#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6)) #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Security; namespace UniRx.Async.CompilerServices { public struct AsyncUniTaskMethodBuilder { UniTaskCompletionSource promise; Action moveNext; // 1. Static Create method. [DebuggerHidden] public static AsyncUniTaskMethodBuilder Create() { var builder = new AsyncUniTaskMethodBuilder(); return builder; } // 2. TaskLike Task property. [DebuggerHidden] public UniTask Task { get { if (promise != null) { return promise.Task; } if (moveNext == null) { return UniTask.CompletedTask; } else { promise = new UniTaskCompletionSource(); return promise.Task; } } } // 3. SetException [DebuggerHidden] public void SetException(Exception exception) { if (promise == null) { promise = new UniTaskCompletionSource(); } if (exception is OperationCanceledException ex) { promise.TrySetCanceled(ex); } else { promise.TrySetException(exception); } } // 4. SetResult [DebuggerHidden] public void SetResult() { if (moveNext == null) { } else { if (promise == null) { promise = new UniTaskCompletionSource(); } promise.TrySetResult(); } } // 5. AwaitOnCompleted [DebuggerHidden] public void AwaitOnCompleted(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine { if (moveNext == null) { if (promise == null) { promise = new UniTaskCompletionSource(); // built future. } var runner = new MoveNextRunner(); moveNext = runner.Run; runner.StateMachine = stateMachine; // set after create delegate. } awaiter.OnCompleted(moveNext); } // 6. AwaitUnsafeOnCompleted [DebuggerHidden] [SecuritySafeCritical] public void AwaitUnsafeOnCompleted(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine { if (moveNext == null) { if (promise == null) { promise = new UniTaskCompletionSource(); // built future. } var runner = new MoveNextRunner(); moveNext = runner.Run; runner.StateMachine = stateMachine; // set after create delegate. } awaiter.UnsafeOnCompleted(moveNext); } // 7. Start [DebuggerHidden] public void Start(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine { stateMachine.MoveNext(); } // 8. SetStateMachine [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) { } } public struct AsyncUniTaskMethodBuilder { T result; UniTaskCompletionSource promise; Action moveNext; // 1. Static Create method. [DebuggerHidden] public static AsyncUniTaskMethodBuilder Create() { var builder = new AsyncUniTaskMethodBuilder(); return builder; } // 2. TaskLike Task property. [DebuggerHidden] public UniTask Task { get { if (promise != null) { return new UniTask(promise); } if (moveNext == null) { return new UniTask(result); } else { promise = new UniTaskCompletionSource(); return new UniTask(promise); } } } // 3. SetException [DebuggerHidden] public void SetException(Exception exception) { if (promise == null) { promise = new UniTaskCompletionSource(); } if (exception is OperationCanceledException ex) { promise.TrySetCanceled(ex); } else { promise.TrySetException(exception); } } // 4. SetResult [DebuggerHidden] public void SetResult(T result) { if (moveNext == null) { this.result = result; } else { if (promise == null) { promise = new UniTaskCompletionSource(); } promise.TrySetResult(result); } } // 5. AwaitOnCompleted [DebuggerHidden] public void AwaitOnCompleted(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine { if (moveNext == null) { if (promise == null) { promise = new UniTaskCompletionSource(); // built future. } var runner = new MoveNextRunner(); moveNext = runner.Run; runner.StateMachine = stateMachine; // set after create delegate. } awaiter.OnCompleted(moveNext); } // 6. AwaitUnsafeOnCompleted [DebuggerHidden] [SecuritySafeCritical] public void AwaitUnsafeOnCompleted(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine { if (moveNext == null) { if (promise == null) { promise = new UniTaskCompletionSource(); // built future. } var runner = new MoveNextRunner(); moveNext = runner.Run; runner.StateMachine = stateMachine; // set after create delegate. } awaiter.UnsafeOnCompleted(moveNext); } // 7. Start [DebuggerHidden] public void Start(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine { stateMachine.MoveNext(); } // 8. SetStateMachine [DebuggerHidden] public void SetStateMachine(IAsyncStateMachine stateMachine) { } } } #endif