neuecc
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f28743f7f6
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more working
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2020-04-26 02:38:16 +09:00 |
neuecc
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3654a9e2f9
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WhenAll and WhenAny
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2020-04-21 13:36:23 +09:00 |
Yoshifumi Kawai
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082f3e7335
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more more
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2020-04-20 08:35:06 +09:00 |
Yoshifumi Kawai
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ef248e2e0a
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remove legacy UniTask(occurs many compile error)
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2020-04-19 03:24:53 +09:00 |
Yoshifumi Kawai
|
86fa934510
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diagnosticsext move to internal
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2020-04-19 03:00:47 +09:00 |
Yoshifumi Kawai
|
ca58784c4d
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complete delay and factory
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2020-04-19 02:55:44 +09:00 |
Yoshifumi Kawai
|
b2d3423a33
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T | IUniTaskSource
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2020-04-18 22:11:40 +09:00 |
Yoshifumi Kawai
|
2ccaf0a03b
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complete infrastructure
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2020-04-18 05:07:59 +09:00 |
Yoshifumi Kawai
|
676aba7cce
|
1.3.0
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2020-04-16 20:50:35 +09:00 |
Yoshifumi Kawai
|
745de32006
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GetCancellationTokenOnDestroy is moved to UnIRx.Async namespace
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2020-04-16 20:47:23 +09:00 |
Yoshifumi Kawai
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141b447b30
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Merge pull request #38 from BattlefieldNoob/master
Fix #37 and add possibility to use UniTasks in Edit Mode
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2020-04-16 20:35:27 +09:00 |
Yoshifumi Kawai
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7848f878d7
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+meta
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2020-04-16 20:19:50 +09:00 |
Yoshifumi Kawai
|
c3a02ffbe6
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move path
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2020-04-16 19:29:41 +09:00 |
Yoshifumi Kawai
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74738ab13e
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disable warning AsyncMethodBuilderAttribute conflict #53
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2020-04-16 12:28:14 +09:00 |
Yoshifumi Kawai
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de3d491375
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Merge pull request #52 from Elringus/feature/support-disable-domain-reload
Support disable domain reload (fast enter play mode)
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2020-04-15 21:30:22 +09:00 |
Yoshifumi Kawai
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139f5f7914
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more CI settings to release automatically
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2020-04-15 15:29:29 +09:00 |
Yoshifumi Kawai
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6d56f8d2bb
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Merge pull request #46 from NewbieGameCoder/master
Add ToUniTask for AssetBundleCreateRequest.
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2020-04-15 15:21:09 +09:00 |
Antonio
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7e26573abb
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updated to unity 2019.3.2f1, fix missing UNITY_EDITOR preprocessor
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2020-02-27 19:14:02 +01:00 |
Artyom Sovetnikov
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9db6482f0a
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fix typo
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2020-02-18 17:20:13 +03:00 |
Artyom Sovetnikov
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9c257e44f0
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fix formatting
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2020-02-18 17:19:10 +03:00 |
Artyom Sovetnikov
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ecd678117e
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support disable domain reload
When domain reload is disabled, re-initialization is required when entering play mode; otherwise, pending tasks will leak between play mode sessions.
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2020-02-18 17:15:59 +03:00 |
NewbieGameCoder
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ebce2e922d
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Add ToUniTask for AssetBundleCreateRequest.
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2019-11-16 18:44:01 +08:00 |
くすは
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e67562b823
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Fix typo
OnDestory -> OnDestroy
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2019-10-29 22:31:25 +09:00 |
Antonio
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d639283f59
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Add comments
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2019-09-21 19:11:07 +02:00 |
Antonio
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ecf6c1fba5
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Fixed edit mode, clear continuations and runners on run mode change, edit mode unit tests
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2019-09-21 19:11:07 +02:00 |
Yoshifumi Kawai
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50ba93f951
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Merge pull request #31 from JimmyLoveSiren/master
Fix #30 and add unit test
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2019-09-20 20:55:35 +09:00 |
Yoshifumi Kawai
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d6a7dd9fc5
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Merge pull request #24 from yKimisaki/feature/ToUniTaskForAssetBundleResquest
Add ToUniTask for AssetBundleRequest.
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2019-09-20 20:49:45 +09:00 |
TORISOUP
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08913104a9
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Implements EventSystem interfaces.
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2019-08-13 23:33:00 +09:00 |
Js
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47b701eed0
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fix #30 OnCompleted won't be called on UniTask.ToObservable()
when UniTask.IsCompleted == true
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2019-08-02 13:57:19 +09:00 |
Shunta Imai
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89d7e7c5fb
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Fixed compile error in some platform
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2019-07-24 15:49:53 +09:00 |
Yoshitaka Kimisaki
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f7c95bcabd
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Add ToUniTask for AssetBundleRequest.
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2019-07-05 14:41:42 +09:00 |
neuecc
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f82c762263
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Prevent UnitTasks from continuing after exiting play mode #22
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2019-06-28 20:41:04 +09:00 |
Kazunori Tamura
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fed4ba76b5
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Fixed nested IEnumerator does not consumed
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2019-06-28 10:24:31 +09:00 |
neuecc
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92e1759542
|
asmdef
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2019-05-31 15:55:52 +09:00 |
neuecc
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642cbe6bcd
|
ok all
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2019-05-30 19:41:23 +09:00 |
Yoshifumi Kawai
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5aaeb13c5d
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import from UniRx and some modified.
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2019-05-20 00:14:47 +09:00 |