#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6)) && ENABLE_MANAGED_JOBS #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Threading; using UniRx.Async.Internal; using Unity.Jobs; namespace UniRx.Async { public static partial class UnityAsyncExtensions { public static IAwaiter GetAwaiter(this JobHandle jobHandle) { var awaiter = new JobHandleAwaiter(jobHandle, CancellationToken.None); if (!awaiter.IsCompleted) { PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter); PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter); PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter); PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter); PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter); } return awaiter; } public static UniTask ToUniTask(this JobHandle jobHandle, CancellationToken cancellation = default(CancellationToken)) { var awaiter = new JobHandleAwaiter(jobHandle, cancellation); if (!awaiter.IsCompleted) { PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter); PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter); PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter); PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter); PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter); } return new UniTask(awaiter); } public static UniTask ConfigureAwait(this JobHandle jobHandle, PlayerLoopTiming waitTiming, CancellationToken cancellation = default(CancellationToken)) { var awaiter = new JobHandleAwaiter(jobHandle, cancellation); if (!awaiter.IsCompleted) { PlayerLoopHelper.AddAction(waitTiming, awaiter); } return new UniTask(awaiter); } class JobHandleAwaiter : IAwaiter, IPlayerLoopItem { JobHandle jobHandle; CancellationToken cancellationToken; UniTaskStatus status; Action continuation; public JobHandleAwaiter(JobHandle jobHandle, CancellationToken cancellationToken, int skipFrame = 2) { this.status = cancellationToken.IsCancellationRequested ? UniTaskStatus.Canceled : jobHandle.IsCompleted ? UniTaskStatus.Succeeded : UniTaskStatus.Pending; if (this.status.IsCompleted()) return; this.jobHandle = jobHandle; this.cancellationToken = cancellationToken; this.status = UniTaskStatus.Pending; this.continuation = null; TaskTracker.TrackActiveTask(this, skipFrame); } public bool IsCompleted => status.IsCompleted(); public UniTaskStatus Status => status; public void GetResult() { if (status == UniTaskStatus.Succeeded) { return; } else if (status == UniTaskStatus.Canceled) { Error.ThrowOperationCanceledException(); } Error.ThrowNotYetCompleted(); } public bool MoveNext() { if (cancellationToken.IsCancellationRequested) { // Call jobHandle.Complete after finished. PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, new JobHandleAwaiter(jobHandle, CancellationToken.None, 1)); InvokeContinuation(UniTaskStatus.Canceled); return false; } if (jobHandle.IsCompleted) { jobHandle.Complete(); InvokeContinuation(UniTaskStatus.Succeeded); return false; } return true; } void InvokeContinuation(UniTaskStatus status) { this.status = status; var cont = this.continuation; // cleanup TaskTracker.RemoveTracking(this); this.continuation = null; this.cancellationToken = CancellationToken.None; this.jobHandle = default(JobHandle); if (cont != null) cont.Invoke(); } public void OnCompleted(Action continuation) { UnsafeOnCompleted(continuation); } public void UnsafeOnCompleted(Action continuation) { Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation); this.continuation = continuation; } } } } #endif