UniTask/Assets/Scenes/SandboxMain.cs

125 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using UniRx.Async;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class SandboxMain : MonoBehaviour
{
public Button okButton;
public Button cancelButton;
public Text text;
CancellationTokenSource cts;
UniTaskCompletionSource2 ucs;
void Start()
{
// Setup unobserverd tskexception handling
TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException;
// Optional: disable ExecutionContext if you don't use AsyncLocal.
//if (!ExecutionContext.IsFlowSuppressed())
//{
// ExecutionContext.SuppressFlow();
//}
//// Optional: disable SynchronizationContext(to boostup performance) if you completely use UniTask only
//SynchronizationContext.SetSynchronizationContext(null);
// -----
Application.logMessageReceived += Application_logMessageReceived;
ucs = new UniTaskCompletionSource2();
okButton.onClick.AddListener(async () =>
{
await InnerAsync(false);
});
cancelButton.onClick.AddListener(async () =>
{
text.text = "";
ucs.SetResult();
await ucs.Task;
});
}
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
text.text += "\n" + condition;
}
async UniTask2 OuterAsync(bool b)
{
UnityEngine.Debug.Log("START OUTER");
await InnerAsync(b);
await InnerAsync(b);
UnityEngine.Debug.Log("END OUTER");
// throw new InvalidOperationException("NAZO ERROR!?"); // error!?
}
async UniTask2 InnerAsync(bool b)
{
if (b)
{
UnityEngine.Debug.Log("Start delay:" + Time.frameCount);
await UniTask2.DelayFrame(60);
UnityEngine.Debug.Log("End delay:" + Time.frameCount);
await UniTask2.DelayFrame(60);
UnityEngine.Debug.Log("Onemore end delay:" + Time.frameCount);
}
else
{
UnityEngine.Debug.Log("Empty END");
throw new InvalidOperationException("FOOBARBAZ");
}
}
private void TaskScheduler_UnobservedTaskException(object sender, UnobservedTaskExceptionEventArgs e)
{
// e.SetObserved();
// or other custom write code.
UnityEngine.Debug.LogError("Unobserved:" + e.Exception.ToString());
}
}