478 lines
16 KiB
C#
478 lines
16 KiB
C#
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using UniRx.Async.Internal;
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namespace UniRx.Async
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{
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public partial struct UniTask
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{
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public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, out var token), token);
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}
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public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, out var token), token);
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}
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public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
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where T : class
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{
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var unityObject = target as UnityEngine.Object;
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var isUnityObject = !object.ReferenceEquals(target, null); // don't use (unityObject == null)
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return new UniTask<U>(isUnityObject
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? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out var token)
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: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out token), token);
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}
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sealed class WaitUntilPromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
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static readonly PromisePool<WaitUntilPromise> pool = new PromisePool<WaitUntilPromise>();
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Func<bool> predicate;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<object> core;
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WaitUntilPromise()
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{
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}
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public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new WaitUntilPromise();
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result.predicate = predicate;
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public void GetResult(short token)
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{
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try
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{
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TaskTracker.RemoveTracking(this);
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core.GetResult(token);
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}
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finally
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{
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pool.TryReturn(this);
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}
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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try
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{
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if (!predicate())
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{
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return true;
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}
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}
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catch (Exception ex)
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{
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core.TrySetException(ex);
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return false;
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}
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core.TrySetResult(null);
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return false;
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}
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public void Reset()
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{
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core.Reset();
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predicate = default;
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cancellationToken = default;
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}
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~WaitUntilPromise()
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{
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if (pool.TryReturn(this))
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{
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GC.ReRegisterForFinalize(this);
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}
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}
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}
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sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
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static readonly PromisePool<WaitWhilePromise> pool = new PromisePool<WaitWhilePromise>();
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Func<bool> predicate;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<object> core;
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WaitWhilePromise()
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{
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}
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public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new WaitWhilePromise();
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result.predicate = predicate;
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public void GetResult(short token)
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{
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try
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{
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TaskTracker.RemoveTracking(this);
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core.GetResult(token);
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}
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finally
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{
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pool.TryReturn(this);
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}
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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try
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{
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if (predicate())
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{
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return true;
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}
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}
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catch (Exception ex)
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{
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core.TrySetException(ex);
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return false;
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}
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core.TrySetResult(null);
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return false;
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}
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public void Reset()
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{
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core.Reset();
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predicate = default;
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cancellationToken = default;
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}
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~WaitWhilePromise()
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{
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if (pool.TryReturn(this))
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{
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GC.ReRegisterForFinalize(this);
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}
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}
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}
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// where T : UnityEngine.Object, can not add constraint
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sealed class WaitUntilValueChangedUnityObjectPromise<T, U> : IUniTaskSource<U>, IPlayerLoopItem, IPromisePoolItem
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{
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static readonly PromisePool<WaitUntilValueChangedUnityObjectPromise<T, U>> pool = new PromisePool<WaitUntilValueChangedUnityObjectPromise<T, U>>();
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T target;
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U currentValue;
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Func<T, U> monitorFunction;
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IEqualityComparer<U> equalityComparer;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<U> core;
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WaitUntilValueChangedUnityObjectPromise()
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{
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}
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public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource<U>.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new WaitUntilValueChangedUnityObjectPromise<T, U>();
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result.target = target;
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result.monitorFunction = monitorFunction;
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result.currentValue = monitorFunction(target);
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result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public U GetResult(short token)
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{
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try
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{
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TaskTracker.RemoveTracking(this);
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return core.GetResult(token);
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}
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finally
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{
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pool.TryReturn(this);
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}
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}
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void IUniTaskSource.GetResult(short token)
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{
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GetResult(token);
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested || target == null) // destroyed = cancel.
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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U nextValue = default(U);
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try
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{
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nextValue = monitorFunction(target);
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if (equalityComparer.Equals(currentValue, nextValue))
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{
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return true;
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}
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}
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catch (Exception ex)
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{
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core.TrySetException(ex);
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return false;
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}
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core.TrySetResult(nextValue);
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return false;
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}
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public void Reset()
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{
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core.Reset();
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target = default;
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currentValue = default;
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monitorFunction = default;
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equalityComparer = default;
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cancellationToken = default;
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}
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~WaitUntilValueChangedUnityObjectPromise()
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{
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if (pool.TryReturn(this))
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{
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GC.ReRegisterForFinalize(this);
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}
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}
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}
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sealed class WaitUntilValueChangedStandardObjectPromise<T, U> : IUniTaskSource<U>, IPlayerLoopItem, IPromisePoolItem
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where T : class
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{
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static readonly PromisePool<WaitUntilValueChangedStandardObjectPromise<T, U>> pool = new PromisePool<WaitUntilValueChangedStandardObjectPromise<T, U>>();
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WeakReference<T> target;
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U currentValue;
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Func<T, U> monitorFunction;
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IEqualityComparer<U> equalityComparer;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<U> core;
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WaitUntilValueChangedStandardObjectPromise()
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{
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}
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public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource<U>.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new WaitUntilValueChangedStandardObjectPromise<T, U>();
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result.target = new WeakReference<T>(target, false); // wrap in WeakReference.
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result.monitorFunction = monitorFunction;
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result.currentValue = monitorFunction(target);
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result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public U GetResult(short token)
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{
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try
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{
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TaskTracker.RemoveTracking(this);
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return core.GetResult(token);
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}
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finally
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{
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pool.TryReturn(this);
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}
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}
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void IUniTaskSource.GetResult(short token)
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{
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GetResult(token);
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t)) // doesn't find = cancel.
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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U nextValue = default(U);
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try
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{
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nextValue = monitorFunction(t);
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if (equalityComparer.Equals(currentValue, nextValue))
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{
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return true;
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}
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}
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catch (Exception ex)
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{
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core.TrySetException(ex);
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return false;
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}
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core.TrySetResult(nextValue);
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return false;
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}
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public void Reset()
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{
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core.Reset();
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target = default;
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currentValue = default;
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monitorFunction = default;
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equalityComparer = default;
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cancellationToken = default;
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}
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~WaitUntilValueChangedStandardObjectPromise()
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{
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if (pool.TryReturn(this))
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{
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GC.ReRegisterForFinalize(this);
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}
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}
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}
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}
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}
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#endif |