00
neuecc
8537ddf8a6
fix Forget when source is already completed and source is manualy optimized task source, does not work correctly
2020-09-22 09:54:05 +09:00
neuecc
346b1e0a6b
2.0.35
2020-09-21 12:56:13 +09:00
neuecc
fc7b9660a5
remove OnMouse_event trigger to prevent warning on Andoird, iOS, #170
2020-09-21 12:50:25 +09:00
neuecc
21e5cc22c7
notice for WaitForEndOfFrame #169
2020-09-21 12:49:26 +09:00
neuecc
3f18b37e5f
changed clear loop runner queue timing in UnityEditor and run rest action when quitted
2020-09-21 12:30:31 +09:00
neuecc
5d4a90e9bd
fix broken loop-runner from 2.0.32, #172
2020-09-21 11:42:02 +09:00
neuecc
2bf9f4f062
fix
2020-09-16 09:58:30 +09:00
neuecc
d69490cb49
one more things
2020-09-16 09:55:14 +09:00
neuecc
4e460c11ca
2.0.34
2020-09-16 09:48:57 +09:00
neuecc
9313969314
2.0.33
2020-09-15 06:53:58 +09:00
neuecc
a40f89a922
Merge remote-tracking branch 'origin/master'
2020-09-15 06:35:28 +09:00
neuecc
e0d8410b62
fix IEnumerator.ToUniTask, does not work correctly when coroutine complete immediately
2020-09-15 06:35:22 +09:00