68 lines
2.6 KiB
YAML
68 lines
2.6 KiB
YAML
name: Build-Debug
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on:
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push:
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branches:
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- "**"
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tags:
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- "!*" # not a tag push
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pull_request:
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types:
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- opened
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- synchronize
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jobs:
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build-dotnet:
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runs-on: ubuntu-latest
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env:
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DOTNET_CLI_TELEMETRY_OPTOUT: 1
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DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
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NUGET_XMLDOC_MODE: skip
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 3.1.101
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- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
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build-unity:
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if: "(github.event == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')"
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strategy:
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matrix:
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unity: ["2019.3.9f1", "2020.1.0b5"]
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include:
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- unity: 2019.3.9f1
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license: UNITY_2019_3
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- unity: 2020.1.0b5
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license: UNITY_2020_1
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runs-on: ubuntu-latest
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container:
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# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
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image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
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steps:
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- run: apt update && apt install git -y
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- uses: actions/checkout@v2
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- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
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# Execute scripts: RuntimeUnitTestToolkit
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- name: Build UnitTest(Linux64, mono)
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
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working-directory: src/UniTask
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- name: Execute UnitTest
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run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
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# Execute scripts: Export Package
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- name: Export unitypackage
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working-directory: src/UniTask
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# Store artifacts.
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- uses: actions/upload-artifact@v2
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with:
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name: UniTask.unitypackage.zip
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path: ./src/UniTask/*.unitypackage
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