UniTask/.github/workflows/build-debug.yml

75 lines
3.0 KiB
YAML

name: Build-Debug
on:
push:
branches:
- "**"
tags:
- "!*" # not a tag push
pull_request:
types:
- opened
- synchronize
jobs:
build-dotnet:
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
build-unity:
if: "(github.event == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp')"
strategy:
matrix:
unity: ["2019.3.9f1", "2020.1.0b5"]
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
- unity: 2020.1.0b5
license: UNITY_2020_1
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps:
- run: apt update && apt install git -y
- uses: actions/checkout@v2
# create unity activation file and store to artifacts.
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
- uses: actions/upload-artifact@v1
with:
name: Unity_v${{ matrix.unity }}.alf
path: ./Unity_v${{ matrix.unity }}.alf
# activate Unity from manual license file(ulf)
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# Execute scripts: RuntimeUnitTestToolkit
- name: Build UnitTest(Linux64, mono)
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
working-directory: src/UniTask
- name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
# Execute scripts: Export Package
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working-directory: src/UniTask
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: UniTask.unitypackage.zip
path: ./src/UniTask/*.unitypackage