UniTask/Assets/UniRx.Async/UnityAsyncExtensions.Jobs.cs

140 lines
5.1 KiB
C#

#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6)) && ENABLE_MANAGED_JOBS
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
using UniRx.Async.Internal;
using Unity.Jobs;
namespace UniRx.Async
{
public static partial class UnityAsyncExtensions
{
public static IAwaiter GetAwaiter(this JobHandle jobHandle)
{
var awaiter = new JobHandleAwaiter(jobHandle, CancellationToken.None);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter);
}
return awaiter;
}
public static UniTask ToUniTask(this JobHandle jobHandle, CancellationToken cancellation = default(CancellationToken))
{
var awaiter = new JobHandleAwaiter(jobHandle, cancellation);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter);
}
return new UniTask(awaiter);
}
public static UniTask ConfigureAwait(this JobHandle jobHandle, PlayerLoopTiming waitTiming, CancellationToken cancellation = default(CancellationToken))
{
var awaiter = new JobHandleAwaiter(jobHandle, cancellation);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(waitTiming, awaiter);
}
return new UniTask(awaiter);
}
class JobHandleAwaiter : IAwaiter, IPlayerLoopItem
{
JobHandle jobHandle;
CancellationToken cancellationToken;
AwaiterStatus status;
Action continuation;
public JobHandleAwaiter(JobHandle jobHandle, CancellationToken cancellationToken, int skipFrame = 2)
{
this.status = cancellationToken.IsCancellationRequested ? AwaiterStatus.Canceled
: jobHandle.IsCompleted ? AwaiterStatus.Succeeded
: AwaiterStatus.Pending;
if (this.status.IsCompleted()) return;
this.jobHandle = jobHandle;
this.cancellationToken = cancellationToken;
this.status = AwaiterStatus.Pending;
this.continuation = null;
TaskTracker.TrackActiveTask(this, skipFrame);
}
public bool IsCompleted => status.IsCompleted();
public AwaiterStatus Status => status;
public void GetResult()
{
if (status == AwaiterStatus.Succeeded)
{
return;
}
else if (status == AwaiterStatus.Canceled)
{
Error.ThrowOperationCanceledException();
}
Error.ThrowNotYetCompleted();
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
// Call jobHandle.Complete after finished.
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, new JobHandleAwaiter(jobHandle, CancellationToken.None, 1));
InvokeContinuation(AwaiterStatus.Canceled);
return false;
}
if (jobHandle.IsCompleted)
{
jobHandle.Complete();
InvokeContinuation(AwaiterStatus.Succeeded);
return false;
}
return true;
}
void InvokeContinuation(AwaiterStatus status)
{
this.status = status;
var cont = this.continuation;
// cleanup
TaskTracker.RemoveTracking(this);
this.continuation = null;
this.cancellationToken = CancellationToken.None;
this.jobHandle = default(JobHandle);
if (cont != null) cont.Invoke();
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
this.continuation = continuation;
}
}
}
}
#endif