neuecc
|
a26a806b0f
|
test all passed
|
2020-05-05 18:12:52 +09:00 |
neuecc
|
eb379903b8
|
some fix
|
2020-05-05 05:29:52 +09:00 |
neuecc
|
6e80295ec7
|
add PlayerLoopTiming.Last***
|
2020-05-05 05:22:49 +09:00 |
neuecc
|
75f0bd26e7
|
ToAsyncLazy
|
2020-05-05 04:17:08 +09:00 |
neuecc
|
b8d1a09224
|
complete implementation(triggers and etc...)
|
2020-05-05 04:08:53 +09:00 |
neuecc
|
7bc9ef90f1
|
complete except trigger
|
2020-05-04 01:59:22 +09:00 |
neuecc
|
f28743f7f6
|
more working
|
2020-04-26 02:38:16 +09:00 |
neuecc
|
3654a9e2f9
|
WhenAll and WhenAny
|
2020-04-21 13:36:23 +09:00 |
Yoshifumi Kawai
|
082f3e7335
|
more more
|
2020-04-20 08:35:06 +09:00 |
Yoshifumi Kawai
|
fbec6e9a58
|
check playerloop
|
2020-04-19 03:38:30 +09:00 |
Yoshifumi Kawai
|
ef248e2e0a
|
remove legacy UniTask(occurs many compile error)
|
2020-04-19 03:24:53 +09:00 |
Yoshifumi Kawai
|
86fa934510
|
diagnosticsext move to internal
|
2020-04-19 03:00:47 +09:00 |
Yoshifumi Kawai
|
ca58784c4d
|
complete delay and factory
|
2020-04-19 02:55:44 +09:00 |
Yoshifumi Kawai
|
b2d3423a33
|
T | IUniTaskSource
|
2020-04-18 22:11:40 +09:00 |
Yoshifumi Kawai
|
2ccaf0a03b
|
complete infrastructure
|
2020-04-18 05:07:59 +09:00 |
Yoshifumi Kawai
|
34b065520f
|
add managed dlls
|
2020-04-16 21:36:22 +09:00 |
Yoshifumi Kawai
|
676aba7cce
|
1.3.0
|
2020-04-16 20:50:35 +09:00 |
Yoshifumi Kawai
|
745de32006
|
GetCancellationTokenOnDestroy is moved to UnIRx.Async namespace
|
2020-04-16 20:47:23 +09:00 |
Yoshifumi Kawai
|
a0ef75e797
|
Merge remote-tracking branch 'origin/master'
|
2020-04-16 20:37:26 +09:00 |
Yoshifumi Kawai
|
dda6cbd679
|
2019.3.9f1
|
2020-04-16 20:37:07 +09:00 |
Yoshifumi Kawai
|
141b447b30
|
Merge pull request #38 from BattlefieldNoob/master
Fix #37 and add possibility to use UniTasks in Edit Mode
|
2020-04-16 20:35:27 +09:00 |
Yoshifumi Kawai
|
7848f878d7
|
+meta
|
2020-04-16 20:19:50 +09:00 |
Yoshifumi Kawai
|
c3a02ffbe6
|
move path
|
2020-04-16 19:29:41 +09:00 |
Yoshifumi Kawai
|
74738ab13e
|
disable warning AsyncMethodBuilderAttribute conflict #53
|
2020-04-16 12:28:14 +09:00 |
Yoshifumi Kawai
|
de3d491375
|
Merge pull request #52 from Elringus/feature/support-disable-domain-reload
Support disable domain reload (fast enter play mode)
|
2020-04-15 21:30:22 +09:00 |
Yoshifumi Kawai
|
139f5f7914
|
more CI settings to release automatically
|
2020-04-15 15:29:29 +09:00 |
Yoshifumi Kawai
|
5e2a4934dd
|
Merge remote-tracking branch 'origin/master'
|
2020-04-15 15:23:26 +09:00 |
Yoshifumi Kawai
|
4ef15f3a14
|
test streamingassets
|
2020-04-15 15:23:23 +09:00 |
Yoshifumi Kawai
|
6d56f8d2bb
|
Merge pull request #46 from NewbieGameCoder/master
Add ToUniTask for AssetBundleCreateRequest.
|
2020-04-15 15:21:09 +09:00 |
Antonio
|
7e26573abb
|
updated to unity 2019.3.2f1, fix missing UNITY_EDITOR preprocessor
|
2020-02-27 19:14:02 +01:00 |
Artyom Sovetnikov
|
9db6482f0a
|
fix typo
|
2020-02-18 17:20:13 +03:00 |
Artyom Sovetnikov
|
9c257e44f0
|
fix formatting
|
2020-02-18 17:19:10 +03:00 |
Artyom Sovetnikov
|
ecd678117e
|
support disable domain reload
When domain reload is disabled, re-initialization is required when entering play mode; otherwise, pending tasks will leak between play mode sessions.
|
2020-02-18 17:15:59 +03:00 |
NewbieGameCoder
|
ebce2e922d
|
Add ToUniTask for AssetBundleCreateRequest.
|
2019-11-16 18:44:01 +08:00 |
くすは
|
e67562b823
|
Fix typo
OnDestory -> OnDestroy
|
2019-10-29 22:31:25 +09:00 |
Antonio
|
d639283f59
|
Add comments
|
2019-09-21 19:11:07 +02:00 |
Antonio
|
ecf6c1fba5
|
Fixed edit mode, clear continuations and runners on run mode change, edit mode unit tests
|
2019-09-21 19:11:07 +02:00 |
Yoshifumi Kawai
|
50ba93f951
|
Merge pull request #31 from JimmyLoveSiren/master
Fix #30 and add unit test
|
2019-09-20 20:55:35 +09:00 |
Yoshifumi Kawai
|
d6a7dd9fc5
|
Merge pull request #24 from yKimisaki/feature/ToUniTaskForAssetBundleResquest
Add ToUniTask for AssetBundleRequest.
|
2019-09-20 20:49:45 +09:00 |
TORISOUP
|
08913104a9
|
Implements EventSystem interfaces.
|
2019-08-13 23:33:00 +09:00 |
Js
|
85eeeb3dd5
|
UnitTest for UniTask.ToObservable()
|
2019-08-02 13:58:29 +09:00 |
Js
|
47b701eed0
|
fix #30 OnCompleted won't be called on UniTask.ToObservable()
when UniTask.IsCompleted == true
|
2019-08-02 13:57:19 +09:00 |
Shunta Imai
|
89d7e7c5fb
|
Fixed compile error in some platform
|
2019-07-24 15:49:53 +09:00 |
Yoshitaka Kimisaki
|
f7c95bcabd
|
Add ToUniTask for AssetBundleRequest.
|
2019-07-05 14:41:42 +09:00 |
neuecc
|
f82c762263
|
Prevent UnitTasks from continuing after exiting play mode #22
|
2019-06-28 20:41:04 +09:00 |
Kazunori Tamura
|
5a934d382f
|
Add test of nested IEnumerator
|
2019-06-28 11:57:42 +09:00 |
Kazunori Tamura
|
fed4ba76b5
|
Fixed nested IEnumerator does not consumed
|
2019-06-28 10:24:31 +09:00 |
neuecc
|
92e1759542
|
asmdef
|
2019-05-31 15:55:52 +09:00 |
neuecc
|
642cbe6bcd
|
ok all
|
2019-05-30 19:41:23 +09:00 |
Yoshifumi Kawai
|
aa33823a12
|
plus package
|
2019-05-20 02:12:11 +09:00 |