version: 2.1 executors: unity_2018.3.12f1: docker: # https://hub.docker.com/r/gableroux/unity3d/tags - image: gableroux/unity3d:2018.3.12f1 commands: unity_activate: # requires: parameters.unity_version and parameters.unity_license. # get activation file, if fail to activate unity, use this key and activate from https://license.unity3d.com/manual - run: apt update && apt install libunwind8 -y - run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0 - run: cat << parameters.unity_version >>.alf # file name same as image's version # get from UNITY_LICENSE envvar(base64 encoded(cat foo.ulf | base64 )), this file is generated from above manual activation - run: echo << parameters.unity_license >> | base64 -di >> .circleci/Unity.ulf - run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .circleci/Unity.ulf || exit 0 jobs: build-and-test: executor: unity_<< parameters.unity_version >> steps: - checkout - unity_activate # - run: # name: Build Linux(Mono) # command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend Mono2x /BuildTarget StandaloneLinux64 # working_directory: src/RandomFixtureKit.Unity # - run: src/RandomFixtureKit.Unity/bin/UnitTest/StandaloneLinux64_Mono2x/test # build-and-create-package: # executor: unity # steps: # - checkout # - unity_activate # - run: # name: Export unitypackage # command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export # working_directory: src/MagicOnion.Client.Unity # - store_artifacts: # path: src/MagicOnion.Client.Unity/MagicOnion.Client.Unity.unitypackage # destination: /MagicOnion.Client.Unity.unitypackage workflows: version: 2 build-unity: jobs: - build-unity-2017: unity_version: 2018.3.12f1 unity_license: ${UNITY_LICENSE_2018_3}