neuecc
8b3c8d15c4
PlayerLoopTimer unit test and fixes
2021-03-12 16:06:42 +09:00
neuecc
49ca9364f7
TimeoutController uses PlayerLoopTimer(WIP, needs test)
2021-03-12 13:01:46 +09:00
neuecc
62f6429b60
add PlayerLoopTimer
2021-03-12 11:35:46 +09:00
neuecc
b6a9836e81
WIP, playerlooptimer
2021-03-11 17:56:41 +09:00
github-actions[bot]
be34d8abf4
feat: Update package.json to 2.2.3
2021-03-02 06:19:55 +00:00
neuecc
9af15d7ab3
Merge remote-tracking branch 'origin/master'
2021-03-02 15:16:07 +09:00
neuecc
308fef2859
Fix: UniTask(not generics).ToObservable does not return error when task
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Fix: UniTask(not generics).ToObservable does not return OnError when task status is already faulted or canceled
2021-03-02 15:16:00 +09:00
github-actions[bot]
3cc0c80b1e
feat: Update package.json to 2.2.2
2021-03-02 02:02:01 +00:00
neuecc
cdda33a98e
Add UniTask.Yield(CancellationToken), NextFrame(CancellationToken)
2021-03-01 19:08:40 +09:00
github-actions[bot]
e57a4332ec
feat: Update package.json to 2.2.1
2021-02-26 09:52:12 +00:00
neuecc
e88e553cc9
2.2.1
2021-02-26 18:51:35 +09:00
github-actions[bot]
a1a38d0d7c
feat: Update package.json to 2.2.0
2021-02-26 07:47:03 +00:00
neuecc
42047070dd
more ci
2021-02-26 11:42:30 +09:00
neuecc
316f3bd963
cm
2021-02-26 11:00:47 +09:00
neuecc
5f96e646d4
netcore
2021-02-26 10:27:22 +09:00
neuecc
841b6e85ae
fix
2021-02-25 22:13:14 +09:00
neuecc
7ac9853cf6
(BreakingChange)AsyncOperation.WithCancellation same ToUniTask(ctoken)
2021-02-25 22:11:18 +09:00
neuecc
0ec45b9da6
(Breaking Changed)UniTask.WithCancellation -> IgnoreWhenCanceled
2021-02-25 21:56:52 +09:00
neuecc
dfd0fe9fe4
Add TimeoutController
2021-02-25 20:30:44 +09:00
neuecc
4710268e0a
Add PlayerLoopHelper.Initialize(InbjectPlayerLoopTimings)
2021-02-25 19:26:37 +09:00
neuecc
cae512e4de
Delay automatically fallback to Realtime when run on EditMode #234
2021-02-25 19:25:48 +09:00
neuecc
6351d4c5a4
test1
2021-02-25 11:12:15 +09:00
github-actions[bot]
1173bb4f34
feat: Update package.json to 2.1.2
2021-02-08 10:44:53 +00:00
neuecc
e4272b5337
one more back to 2.1.1
2021-02-08 19:43:57 +09:00
neuecc
b660506e31
com.unity.modules.unitywebrequest
2021-02-08 19:43:32 +09:00
github-actions[bot]
2c101aef08
feat: Update package.json to 2.1.2
2021-02-08 10:37:58 +00:00
neuecc
a8c2fd420a
back to 2.1.1
2021-02-08 19:37:09 +09:00
neuecc
89649d8777
remove unity generate csproj
2021-02-08 19:22:54 +09:00
github-actions[bot]
9894bf875b
feat: Update package.json to 2.1.2
2021-02-08 10:14:07 +00:00
neuecc
a35e5f929d
UNITASK_WEBREQUEST_SUPPORT
2021-02-08 19:09:02 +09:00
neuecc
9a3f10d4bf
versionDefines for physics etc.
2021-02-08 18:08:56 +09:00
taigacon
3f4a46bca6
Fix using AsyncUnityEventHandler with a already canceled token
2021-01-25 20:02:56 +08:00
neuecc
7d21a75ea8
2.1.1
2021-01-20 17:37:32 +09:00
neuecc
88817b7093
fix Coroutine.ToUniTask breaks pooling when coroutine return immediately
2021-01-20 17:31:55 +09:00
neuecc
52cdadc035
u
2021-01-07 17:43:35 +09:00
neuecc
5401b9b227
ready for release 2.1.0
2021-01-07 17:28:09 +09:00
neuecc
38de930f81
s
2021-01-07 17:25:03 +09:00
neuecc
9be6ef7ba6
new PlayerLoopType detector supports before 2019_4
2021-01-07 17:18:21 +09:00
neuecc
71879266ac
Fix DelayType.Realtime does not work when use BuildPlayer in UnityEditor
2021-01-07 16:40:41 +09:00
neuecc
5ced0a1d4b
Add UnityWebRequestException.ResponseHeaders #198
2021-01-07 16:03:27 +09:00
neuecc
908e361985
Add PlayerLoopTiming.TimeUpdate/LastTimeUpdate in Unity 2020.2
2021-01-07 13:02:18 +09:00
neuecc
797affae4d
throw
2021-01-07 12:09:55 +09:00
Yoshifumi Kawai
ae3b825e29
Merge pull request #210 from WallyCZ/2020.2_fix
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Unity 2020.2 changed order of the PlayerLoop subsystem list (should fix #208 )
2021-01-07 12:01:11 +09:00
neuecc
143d97a73b
update version
2021-01-07 11:59:31 +09:00
Václav Lipert
90631c54b1
More robust finding of right player loop system
2021-01-06 23:32:23 +01:00
Yoshifumi Kawai
478e2998a8
Merge pull request #204 from piti6/fix-defer
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Accept calling DeferPromise.GetStatus multiple times
2021-01-06 17:45:28 +09:00
Václav Lipert
1c26c81b20
2020.2 changed PlayerLoopSystem order fix
2021-01-03 00:29:00 +01:00
RamType0
a455de88b0
Suppress allocations around UniTask<T>.AsUniTask and UniTask.AsAsyncUnitUniTask
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- Fix completedTask.AsUniTask or completedTask.AsAsyncUnitUniTask leaks IUniTaskSource
- UniTask.AsAsyncUnitUniTask no longer allocates when its inner IUniTaskSource is IUniTaskSource<AsyncUnit>
2020-12-17 14:28:10 +09:00
piti6
fba6942d5f
Accept GetStatus calling multiple times
2020-12-17 12:31:43 +09:00
Yoshifumi Kawai
3115efb672
Merge pull request #196 from RamType0/ForceCompleteJobHandleOnApplicationQuit
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Force complete awaiting JobHandles when quitted in UnityEditor
2020-11-25 09:00:21 +09:00