#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using UniRx.Async.Internal;
namespace UniRx.Async
{
public partial struct UniTask
{
///
/// If running on mainthread, do nothing. Otherwise, same as UniTask.Yield(PlayerLoopTiming.Update).
///
public static SwitchToMainThreadAwaitable SwitchToMainThread()
{
return new SwitchToMainThreadAwaitable();
}
public static SwitchToThreadPoolAwaitable SwitchToThreadPool()
{
return new SwitchToThreadPoolAwaitable();
}
public static SwitchToTaskPoolAwaitable SwitchToTaskPool()
{
return new SwitchToTaskPoolAwaitable();
}
public static SwitchToSynchronizationContextAwaitable SwitchToSynchronizationContext(SynchronizationContext syncContext)
{
Error.ThrowArgumentNullException(syncContext, nameof(syncContext));
return new SwitchToSynchronizationContextAwaitable(syncContext);
}
}
public struct SwitchToMainThreadAwaitable
{
public Awaiter GetAwaiter() => new Awaiter();
public struct Awaiter : ICriticalNotifyCompletion
{
public bool IsCompleted
{
get
{
var currentThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
if (PlayerLoopHelper.MainThreadId == currentThreadId)
{
return true; // run immediate.
}
else
{
return false; // register continuation.
}
}
}
public void GetResult() { }
public void OnCompleted(Action continuation)
{
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.Update, continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.Update, continuation);
}
}
}
public struct SwitchToThreadPoolAwaitable
{
public Awaiter GetAwaiter() => new Awaiter();
public struct Awaiter : ICriticalNotifyCompletion
{
static readonly WaitCallback switchToCallback = Callback;
public bool IsCompleted => false;
public void GetResult() { }
public void OnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(switchToCallback, continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(switchToCallback, continuation);
}
static void Callback(object state)
{
var continuation = (Action)state;
continuation();
}
}
}
public struct SwitchToTaskPoolAwaitable
{
public Awaiter GetAwaiter() => new Awaiter();
public struct Awaiter : ICriticalNotifyCompletion
{
static readonly Action