Commit Graph

315 Commits (19f2a6f282e545e61d48b5cb8d121e7d2bab86f7)

Author SHA1 Message Date
neuecc 7d21a75ea8 2.1.1 2021-01-20 17:37:32 +09:00
neuecc 88817b7093 fix Coroutine.ToUniTask breaks pooling when coroutine return immediately 2021-01-20 17:31:55 +09:00
neuecc 52cdadc035 u 2021-01-07 17:43:35 +09:00
neuecc 5401b9b227 ready for release 2.1.0 2021-01-07 17:28:09 +09:00
neuecc 38de930f81 s 2021-01-07 17:25:03 +09:00
neuecc 9be6ef7ba6 new PlayerLoopType detector supports before 2019_4 2021-01-07 17:18:21 +09:00
neuecc 71879266ac Fix DelayType.Realtime does not work when use BuildPlayer in UnityEditor 2021-01-07 16:40:41 +09:00
neuecc 5ced0a1d4b Add UnityWebRequestException.ResponseHeaders #198 2021-01-07 16:03:27 +09:00
neuecc 908e361985 Add PlayerLoopTiming.TimeUpdate/LastTimeUpdate in Unity 2020.2 2021-01-07 13:02:18 +09:00
neuecc 797affae4d throw 2021-01-07 12:09:55 +09:00
Yoshifumi Kawai ae3b825e29
Merge pull request #210 from WallyCZ/2020.2_fix
Unity 2020.2 changed order of the PlayerLoop subsystem list (should fix #208)
2021-01-07 12:01:11 +09:00
neuecc 143d97a73b update version 2021-01-07 11:59:31 +09:00
Václav Lipert 90631c54b1 More robust finding of right player loop system 2021-01-06 23:32:23 +01:00
Yoshifumi Kawai 478e2998a8
Merge pull request #204 from piti6/fix-defer
Accept calling DeferPromise.GetStatus multiple times
2021-01-06 17:45:28 +09:00
Václav Lipert 1c26c81b20 2020.2 changed PlayerLoopSystem order fix 2021-01-03 00:29:00 +01:00
RamType0 a455de88b0 Suppress allocations around UniTask<T>.AsUniTask and UniTask.AsAsyncUnitUniTask
- Fix completedTask.AsUniTask or completedTask.AsAsyncUnitUniTask leaks IUniTaskSource
- UniTask.AsAsyncUnitUniTask no longer allocates when its inner IUniTaskSource is IUniTaskSource<AsyncUnit>
2020-12-17 14:28:10 +09:00
piti6 fba6942d5f Accept GetStatus calling multiple times 2020-12-17 12:31:43 +09:00
Yoshifumi Kawai 3115efb672
Merge pull request #196 from RamType0/ForceCompleteJobHandleOnApplicationQuit
Force complete awaiting JobHandles when quitted in UnityEditor
2020-11-25 09:00:21 +09:00
Ram.Type-0 fd70c031cb Force complete awaiting JobHandles when quitted in UnityEditor 2020-11-24 23:50:01 +09:00
neuecc a2eb75df68 Merge remote-tracking branch 'origin/master' 2020-11-09 16:08:20 +09:00
neuecc 4a62d7eba6 2.0.37 2020-11-09 16:08:17 +09:00
Yoshifumi Kawai 40d2d2fe06
Merge pull request #189 from IllusionCui/master
[DoTween]:fix CancellationToken can't stop UniTask
2020-11-09 15:52:13 +09:00
neuecc d5d2cb5937 use Dictionary instead of ConcurrentDictionary for safety of WebGL build, #179 2020-11-09 14:34:11 +09:00
neuecc 854100c075 fix invalid usage of SpinLock, #195 2020-11-09 14:20:03 +09:00
cuibeibei 5837b26208 [DoTween]:fix CancellationToken can't stop UniTask 2020-10-28 18:48:10 +08:00
neuecc e82353b4d9 UNITY_WEBGL unittest 2020-10-07 10:38:27 +09:00
neuecc 3bebaef969 2.0.36 2020-09-22 10:49:04 +09:00
neuecc 37e8b4500e Add enumerator.ToUniTask(MonoBehaviour coroutineRunner), log WARN on await enumerator when yield not supported types(Coroutine, WaitForEndOfFrame, WaitForFixedUpdate). 2020-09-22 10:08:03 +09:00
neuecc 8537ddf8a6 fix Forget when source is already completed and source is manualy optimized task source, does not work correctly 2020-09-22 09:54:05 +09:00
neuecc 346b1e0a6b 2.0.35 2020-09-21 12:56:13 +09:00
neuecc fc7b9660a5 remove OnMouse_event trigger to prevent warning on Andoird, iOS, #170 2020-09-21 12:50:25 +09:00
neuecc 3f18b37e5f changed clear loop runner queue timing in UnityEditor and run rest action when quitted 2020-09-21 12:30:31 +09:00
neuecc 5d4a90e9bd fix broken loop-runner from 2.0.32, #172 2020-09-21 11:42:02 +09:00
neuecc 2bf9f4f062 fix 2020-09-16 09:58:30 +09:00
neuecc d69490cb49 one more things 2020-09-16 09:55:14 +09:00
neuecc 4e460c11ca 2.0.34 2020-09-16 09:48:57 +09:00
neuecc 9313969314 2.0.33 2020-09-15 06:53:58 +09:00
neuecc a40f89a922 Merge remote-tracking branch 'origin/master' 2020-09-15 06:35:28 +09:00
neuecc e0d8410b62 fix IEnumerator.ToUniTask, does not work correctly when coroutine complete immediately 2020-09-15 06:35:22 +09:00
c0nd3v 81b4fcfac1 Fixed AwaitForAllAssets() 2020-09-11 10:41:41 -04:00
hikari 65622b01f6
[Unwrap] add ConfigureAwait 2020-09-09 14:15:03 +09:00
hikari 87dd5f13fd
[Unwrap()] fix: remove type parameter 2020-09-09 14:05:37 +09:00
neuecc 7bd4b6faf7 2.0.32 2020-09-07 18:52:11 +09:00
neuecc 35a893ad9e Add UniTask.RunOnThreadPool 2020-09-07 17:56:02 +09:00
Yoshifumi Kawai 4955ed18f1
Merge pull request #157 from RamType-0/OptimizeConsumeEnumerator
Optimize EnumeratorPromise.ConsumeEnumerator while consuming CustomYieldInstruction
2020-09-07 17:23:08 +09:00
Yoshifumi Kawai fe462328ab
Merge pull request #148 from RamType-0/TaskPoolNodeByRef
Use ref T for ITaskPoolNode<T>.NextNode
2020-09-07 15:33:22 +09:00
Yoshifumi Kawai 5136d92efa
Merge pull request #147 from RamType-0/OptimizeInternalContinuationIteration
Optimize ContinuationQueue and PlayerLoopRunner iteration
2020-09-07 15:32:50 +09:00
RamType0 227f7872cb Remove comments 2020-09-02 13:19:11 +09:00
Ram.Type-0 725b2fdc35 Format comment 2020-09-01 21:25:43 +09:00
Ram.Type-0 75abc8059f Optimize EnumeratorPromise.ConsumeEnumerator while consuming CustomYieldInstruction 2020-09-01 21:18:13 +09:00