#if UNITY_EDITOR using UnityEditor; // Settings MenuItems. public static partial class UnitTestBuilder { [MenuItem("Test/Settings/ScriptBackend/Mono", validate = true, priority = 1)] static bool ValidateScriptBackendMono() { Menu.SetChecked("Test/Settings/ScriptBackend/Mono", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.Mono2x); return true; } [MenuItem("Test/Settings/ScriptBackend/Mono", validate = false, priority = 1)] static void ScriptBackendMono() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentScriptBackend = false; settings.ScriptBackend = ScriptingImplementation.Mono2x; SaveSettings(settings); } [MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = true, priority = 2)] static bool ValidateScriptBackendIL2CPP() { Menu.SetChecked("Test/Settings/ScriptBackend/IL2CPP", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.IL2CPP); return true; } [MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = false, priority = 2)] static void ScriptBackendIL2CPP() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentScriptBackend = false; settings.ScriptBackend = ScriptingImplementation.IL2CPP; SaveSettings(settings); } [MenuItem("Test/Settings/AutoRunPlayer", validate = true, priority = 3)] static bool ValidateAutoRun() { Menu.SetChecked("Test/Settings/AutoRunPlayer", LoadOrGetDefaultSettings().AutoRunPlayer); return true; } [MenuItem("Test/Settings/AutoRunPlayer", validate = false, priority = 3)] static void AutoRun() { var settings = LoadOrGetDefaultSettings(); settings.AutoRunPlayer = !settings.AutoRunPlayer; SaveSettings(settings); } [MenuItem("Test/Settings/Headless", validate = true, priority = 4)] static bool ValidateHeadless() { Menu.SetChecked("Test/Settings/Headless", LoadOrGetDefaultSettings().Headless); return true; } [MenuItem("Test/Settings/Headless", validate = false, priority = 4)] static void Headless() { var settings = LoadOrGetDefaultSettings(); settings.Headless = !settings.Headless; SaveSettings(settings); } [MenuItem("Test/Settings/DisableAutoClose", validate = true, priority = 5)] static bool ValidateDisableAutoClose() { Menu.SetChecked("Test/Settings/DisableAutoClose", LoadOrGetDefaultSettings().DisableAutoClose); return true; } [MenuItem("Test/Settings/DisableAutoClose", validate = false, priority = 5)] static void DisableAutoClose() { var settings = LoadOrGetDefaultSettings(); settings.DisableAutoClose = !settings.DisableAutoClose; SaveSettings(settings); } // generated /* * void Main() { var sb = new StringBuilder(); var p = 1; foreach (var target in Enum.GetNames(typeof(BuildTarget))) { var path = $"Test/Settings/BuildTarget/{target}"; var priority = p++; var template = $@" [MenuItem(""{path}"", validate = true, priority = {priority})] static bool ValidateBuildTarget{target}() {{ Menu.SetChecked(""{path}"", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.{target}); return true; }} [MenuItem(""{path}"", validate = false, priority = {priority})] static void BuildTarget{target}() {{ var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.{target}; SaveSettings(settings); }}"; sb.AppendLine(template); } sb.ToString().Dump(); } public enum BuildTarget { StandaloneWindows, StandaloneWindows64, StandaloneLinux, StandaloneLinux64, StandaloneOSX, WebGL, iOS, Android, WSAPlayer, PS4, XboxOne, Switch, } */ [MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = true, priority = 1)] static bool ValidateBuildTargetStandaloneWindows() { Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows); return true; } [MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = false, priority = 1)] static void BuildTargetStandaloneWindows() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.StandaloneWindows; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = true, priority = 2)] static bool ValidateBuildTargetStandaloneWindows64() { Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows64); return true; } [MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = false, priority = 2)] static void BuildTargetStandaloneWindows64() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.StandaloneWindows64; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = true, priority = 3)] static bool ValidateBuildTargetStandaloneLinux() { Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux); return true; } [MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = false, priority = 3)] static void BuildTargetStandaloneLinux() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.StandaloneLinux; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = true, priority = 4)] static bool ValidateBuildTargetStandaloneLinux64() { Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux64); return true; } [MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = false, priority = 4)] static void BuildTargetStandaloneLinux64() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.StandaloneLinux64; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = true, priority = 5)] static bool ValidateBuildTargetStandaloneOSX() { Menu.SetChecked("Test/Settings/BuildTarget/StandaloneOSX", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneOSX); return true; } [MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = false, priority = 5)] static void BuildTargetStandaloneOSX() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.StandaloneOSX; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/WebGL", validate = true, priority = 6)] static bool ValidateBuildTargetWebGL() { Menu.SetChecked("Test/Settings/BuildTarget/WebGL", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WebGL); return true; } [MenuItem("Test/Settings/BuildTarget/WebGL", validate = false, priority = 6)] static void BuildTargetWebGL() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.WebGL; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/iOS", validate = true, priority = 7)] static bool ValidateBuildTargetiOS() { Menu.SetChecked("Test/Settings/BuildTarget/iOS", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.iOS); return true; } [MenuItem("Test/Settings/BuildTarget/iOS", validate = false, priority = 7)] static void BuildTargetiOS() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.iOS; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/Android", validate = true, priority = 8)] static bool ValidateBuildTargetAndroid() { Menu.SetChecked("Test/Settings/BuildTarget/Android", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Android); return true; } [MenuItem("Test/Settings/BuildTarget/Android", validate = false, priority = 8)] static void BuildTargetAndroid() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.Android; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = true, priority = 9)] static bool ValidateBuildTargetWSAPlayer() { Menu.SetChecked("Test/Settings/BuildTarget/WSAPlayer", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WSAPlayer); return true; } [MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = false, priority = 9)] static void BuildTargetWSAPlayer() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.WSAPlayer; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/PS4", validate = true, priority = 10)] static bool ValidateBuildTargetPS4() { Menu.SetChecked("Test/Settings/BuildTarget/PS4", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.PS4); return true; } [MenuItem("Test/Settings/BuildTarget/PS4", validate = false, priority = 10)] static void BuildTargetPS4() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.PS4; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/XboxOne", validate = true, priority = 11)] static bool ValidateBuildTargetXboxOne() { Menu.SetChecked("Test/Settings/BuildTarget/XboxOne", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.XboxOne); return true; } [MenuItem("Test/Settings/BuildTarget/XboxOne", validate = false, priority = 11)] static void BuildTargetXboxOne() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.XboxOne; SaveSettings(settings); } [MenuItem("Test/Settings/BuildTarget/Switch", validate = true, priority = 12)] static bool ValidateBuildTargetSwitch() { Menu.SetChecked("Test/Settings/BuildTarget/Switch", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Switch); return true; } [MenuItem("Test/Settings/BuildTarget/Switch", validate = false, priority = 12)] static void BuildTargetSwitch() { var settings = LoadOrGetDefaultSettings(); settings.UseCurrentBuildTarget = false; settings.BuildTarget = BuildTarget.Switch; SaveSettings(settings); } } #endif