name: Build-Debug on: push: branches: - "**" tags: - "!*" # not a tag push pull_request: types: - opened - synchronize jobs: build-dotnet: runs-on: ubuntu-latest env: DOTNET_CLI_TELEMETRY_OPTOUT: 1 DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1 NUGET_XMLDOC_MODE: skip steps: - uses: actions/checkout@v2 - uses: actions/setup-dotnet@v1 with: dotnet-version: 3.1.101 - run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj build-unity: if: "(github.event == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')" strategy: matrix: unity: ["2019.3.9f1", "2020.1.0b5"] include: - unity: 2019.3.9f1 license: UNITY_2019_3 - unity: 2020.1.0b5 license: UNITY_2020_1 runs-on: ubuntu-latest container: # with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp steps: - run: apt update && apt install git -y - uses: actions/checkout@v2 - run: echo -n "$UNITY_LICENSE" >> .Unity.ulf env: UNITY_LICENSE: ${{ secrets[matrix.license] }} - name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets. run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0 # Execute scripts: RuntimeUnitTestToolkit - name: Build UnitTest(Linux64, mono) run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64 working-directory: src/UniTask - name: Execute UnitTest run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test # Execute scripts: Export Package - name: Export unitypackage run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export working-directory: src/UniTask # Store artifacts. - uses: actions/upload-artifact@v2 with: name: UniTask.unitypackage.zip path: ./src/UniTask/*.unitypackage